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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "render_frame_sync_gles.h"
17 
18 #include <render/namespace.h>
19 
20 #include "gles/device_gles.h"
21 #include "gles/gl_functions.h"
22 #include "util/log.h"
23 
RENDER_BEGIN_NAMESPACE()24 RENDER_BEGIN_NAMESPACE()
25 RenderFrameSyncGLES::RenderFrameSyncGLES(Device& device) : RenderFrameSync()
26 {
27     frameFences_.resize(device.GetCommandBufferingCount());
28     for (auto& ref : frameFences_) {
29         ref.aFence = nullptr;
30     }
31 }
32 
~RenderFrameSyncGLES()33 RenderFrameSyncGLES::~RenderFrameSyncGLES()
34 {
35     for (auto& ref : frameFences_) {
36         GLsync fence = (GLsync)ref.aFence;
37         if (fence) {
38             glDeleteSync(fence);
39         }
40     }
41 }
BeginFrame()42 void RenderFrameSyncGLES::BeginFrame()
43 {
44     PLUGIN_ASSERT(frameFences_[bufferingIndex_].aFence == nullptr);
45     frameFences_[bufferingIndex_].aFence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
46     bufferingIndex_ = (bufferingIndex_ + 1) % (uint32_t)frameFences_.size();
47 }
48 
WaitForFrameFence()49 void RenderFrameSyncGLES::WaitForFrameFence()
50 {
51     if (frameFences_[bufferingIndex_].aFence) {
52         GLsync fence = (GLsync)(frameFences_[bufferingIndex_].aFence);
53         glClientWaitSync(fence, GL_SYNC_FLUSH_COMMANDS_BIT, UINT64_MAX);
54         glDeleteSync(fence);
55         frameFences_[bufferingIndex_].aFence = nullptr;
56     } else {
57         // no-fence, no wait.
58     }
59 }
60 
GetFrameFence()61 const LowLevelFenceGLES& RenderFrameSyncGLES::GetFrameFence()
62 {
63     return frameFences_[bufferingIndex_];
64 }
65 RENDER_END_NAMESPACE()
66