Searched refs:MAX_INLINABLE_UNIFORMS (Results 1 – 11 of 11) sorted by relevance
38 #define MAX_INLINABLE_UNIFORMS 4 macro245 uint16_t inlinable_uniform_dw_offsets[MAX_INLINABLE_UNIFORMS];
73 uint32_t inlined_uniform_values[MAX_INLINABLE_UNIFORMS];
156 uint32_t values[MAX_INLINABLE_UNIFORMS]; in st_upload_constants()191 uint32_t values[MAX_INLINABLE_UNIFORMS]; in st_upload_constants()
119 if (*num_offsets == MAX_INLINABLE_UNIFORMS) in src_only_uses_uniforms()319 uint32_t uni_offsets[MAX_INLINABLE_UNIFORMS]; in nir_find_inlinable_uniforms()
99 if (num_offsets && num_offsets[ubo] == MAX_INLINABLE_UNIFORMS) in src_only_uses_uniforms()104 uni_offsets[ubo * MAX_INLINABLE_UNIFORMS + num_offsets[ubo]++] = offset; in src_only_uses_uniforms()
441 uint32_t uniform_offsets[PIPE_MAX_CONSTANT_BUFFERS][MAX_INLINABLE_UNIFORMS];
269 uint32_t inline_uniforms[MAX_INLINABLE_UNIFORMS]; in update_inline_shader_state()
724 uint32_t inlined_uniform_values[MAX_INLINABLE_UNIFORMS];759 uint32_t inlined_uniform_values[MAX_INLINABLE_UNIFORMS];
2706 MAX_INLINABLE_UNIFORMS * 4) != 0) { in si_shader_select_with_key()2711 memset(local_key.opt.inlined_uniform_values, 0, MAX_INLINABLE_UNIFORMS * 4); in si_shader_select_with_key()
1293 memset(inlined_values, 0, MAX_INLINABLE_UNIFORMS * 4); in si_invalidate_inlinable_uniforms()
1274 uint32_t values[MAX_INLINABLE_UNIFORMS];