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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef API_RENDER_RESOURCE_HANDLE_H
17 #define API_RENDER_RESOURCE_HANDLE_H
18 
19 #include <cstdint>
20 
21 #include <base/containers/generic_iterator.h>
22 #include <base/containers/refcnt_ptr.h>
23 #include <base/containers/string.h>
24 #include <core/property/property.h>
25 #include <render/namespace.h>
26 
RENDER_BEGIN_NAMESPACE()27 RENDER_BEGIN_NAMESPACE()
28 /** \addtogroup group_resourcehandle
29  *  @{
30  */
31 constexpr const uint64_t INVALID_RESOURCE_HANDLE { 0xFFFFFFFFffffffff };
32 
33 /** Render handle (used for various renderer and rendering related handles) */
34 struct RenderHandle {
35     /** ID */
36     uint64_t id { INVALID_RESOURCE_HANDLE };
37 };
38 /** @} */
39 
40 /** Render handle equals comparison */
41 inline bool operator==(const RenderHandle& lhs, const RenderHandle& rhs) noexcept
42 {
43     return (lhs.id == rhs.id);
44 }
45 
46 /** Render handle not equals comparison */
47 inline bool operator!=(const RenderHandle& lhs, const RenderHandle& rhs) noexcept
48 {
49     return (lhs.id != rhs.id);
50 }
51 
52 /** Render handle hash */
hash(const RenderHandle & handle)53 inline uint64_t hash(const RenderHandle& handle)
54 {
55     return handle.id;
56 }
57 
58 /** Render handle types */
59 enum class RenderHandleType : uint8_t {
60     /** Undefined. */
61     UNDEFINED = 0,
62     /** Generic data. Often just handle to specific data. */
63     GENERIC_DATA = 1,
64     /** GPU buffer. */
65     GPU_BUFFER = 2,
66     /** GPU image. */
67     GPU_IMAGE = 3,
68     /** GPU buffer. */
69     GPU_SAMPLER = 4,
70     /** Graphics pipe shader. */
71     SHADER_STATE_OBJECT = 6,
72     /** Compute shader. */
73     COMPUTE_SHADER_STATE_OBJECT = 7,
74     /** Pipeline layout. */
75     PIPELINE_LAYOUT = 8,
76     /** Vertex input declaration. */
77     VERTEX_INPUT_DECLARATION = 9,
78     /** Graphics state. */
79     GRAPHICS_STATE = 10,
80     /** Render node graph. */
81     RENDER_NODE_GRAPH = 11,
82     /** Graphics pso. */
83     GRAPHICS_PSO = 12,
84     /** Compute pso. */
85     COMPUTE_PSO = 13,
86     /** Descriptor set. */
87     DESCRIPTOR_SET = 14,
88 };
89 
90 /** Render handle util */
91 namespace RenderHandleUtil {
92 /** Render handle type mask */
93 constexpr const uint64_t RENDER_HANDLE_TYPE_MASK { 0xf };
94 
95 /** Checks validity of a handle */
IsValid(const RenderHandle handle)96 inline bool IsValid(const RenderHandle handle)
97 {
98     return (handle.id != INVALID_RESOURCE_HANDLE);
99 }
100 
101 /** Returns handle type */
GetHandleType(const RenderHandle handle)102 inline RenderHandleType GetHandleType(const RenderHandle handle)
103 {
104     return (RenderHandleType)(handle.id & RENDER_HANDLE_TYPE_MASK);
105 }
106 }; // namespace RenderHandleUtil
107 
108 class RenderHandleReference;
109 
110 /** Ref counted generic render resource counter. */
111 class IRenderReferenceCounter {
112 public:
113     using Ptr = BASE_NS::refcnt_ptr<IRenderReferenceCounter>;
114 
115 protected:
116     virtual void Ref() = 0;
117     virtual void Unref() = 0;
118     virtual int32_t GetRefCount() const = 0;
119     friend Ptr;
120     friend RenderHandleReference;
121 
122     IRenderReferenceCounter() = default;
123     virtual ~IRenderReferenceCounter() = default;
124     IRenderReferenceCounter(const IRenderReferenceCounter&) = delete;
125     IRenderReferenceCounter& operator=(const IRenderReferenceCounter&) = delete;
126     IRenderReferenceCounter(IRenderReferenceCounter&&) = delete;
127     IRenderReferenceCounter& operator=(IRenderReferenceCounter&&) = delete;
128 };
129 
130 /** Reference to a render handle. */
131 class RenderHandleReference final {
132 public:
133     /** Destructor releases the reference from the owner.
134      */
135     ~RenderHandleReference() = default;
136 
137     /** Construct an empty reference. */
138     RenderHandleReference() = default;
139 
140     /** Copy a reference. Reference count will be increased. */
141     inline RenderHandleReference(const RenderHandleReference& other) noexcept;
142 
143     /** Copy a reference. Previous reference will be released and the new one aquired. */
144     inline RenderHandleReference& operator=(const RenderHandleReference& other) noexcept;
145 
146     /** Construct a reference for tracking the given handle.
147      * @param handle referenced handle
148      * @param counter owner of the referenced handle.
149      */
150     inline RenderHandleReference(const RenderHandle handle, const IRenderReferenceCounter::Ptr& counter) noexcept;
151 
152     /** Move a reference. Moved from reference will be empty and reusable. */
153     inline RenderHandleReference(RenderHandleReference&& other) noexcept;
154 
155     /** Move a reference. Previous reference will be released and the moved from reference will be empty and
156      * reusable. */
157     inline RenderHandleReference& operator=(RenderHandleReference&& other) noexcept;
158 
159     /** Check validity of the reference.
160      * @return true if the reference is valid.
161      */
162     inline explicit operator bool() const noexcept;
163 
164     /** Get raw handle.
165      * @return RenderHandle.
166      */
167     inline RenderHandle GetHandle() const noexcept;
168 
169     /** Check validity of the reference.
170      * @return RenderHandleType.
171      */
172     inline RenderHandleType GetHandleType() const noexcept;
173 
174     /** Get ref count. Return 0, if invalid.
175      * @return Get reference count of render handle reference.
176      */
177     inline int32_t GetRefCount() const noexcept;
178 
179 private:
180     RenderHandle handle_ {};
181     IRenderReferenceCounter::Ptr counter_;
182 };
183 
RenderHandleReference(const RenderHandle handle,const IRenderReferenceCounter::Ptr & counter)184 RenderHandleReference::RenderHandleReference(
185     const RenderHandle handle, const IRenderReferenceCounter::Ptr& counter) noexcept
186     : handle_(handle), counter_(counter)
187 {}
188 
RenderHandleReference(const RenderHandleReference & other)189 RenderHandleReference::RenderHandleReference(const RenderHandleReference& other) noexcept
190     : handle_(other.handle_), counter_(other.counter_)
191 {}
192 
193 RenderHandleReference& RenderHandleReference::operator=(const RenderHandleReference& other) noexcept
194 {
195     if (&other != this) {
196         handle_ = other.handle_;
197         counter_ = other.counter_;
198     }
199     return *this;
200 }
201 
RenderHandleReference(RenderHandleReference && other)202 RenderHandleReference::RenderHandleReference(RenderHandleReference&& other) noexcept
203     : handle_(BASE_NS::exchange(other.handle_, {})), counter_(BASE_NS::exchange(other.counter_, nullptr))
204 {}
205 
206 RenderHandleReference& RenderHandleReference::operator=(RenderHandleReference&& other) noexcept
207 {
208     if (&other != this) {
209         handle_ = BASE_NS::exchange(other.handle_, {});
210         counter_ = BASE_NS::exchange(other.counter_, nullptr);
211     }
212     return *this;
213 }
214 
215 RenderHandleReference::operator bool() const noexcept
216 {
217     return (handle_.id != INVALID_RESOURCE_HANDLE) && (counter_);
218 }
219 
GetHandle()220 RenderHandle RenderHandleReference::GetHandle() const noexcept
221 {
222     return handle_;
223 }
224 
GetHandleType()225 RenderHandleType RenderHandleReference::GetHandleType() const noexcept
226 {
227     return RenderHandleUtil::GetHandleType(handle_);
228 }
229 
GetRefCount()230 int32_t RenderHandleReference::GetRefCount() const noexcept
231 {
232     if (counter_) {
233         return counter_->GetRefCount();
234     } else {
235         return 0u;
236     }
237 }
238 
239 /** Render handle description */
240 struct RenderHandleDesc {
241     /** Type */
242     RenderHandleType type { RenderHandleType::UNDEFINED };
243     /** Additional ID */
244     uint64_t id { 0 };
245     /** Reference count for this handle as seen from the client side */
246     int32_t refCount { 0 };
247     /** Name and/or path of the resource */
248     BASE_NS::string name;
249     /** Additional name of the resource */
250     BASE_NS::string additionalName;
251 };
252 
253 RENDER_END_NAMESPACE()
254 
CORE_BEGIN_NAMESPACE()255 CORE_BEGIN_NAMESPACE()
256 namespace PropertyType {
257 inline constexpr PropertyTypeDecl RENDER_HANDLE_T = PROPERTYTYPE(RENDER_NS::RenderHandle);
258 inline constexpr PropertyTypeDecl RENDER_HANDLE_ARRAY_T = PROPERTYTYPE_ARRAY(RENDER_NS::RenderHandle);
259 inline constexpr PropertyTypeDecl RENDER_HANDLE_REFERENCE_T = PROPERTYTYPE(RENDER_NS::RenderHandleReference);
260 inline constexpr PropertyTypeDecl RENDER_HANDLE_REFERENCE_ARRAY_T =
261     PROPERTYTYPE_ARRAY(RENDER_NS::RenderHandleReference);
262 } // namespace PropertyType
263 #ifdef DECLARE_PROPERTY_TYPE
264 DECLARE_PROPERTY_TYPE(RENDER_NS::RenderHandle);
265 DECLARE_PROPERTY_TYPE(RENDER_NS::RenderHandleReference);
266 #endif
267 CORE_END_NAMESPACE()
268 #endif // API_RENDER_RESOURCE_HANDLE_H
269