• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1# NativeImage开发指导 (C/C++)
2
3## 场景介绍
4
5NativeImage是提供**Surface关联OpenGL外部纹理**的模块,表示图形队列的消费者端。开发者可以通过`NativeImage`接口接收和使用`Buffer`,并将`Buffer`关联输出到OpenGL外部纹理。
6针对NativeImage,常见的开发场景如下:
7
8* 通过`NativeImage`提供的Native API接口创建`NativeImage`实例作为消费者端,获取与该实例对应的`NativeWindow`作为生产者端。`NativeWindow`相关接口可用于填充`Buffer`内容并提交,`NativeImage`将`Buffer`内容更新到OpenGL外部纹理上。本模块需要配合NativeWindow、NativeBuffer、EGL、GLES3模块一起使用。
9
10## 接口说明
11
12| 接口名                                                       | 描述                                                         |
13| ------------------------------------------------------------ | ------------------------------------------------------------ |
14| OH_NativeImage_Create (uint32_t textureId, uint32_t textureTarget) | 创建一个OH_NativeImage实例,该实例与OpenGL ES的纹理ID和纹理目标相关联。 |
15| OH_NativeImage_AcquireNativeWindow (OH_NativeImage \*image)  | 获取与OH_NativeImage相关联的OHNativeWindow指针,该OHNativeWindow后续不再需要时需要调用 OH_NativeWindow_DestroyNativeWindow释放。 |
16| OH_NativeImage_AttachContext (OH_NativeImage \*image, uint32_t textureId) | 将OH_NativeImage实例附加到当前OpenGL ES上下文,且该OpenGL ES纹理会绑定到 GL_TEXTURE_EXTERNAL_OES,并通过OH_NativeImage进行更新。 |
17| OH_NativeImage_DetachContext (OH_NativeImage \*image)        | 将OH_NativeImage实例从当前OpenGL ES上下文分离。              |
18| OH_NativeImage_UpdateSurfaceImage (OH_NativeImage \*image)   | 通过OH_NativeImage获取最新帧更新相关联的OpenGL ES纹理。      |
19| OH_NativeImage_GetTimestamp (OH_NativeImage \*image)         | 获取最近调用OH_NativeImage_UpdateSurfaceImage的纹理图像的相关时间戳。 |
20| OH_NativeImage_GetTransformMatrix (OH_NativeImage \*image, float matrix[16]) | 获取最近调用OH_NativeImage_UpdateSurfaceImage的纹理图像的变化矩阵。 |
21| OH_NativeImage_Destroy (OH_NativeImage \*\*image)            | 销毁通过OH_NativeImage_Create创建的OH_NativeImage实例,销毁后该OH_NativeImage指针会被赋值为空。 |
22
23详细的接口说明请参考[native_image](../reference/apis-arkgraphics2d/_o_h___native_image.md)。
24
25## 开发步骤
26
27以下步骤描述了如何使用`NativeImage`提供的Native API接口,创建`OH_NativeImage`实例作为消费者端,将数据内容更新到OpenGL外部纹理上。
28
29**添加动态链接库**
30
31CMakeLists.txt中添加以下lib。
32
33```txt
34libEGL.so
35libGLESv3.so
36libnative_image.so
37libnative_window.so
38libnative_buffer.so
39```
40
41**头文件**
42
43```c++
44#include <EGL/egl.h>
45#include <EGL/eglext.h>
46#include <GLES3/gl3.h>
47#include <native_image/native_image.h>
48#include <native_window/external_window.h>
49#include <native_buffer/native_buffer.h>
50```
51
521. **初始化EGL环境**。
53
54   这里提供一份初始化EGL环境的代码示例。XComponent模块的具体使用方法请参考[XComponent开发指导](../ui/napi-xcomponent-guidelines.md)。
55   ```c++
56   #include <iostream>
57   #include <string>
58   #include <EGL/egl.h>
59   #include <EGL/eglext.h>
60
61   using GetPlatformDisplayExt = PFNEGLGETPLATFORMDISPLAYEXTPROC;
62   constexpr const char *EGL_EXT_PLATFORM_WAYLAND = "EGL_EXT_platform_wayland";
63   constexpr const char *EGL_KHR_PLATFORM_WAYLAND = "EGL_KHR_platform_wayland";
64   constexpr int32_t EGL_CONTEXT_CLIENT_VERSION_NUM = 2;
65   constexpr char CHARACTER_WHITESPACE = ' ';
66   constexpr const char *CHARACTER_STRING_WHITESPACE = " ";
67   constexpr const char *EGL_GET_PLATFORM_DISPLAY_EXT = "eglGetPlatformDisplayEXT";
68   EGLContext eglContext_ = EGL_NO_CONTEXT;
69   EGLDisplay eglDisplay_ = EGL_NO_DISPLAY;
70   static inline EGLConfig config_;
71   static inline EGLSurface eglsurface_;
72   // 从XComponent中获取到的OHNativeWindow
73   OHNativeWindow *eglNativeWindow_;
74
75   // 检查egl扩展
76   static bool CheckEglExtension(const char *extensions, const char *extension) {
77       size_t extlen = strlen(extension);
78       const char *end = extensions + strlen(extensions);
79
80       while (extensions < end) {
81           size_t n = 0;
82           if (*extensions == CHARACTER_WHITESPACE) {
83               extensions++;
84               continue;
85           }
86           n = strcspn(extensions, CHARACTER_STRING_WHITESPACE);
87           if (n == extlen && strncmp(extension, extensions, n) == 0) {
88               return true;
89           }
90           extensions += n;
91       }
92       return false;
93   }
94
95   // 获取当前的显示设备
96   static EGLDisplay GetPlatformEglDisplay(EGLenum platform, void *native_display, const EGLint *attrib_list) {
97       static GetPlatformDisplayExt eglGetPlatformDisplayExt = NULL;
98
99       if (!eglGetPlatformDisplayExt) {
100           const char *extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
101           if (extensions && (CheckEglExtension(extensions, EGL_EXT_PLATFORM_WAYLAND) ||
102                              CheckEglExtension(extensions, EGL_KHR_PLATFORM_WAYLAND))) {
103               eglGetPlatformDisplayExt = (GetPlatformDisplayExt)eglGetProcAddress(EGL_GET_PLATFORM_DISPLAY_EXT);
104           }
105       }
106
107       if (eglGetPlatformDisplayExt) {
108           return eglGetPlatformDisplayExt(platform, native_display, attrib_list);
109       }
110
111       return eglGetDisplay((EGLNativeDisplayType)native_display);
112   }
113
114   static void InitEGLEnv() {
115       // 获取当前的显示设备
116       eglDisplay_ = GetPlatformEglDisplay(EGL_PLATFORM_OHOS_KHR, EGL_DEFAULT_DISPLAY, NULL);
117       if (eglDisplay_ == EGL_NO_DISPLAY) {
118           std::cout << "Failed to create EGLDisplay gl errno : " << eglGetError() << std::endl;
119       }
120
121       EGLint major, minor;
122       // 初始化EGLDisplay
123       if (eglInitialize(eglDisplay_, &major, &minor) == EGL_FALSE) {
124           std::cout << "Failed to initialize EGLDisplay" << std::endl;
125       }
126
127       // 绑定图形绘制的API为OpenGLES
128       if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) {
129           std::cout << "Failed to bind OpenGL ES API" << std::endl;
130       }
131
132       unsigned int ret;
133       EGLint count;
134       EGLint config_attribs[] = {EGL_SURFACE_TYPE,
135                                  EGL_WINDOW_BIT,
136                                  EGL_RED_SIZE,
137                                  8,
138                                  EGL_GREEN_SIZE,
139                                  8,
140                                  EGL_BLUE_SIZE,
141                                  8,
142                                  EGL_ALPHA_SIZE,
143                                  8,
144                                  EGL_RENDERABLE_TYPE,
145                                  EGL_OPENGL_ES3_BIT,
146                                  EGL_NONE};
147
148       // 获取一个有效的系统配置信息
149       ret = eglChooseConfig(eglDisplay_, config_attribs, &config_, 1, &count);
150       if (!(ret && static_cast<unsigned int>(count) >= 1)) {
151           std::cout << "Failed to eglChooseConfig" << std::endl;
152       }
153
154       static const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, EGL_CONTEXT_CLIENT_VERSION_NUM, EGL_NONE};
155
156       // 创建上下文
157       eglContext_ = eglCreateContext(eglDisplay_, config_, EGL_NO_CONTEXT, context_attribs);
158       if (eglContext_ == EGL_NO_CONTEXT) {
159           std::cout << "Failed to create egl context %{public}x, error:" << eglGetError() << std::endl;
160       }
161
162       // 创建eglSurface
163       eglSurface_ = eglCreateWindowSurface(eglDisplay_, config_, eglNativeWindow_, context_attribs);
164       if (eglSurface_ == EGL_NO_SURFACE) {
165           std::cout << "Failed to create egl surface %{public}x, error:" << eglGetError() << std::endl;
166       }
167
168       // 关联上下文
169       eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_);
170
171       // EGL环境初始化完成
172       std::cout << "Create EGL context successfully, version" << major << "." << minor << std::endl;
173   }
174   ```
175
1762. **创建OH_NativeImage实例**。
177
178   ```c++
179   // 创建 OpenGL 纹理
180   GLuint textureId;
181   glGenTextures(1, &textureId);
182   // 创建 NativeImage 实例,关联 OpenGL 纹理
183   OH_NativeImage* image = OH_NativeImage_Create(textureId, GL_TEXTURE_2D);
184   ```
185
1863. **获取对应的数据生产者端NativeWindow**。
187
188   ```c++
189   // 获取生产者NativeWindow
190   OHNativeWindow* nativeWindow = OH_NativeImage_AcquireNativeWindow(image);
191   ```
192
1934. **设置NativeWindow的宽高**。
194
195   ```c++
196   int code = SET_BUFFER_GEOMETRY;
197   int32_t width = 800;
198   int32_t height = 600;
199   int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height);
200   ```
201
2025. **将生产的内容写入NativeWindowBuffer**。
203
204   1. 从NativeWindow中获取NativeWindowBuffer。
205
206      ```c++
207      OHNativeWindowBuffer *buffer = nullptr;
208      int fenceFd;
209      // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例
210      OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &fenceFd);
211
212      BufferHandle *handle = OH_NativeWindow_GetBufferHandleFromNative(buffer);
213      ```
214
215   2. 将生产的内容写入NativeWindowBuffer。
216
217      ```c++
218      #include <sys/mman.h>
219
220      // 使用系统mmap接口拿到bufferHandle的内存虚拟地址
221      void *mappedAddr = mmap(handle->virAddr, handle->size, PROT_READ | PROT_WRITE, MAP_SHARED, handle->fd, 0);
222      if (mappedAddr == MAP_FAILED) {
223          // mmap failed
224      }
225      static uint32_t value = 0x00;
226      value++;
227      uint32_t *pixel = static_cast<uint32_t *>(mappedAddr);
228      for (uint32_t x = 0; x < width; x++) {
229          for (uint32_t y = 0; y < height; y++) {
230              *pixel++ = value;
231          }
232      }
233      // 内存使用完记得去掉内存映射
234      int result = munmap(mappedAddr, handle->size);
235      if (result == -1) {
236          // munmap failed
237      }
238      ```
239
240   3. 将NativeWindowBuffer提交到NativeWindow。
241
242      ```c++
243      // 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为NativeWindowBuffer全部有内容更改。
244      Region region{nullptr, 0};
245      // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。
246      OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, fenceFd, region);
247      ```
248
249   4. 用完需要销毁NativeWindow。
250
251      ```c++
252      OH_NativeWindow_DestroyNativeWindow(nativeWindow);
253      ```
254
2556. **更新内容到OpenGL纹理**。
256
257   ```c++
258   // 更新内容到OpenGL纹理。
259   ret = OH_NativeImage_UpdateSurfaceImage(image);
260   if (ret != 0) {
261       std::cout << "OH_NativeImage_UpdateSurfaceImage failed" << std::endl;
262   }
263   // 获取最近调用OH_NativeImage_UpdateSurfaceImage的纹理图像的时间戳和变化矩阵。
264   int64_t timeStamp = OH_NativeImage_GetTimestamp(image);
265   float matrix[16];
266   ret = OH_NativeImage_GetTransformMatrix(image, matrix);
267   if (ret != 0) {
268       std::cout << "OH_NativeImage_GetTransformMatrix failed" << std::endl;
269   }
270
271   // 对update绑定到对应textureId的纹理做对应的opengl后处理后,将纹理上屏
272   EGLBoolean eglRet = eglSwapBuffers(eglDisplay_, eglSurface_);
273   if (eglRet == EGL_FALSE) {
274       std::cout << "eglSwapBuffers failed" << std::endl;
275   }
276   ```
277
2787. **解绑OpenGL纹理,绑定到新的外部纹理上**。
279
280   ```c++
281   // 将OH_NativeImage实例从当前OpenGL ES上下文分离
282   ret = OH_NativeImage_DetachContext(image);
283   if (ret != 0) {
284       std::cout << "OH_NativeImage_DetachContext failed" << std::endl;
285   }
286   // 将OH_NativeImage实例附加到当前OpenGL ES上下文, 且该OpenGL ES纹理会绑定到 GL_TEXTURE_EXTERNAL_OES, 并通过OH_NativeImage进行更新
287   GLuint textureId2;
288   glGenTextures(1, &textureId2);
289   ret = OH_NativeImage_AttachContext(image, textureId2);
290   ```
291
2928. **OH_NativeImage实例使用完需要销毁掉**。
293
294   ```c++
295   // 销毁OH_NativeImage实例
296   OH_NativeImage_Destroy(&image);
297   ```
298
299## 相关实例
300
301针对NativeImage的开发,有以下相关实例可供参考:
302
303- [Native Window(API11)](https://gitee.com/openharmony/applications_app_samples/tree/master/code/BasicFeature/Native/NdkNativeWindow)