1 /*
2 * Copyright (C) 2023 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "std_filesystem.h"
17
18 #ifdef _WIN32
19 #include <direct.h>
20 #else
21 #include <sys/stat.h>
22 #include <unistd.h>
23 #endif
24
25 #include <core/namespace.h>
26
27 #include "io/path_tools.h"
28 #include "std_directory.h"
29 #include "std_file.h"
30 #include "util/string_util.h"
31
32 CORE_BEGIN_NAMESPACE()
33 using BASE_NS::make_unique;
34 using BASE_NS::string;
35 using BASE_NS::string_view;
36 using BASE_NS::vector;
37
ValidatePath(const string_view pathIn) const38 string StdFilesystem::ValidatePath(const string_view pathIn) const
39 {
40 auto path = NormalizePath(pathIn);
41 if (!path.empty()) {
42 if (!basePath_.empty()) {
43 // If basePath_ is set we are in a sandbox. so all paths are relative to basePath_ (after normalization)
44 path = basePath_ + path;
45 }
46 // path must be absolute.
47 if (path[0] != '/') {
48 CORE_LOG_V("Corrupted path in StdFilesystem::ValidatePath. not absolute");
49 return "";
50 }
51 #ifdef _WIN32
52 // path must have drive letter, otherwise it is NOT absolute. ie. must conform to "/C:/" style
53 if ((path.length() < 4) || (path[2] != ':') || (path[3] != '/')) { // 4: size limit; 2 3: index of ':' '/'
54 CORE_LOG_V("Corrupted path in StdFilesystem::ValidatePath. missing drive letter, or incorrect root");
55 return "";
56 }
57 // remove the '/' slash, which is not used in windows.
58 return string(path.substr(1));
59 #endif
60 }
61 return path;
62 }
63
OpenFile(const string_view pathIn)64 IFile::Ptr StdFilesystem::OpenFile(const string_view pathIn)
65 {
66 auto path = ValidatePath(pathIn);
67 if (!path.empty()) {
68 auto file = make_unique<StdFile>();
69 if (file->Open(path, IFile::Mode::READ_ONLY)) {
70 return IFile::Ptr { file.release() };
71 }
72 }
73 return IFile::Ptr();
74 }
75
CreateFile(const string_view pathIn)76 IFile::Ptr StdFilesystem::CreateFile(const string_view pathIn)
77 {
78 auto path = ValidatePath(pathIn);
79 if (!path.empty()) {
80 auto file = make_unique<StdFile>();
81 if (file->Create(path, IFile::Mode::READ_WRITE)) {
82 return IFile::Ptr { file.release() };
83 }
84 }
85
86 return IFile::Ptr();
87 }
88
DeleteFile(const string_view pathIn)89 bool StdFilesystem::DeleteFile(const string_view pathIn)
90 {
91 auto path = ValidatePath(pathIn);
92 if (path.empty()) {
93 return false;
94 }
95 return remove(path.c_str()) == 0;
96 }
97
OpenDirectory(const string_view pathIn)98 IDirectory::Ptr StdFilesystem::OpenDirectory(const string_view pathIn)
99 {
100 auto path = ValidatePath(pathIn);
101 if (!path.empty()) {
102 auto directory = make_unique<StdDirectory>();
103 if (directory->Open(path)) {
104 return IDirectory::Ptr { directory.release() };
105 }
106 }
107
108 return IDirectory::Ptr();
109 }
110
CreateDirectory(const string_view pathIn)111 IDirectory::Ptr StdFilesystem::CreateDirectory(const string_view pathIn)
112 {
113 auto path = ValidatePath(pathIn);
114 if (!path.empty()) {
115 #ifdef _WIN32
116 int result = _mkdir(string(path).c_str());
117 #else
118 int result = mkdir(string(path).c_str(), S_IRWXU | S_IRWXO);
119 #endif
120 if (result == 0) {
121 // Directory creation successful.
122 return OpenDirectory(path);
123 }
124 }
125
126 return IDirectory::Ptr();
127 }
128
DeleteDirectory(const string_view pathIn)129 bool StdFilesystem::DeleteDirectory(const string_view pathIn)
130 {
131 auto path = ValidatePath(pathIn);
132 if (path.empty()) {
133 return false;
134 }
135 #ifdef _WIN32
136 return _rmdir(string(path).c_str()) == 0;
137 #else
138 return rmdir(string(path).c_str()) == 0;
139 #endif
140 }
141
Rename(const string_view fromPath,const string_view toPath)142 bool StdFilesystem::Rename(const string_view fromPath, const string_view toPath)
143 {
144 auto pathFrom = ValidatePath(fromPath);
145 auto pathTo = ValidatePath(toPath);
146 if (pathFrom.empty() || pathTo.empty()) {
147 return false;
148 }
149
150 return rename(pathFrom.c_str(), pathTo.c_str()) == 0;
151 }
152
GetUriPaths(const string_view) const153 vector<string> StdFilesystem::GetUriPaths(const string_view) const
154 {
155 return {};
156 }
157
StdFilesystem(string_view basePath)158 StdFilesystem::StdFilesystem(string_view basePath) : basePath_(basePath)
159 {
160 // remove the extraneous slash
161 if (basePath_.back() == '/') {
162 basePath_.resize(basePath_.size() - 1);
163 }
164 }
165
166 CORE_END_NAMESPACE()
167
168 // the rest is here, due to shlwapi leaking windows CreateFile macro, and breaking build.
169 #if defined(_WIN32)
170 #include <shlwapi.h>
171 #pragma comment(lib, "Shlwapi.lib")
172 #define CORE_MAX_PATH MAX_PATH
173 #else
174 #include <climits>
175 #define CORE_MAX_PATH PATH_MAX
176 #endif
177
CORE_BEGIN_NAMESPACE()178 CORE_BEGIN_NAMESPACE()
179 IDirectory::Entry StdFilesystem::GetEntry(const string_view uriIn)
180 {
181 auto uri = ValidatePath(uriIn);
182 if (!uri.empty()) {
183 struct stat ds;
184 auto path = string(uri);
185 char canonicalPath[CORE_MAX_PATH] = { 0 };
186
187 #if defined(_WIN32)
188 if (!PathCanonicalize(canonicalPath, path.c_str())) {
189 return {};
190 }
191 #else
192 if (realpath(path.c_str(), canonicalPath) == NULL) {
193 return {};
194 }
195 #endif
196
197 if (stat(canonicalPath, &ds) != 0) {
198 return {};
199 }
200
201 if ((ds.st_mode & S_IFDIR)) {
202 return { IDirectory::Entry::DIRECTORY, canonicalPath, static_cast<uint64_t>(ds.st_mtime) };
203 }
204 if ((ds.st_mode & S_IFREG)) {
205 return { IDirectory::Entry::FILE, canonicalPath, static_cast<uint64_t>(ds.st_mtime) };
206 }
207 }
208 return {};
209 }
210
211 CORE_END_NAMESPACE()