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Searched refs:hangs (Results 1 – 25 of 154) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/zink/ci/
Dzink-radv-skips.txt12 # Only hangs on Navi10 if run in parallel (no hangs so far on Navi21).
/third_party/mesa3d/docs/relnotes/
D17.3.8.rst36 - [BSW/HD400] Aztec Ruins GL version GPU hangs
38 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
43 - [regression][hang] Trine1EE hangs GPU after loading screen on
D18.2.1.rst34 - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
51 - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs
179 - radv: fix GPU hangs with 32-bit indirect descriptors
D20.1.10.rst38 - \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests
39 - TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
D20.2.1.rst38 - [hsw][bisected][regression] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests
39 - TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
D10.0.3.rst42 OpenCL hangs graphics on CAYMAN
95 - i965/gen6/blorp: Emit more flushes to workaround hangs
D18.0.0.rst189 - Portal 2 game hangs at startup with latest mesa dev
205 - [sklgt4e] GPU hangs in Car_Chase
275 - [BSW/HD400] Aztec Ruins GL version GPU hangs
292 - [skl CCS] Oxenfree (unity engine game) hangs GPU
340 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
D10.3.4.rst39 si_dma_copy_tile causes GPU hangs
D19.1.5.rst48 - radv: Avoid binning RAVEN hangs.
D9.1.3.rst124 - i965: Fix SNB GPU hangs when a blorp batch is the first thing to
126 - i965: Fix hangs on HSW since the gen6 blorp fix.
D19.0.3.rst32 - [CIK] [regression] All opencl apps hangs indefinitely in
D8.0.5.rst239 - i965/Gen6: Work around GPU hangs due to misaligned depth coordinate
241 - i965/Gen7: Work around GPU hangs due to misaligned depth coordinate
/third_party/mesa3d/src/amd/ci/
Dradv-hawaii-aco-skips.txt1 # This subset of CTS randomly hangs but it's fine when using only one thread.
Dradv-bonaire-aco-skips.txt1 # This subset of CTS randomly hangs but it's fine when using only one thread.
/third_party/lwip/test/fuzz/
Doutput_to_pcap.sh19 for i in `ls $1/hangs/id*`
/third_party/mesa3d/src/gallium/drivers/r600/ci/
Dr600-rv770-skips.txt8 # GPU hangs now
/third_party/skia/third_party/externals/microhttpd/src/testzzuf/
DREADME12 code crashes or hangs indefinitely.
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_docu.txt31 ## There are still some hangs
/third_party/mesa3d/src/freedreno/ci/
Ddeqp-freedreno-a307.toml25 # Not doing GLES3 because of a lot of GPU hangs.
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DCaymanInstructions.td142 // This is not really necessary, but there were some GPU hangs that appeared
174 // that holds its buffer address to avoid potential hangs. We can't use
/third_party/mesa3d/src/broadcom/ci/
Dvc4-rpi3-skips.txt17 # contents and may cause infinite loops, leading to GPU hangs. The
Dbroadcom-rpi3-skips.txt17 # contents and may cause infinite loops, leading to GPU hangs. The
/third_party/libwebsockets/
Dbug_report.md27 …"hangs" --> this word is a red flag you didn't try to debug the issue much... exactly what does it…
/third_party/libdrm/amdgpu/
Damdgpu_cs.c193 uint32_t *state, uint32_t *hangs) in amdgpu_cs_query_reset_state() argument
208 *hangs = args.out.state.hangs; in amdgpu_cs_query_reset_state()
/third_party/libdrm/tests/amdgpu/
Dbasic_tests.c2801 uint32_t expired, hang_state, hangs; in amdgpu_memcpy_dispatch_test() local
2928 r = amdgpu_cs_query_reset_state(context_handle, &hang_state, &hangs); in amdgpu_memcpy_dispatch_test()
3038 uint32_t hang_state, hangs, expired; in amdgpu_memcpy_dispatch_hang_slow_test() local
3156 r = amdgpu_cs_query_reset_state(context_handle, &hang_state, &hangs); in amdgpu_memcpy_dispatch_hang_slow_test()
3894 uint32_t hang_state, hangs; in amdgpu_memcpy_draw() local
4009 r = amdgpu_cs_query_reset_state(context_handle, &hang_state, &hangs); in amdgpu_memcpy_draw()
4117 uint32_t hang_state, hangs, expired; in amdgpu_memcpy_draw_hang_slow_test() local
4243 r = amdgpu_cs_query_reset_state(context_handle, &hang_state, &hangs); in amdgpu_memcpy_draw_hang_slow_test()
4274 uint32_t hang_state, hangs; in amdgpu_gpu_reset_test() local
4289 r = amdgpu_cs_query_reset_state(context_handle, &hang_state, &hangs); in amdgpu_gpu_reset_test()

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