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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_BACKEND_H
17 #define RENDER_BACKEND_H
18 
19 #include <core/namespace.h>
20 #include <render/datastore/render_data_store_render_pods.h>
21 #include <render/device/pipeline_state_desc.h>
22 #include <render/namespace.h>
23 
24 RENDER_BEGIN_NAMESPACE()
25 class Device;
26 class GpuResourceManager;
27 struct RenderCommandContext;
28 struct RenderCommandFrameData;
29 
30 struct RenderBackendBackBufferConfiguration {
31     // state after render node graph processing
32     GpuResourceState backBufferState;
33     // layout after render node graph processing
34     ImageLayout layout { ImageLayout::CORE_IMAGE_LAYOUT_UNDEFINED };
35     // configuration for the back buffer
36     NodeGraphBackBufferConfiguration config;
37 };
38 
39 class RenderBackend {
40 public:
41     RenderBackend() = default;
42     virtual ~RenderBackend() = default;
43 
44     virtual void Render(RenderCommandFrameData& renderCommandFrameData,
45         const RenderBackendBackBufferConfiguration& backBufferConfig) = 0;
46     virtual void Present(const RenderBackendBackBufferConfiguration& backBufferConfig) = 0;
47 
48 private:
49 };
50 RENDER_END_NAMESPACE()
51 
52 #endif // RENDER_BACKEND_H
53