1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "util/render_util.h" 17 18 #include <render/device/intf_device.h> 19 #include <render/device/intf_gpu_resource_manager.h> 20 #include <render/device/intf_shader_manager.h> 21 #include <render/intf_render_context.h> 22 #include <render/nodecontext/intf_render_node_graph_manager.h> 23 24 #include "device/gpu_resource_manager.h" 25 26 RENDER_BEGIN_NAMESPACE() 27 using namespace BASE_NS; 28 RenderUtil(const IRenderContext & renderContext)29RenderUtil::RenderUtil(const IRenderContext& renderContext) : renderContext_(renderContext) {} 30 GetRenderHandleDesc(const RenderHandleReference & handle) const31RenderHandleDesc RenderUtil::GetRenderHandleDesc(const RenderHandleReference& handle) const 32 { 33 RenderHandleDesc desc; 34 if (handle) { 35 const RenderHandleType handleType = handle.GetHandleType(); 36 desc.type = handleType; 37 desc.refCount = handle.GetRefCount(); 38 if ((handleType >= RenderHandleType::GPU_BUFFER) && (handleType <= RenderHandleType::GPU_SAMPLER)) { 39 const IGpuResourceManager& mgr = renderContext_.GetDevice().GetGpuResourceManager(); 40 desc.name = mgr.GetName(handle); 41 desc.refCount -= 1; // one count in mgr 42 } else if ((handleType >= RenderHandleType::SHADER_STATE_OBJECT) && 43 (handleType <= RenderHandleType::GRAPHICS_STATE)) { 44 const IShaderManager& mgr = renderContext_.GetDevice().GetShaderManager(); 45 IShaderManager::IdDesc info = mgr.GetIdDesc(handle); 46 desc.name = info.path; 47 desc.additionalName = info.variant; 48 } else if (handleType == RenderHandleType::RENDER_NODE_GRAPH) { 49 const IRenderNodeGraphManager& mgr = renderContext_.GetRenderNodeGraphManager(); 50 const RenderNodeGraphDescInfo info = mgr.GetInfo(handle); 51 desc.name = info.renderNodeGraphUri; 52 desc.additionalName = info.renderNodeGraphName; 53 desc.refCount -= 1; // one count in mgr 54 } 55 } 56 return desc; 57 } 58 GetRenderHandle(const RenderHandleDesc & desc) const59RenderHandleReference RenderUtil::GetRenderHandle(const RenderHandleDesc& desc) const 60 { 61 RenderHandleReference rhr; 62 if (desc.type != RenderHandleType::UNDEFINED) { 63 if ((desc.type >= RenderHandleType::GPU_BUFFER) && (desc.type <= RenderHandleType::GPU_SAMPLER)) { 64 const IGpuResourceManager& mgr = renderContext_.GetDevice().GetGpuResourceManager(); 65 if (desc.type == RenderHandleType::GPU_BUFFER) { 66 rhr = mgr.GetBufferHandle(desc.name); 67 } else if (desc.type == RenderHandleType::GPU_IMAGE) { 68 rhr = mgr.GetImageHandle(desc.name); 69 } else if (desc.type == RenderHandleType::GPU_SAMPLER) { 70 rhr = mgr.GetSamplerHandle(desc.name); 71 } 72 } else if ((desc.type >= RenderHandleType::SHADER_STATE_OBJECT) && 73 (desc.type <= RenderHandleType::GRAPHICS_STATE)) { 74 const IShaderManager& mgr = renderContext_.GetDevice().GetShaderManager(); 75 if ((desc.type == RenderHandleType::SHADER_STATE_OBJECT) || 76 (desc.type == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT)) { 77 rhr = mgr.GetShaderHandle(desc.name, desc.additionalName); 78 } else if (desc.type == RenderHandleType::GRAPHICS_STATE) { 79 rhr = mgr.GetGraphicsStateHandle(desc.name, desc.additionalName); 80 } else if (desc.type == RenderHandleType::PIPELINE_LAYOUT) { 81 rhr = mgr.GetPipelineLayoutHandle(desc.name); 82 } else if (desc.type == RenderHandleType::VERTEX_INPUT_DECLARATION) { 83 rhr = mgr.GetVertexInputDeclarationHandle(desc.name); 84 } 85 } else if (desc.type == RenderHandleType::RENDER_NODE_GRAPH) { 86 } 87 } 88 return rhr; 89 } 90 SetRenderTimings(const RenderTimings::Times & times)91void RenderUtil::SetRenderTimings(const RenderTimings::Times& times) 92 { 93 renderTimings_.prevFrame = renderTimings_.frame; 94 renderTimings_.frame = times; 95 } 96 GetRenderTimings() const97RenderTimings RenderUtil::GetRenderTimings() const 98 { 99 return renderTimings_; 100 } 101 102 RENDER_END_NAMESPACE() 103