• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_UTIL_RENDER_UTIL_H
17 #define RENDER_UTIL_RENDER_UTIL_H
18 
19 #include <render/util/intf_render_util.h>
20 
21 RENDER_BEGIN_NAMESPACE()
22 class IRenderContext;
23 
24 class RenderUtil : public IRenderUtil {
25 public:
26     explicit RenderUtil(const IRenderContext& renderContext);
27     ~RenderUtil() override = default;
28 
29     RenderHandleDesc GetRenderHandleDesc(const RenderHandleReference& handle) const override;
30     RenderHandleReference GetRenderHandle(const RenderHandleDesc& desc) const override;
31 
32     void SetRenderTimings(const RenderTimings::Times& times);
33     RenderTimings GetRenderTimings() const override;
34 
35 private:
36     const IRenderContext& renderContext_;
37 
38     RenderTimings renderTimings_;
39 };
40 RENDER_END_NAMESPACE()
41 
42 #endif // RENDER_UTIL_RENDER_UTIL_H
43