1 /*
2 * Copyright (C) 2023 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "gpu_buffer_vk.h"
17
18 #include <cinttypes>
19 #include <cstdint>
20 #include <cstring>
21 #include <vulkan/vulkan_core.h>
22
23 #include <base/math/mathf.h>
24
25 #if (RENDER_PERF_ENABLED == 1)
26 #include <core/implementation_uids.h>
27 #include <core/perf/intf_performance_data_manager.h>
28 #endif
29
30 #include <render/namespace.h>
31
32 #include "device/device.h"
33 #include "device/gpu_buffer.h"
34 #include "device/gpu_resource_desc_flag_validation.h"
35 #include "util/log.h"
36 #include "vulkan/device_vk.h"
37 #include "vulkan/gpu_memory_allocator_vk.h"
38 #include "vulkan/validate_vk.h"
39
40 using namespace BASE_NS;
41
42 RENDER_BEGIN_NAMESPACE()
43 namespace {
GetAlignedByteSize(const uint32_t byteSize,const uint32_t alignment)44 constexpr uint32_t GetAlignedByteSize(const uint32_t byteSize, const uint32_t alignment)
45 {
46 return (byteSize + alignment - 1) & (~(alignment - 1));
47 }
48
GetMinBufferAlignment(const VkPhysicalDeviceLimits & limits)49 constexpr uint32_t GetMinBufferAlignment(const VkPhysicalDeviceLimits& limits)
50 {
51 return Math::max(static_cast<uint32_t>(limits.minStorageBufferOffsetAlignment),
52 static_cast<uint32_t>(limits.minUniformBufferOffsetAlignment));
53 }
54
GetMemoryMapAlignment(const VkPhysicalDeviceLimits & limits)55 constexpr uint32_t GetMemoryMapAlignment(const VkPhysicalDeviceLimits& limits)
56 {
57 return Math::max(
58 static_cast<uint32_t>(limits.minMemoryMapAlignment), static_cast<uint32_t>(limits.nonCoherentAtomSize));
59 }
60
GetPlatMemory(const VmaAllocationInfo & allocationInfo,const VkMemoryPropertyFlags flags)61 GpuResourceMemoryVk GetPlatMemory(const VmaAllocationInfo& allocationInfo, const VkMemoryPropertyFlags flags)
62 {
63 return GpuResourceMemoryVk {
64 allocationInfo.deviceMemory,
65 allocationInfo.offset,
66 allocationInfo.size,
67 allocationInfo.pMappedData,
68 allocationInfo.memoryType,
69 flags,
70 };
71 }
72
73 #if (RENDER_PERF_ENABLED == 1)
RecordAllocation(PlatformGpuMemoryAllocator & gpuMemAllocator,const GpuBufferDesc & desc,const int64_t alignedByteSize)74 void RecordAllocation(
75 PlatformGpuMemoryAllocator& gpuMemAllocator, const GpuBufferDesc& desc, const int64_t alignedByteSize)
76 {
77 if (auto* inst = CORE_NS::GetInstance<CORE_NS::IPerformanceDataManagerFactory>(CORE_NS::UID_PERFORMANCE_FACTORY);
78 inst) {
79 CORE_NS::IPerformanceDataManager* pdm = inst->Get("Memory");
80
81 pdm->UpdateData("AllGpuBuffers", "GPU_BUFFER", alignedByteSize);
82 const string poolDebugName = gpuMemAllocator.GetBufferPoolDebugName(desc);
83 if (!poolDebugName.empty()) {
84 pdm->UpdateData(poolDebugName, "GPU_BUFFER", alignedByteSize);
85 }
86 }
87 }
88 #endif
89 } // namespace
90
GpuBufferVk(Device & device,const GpuBufferDesc & desc)91 GpuBufferVk::GpuBufferVk(Device& device, const GpuBufferDesc& desc)
92 : device_(device), desc_(desc),
93 isPersistantlyMapped_(
94 (desc.memoryPropertyFlags & MemoryPropertyFlagBits::CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT) &&
95 (desc.memoryPropertyFlags & MemoryPropertyFlagBits::CORE_MEMORY_PROPERTY_HOST_COHERENT_BIT)),
96 isRingBuffer_(desc.engineCreationFlags & CORE_ENGINE_BUFFER_CREATION_DYNAMIC_RING_BUFFER),
97 bufferingCount_(isRingBuffer_ ? device_.GetCommandBufferingCount() : 1u)
98 {
99 PLUGIN_ASSERT_MSG(
100 (isRingBuffer_ && isPersistantlyMapped_) || !isRingBuffer_, "dynamic ring buffer needs persistend mapping");
101
102 VkMemoryPropertyFlags memoryPropertyFlags = static_cast<VkMemoryPropertyFlags>(desc_.memoryPropertyFlags);
103 const VkMemoryPropertyFlags requiredFlags =
104 (memoryPropertyFlags & (~(VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT |
105 CORE_MEMORY_PROPERTY_PROTECTED_BIT)));
106 const VkMemoryPropertyFlags preferredFlags = memoryPropertyFlags;
107
108 const auto& limits = static_cast<const DevicePlatformDataVk&>(device.GetPlatformData())
109 .physicalDeviceProperties.physicalDeviceProperties.limits;
110 // force min buffer alignment always
111 const uint32_t minBufferAlignment = GetMinBufferAlignment(limits);
112 const uint32_t minMapAlignment = (isRingBuffer_ || isPersistantlyMapped_) ? GetMemoryMapAlignment(limits) : 1u;
113 plat_.bindMemoryByteSize = GetAlignedByteSize(desc_.byteSize, Math::max(minBufferAlignment, minMapAlignment));
114 plat_.fullByteSize = plat_.bindMemoryByteSize * bufferingCount_;
115 plat_.currentByteOffset = 0;
116 plat_.usage = static_cast<VkBufferUsageFlags>(desc_.usageFlags);
117
118 AllocateMemory(requiredFlags, preferredFlags);
119
120 if (PlatformGpuMemoryAllocator* gpuMemAllocator = device_.GetPlatformGpuMemoryAllocator(); gpuMemAllocator) {
121 const VkMemoryPropertyFlags memFlags =
122 (VkMemoryPropertyFlags)gpuMemAllocator->GetMemoryTypeProperties(mem_.allocationInfo.memoryType);
123 isMappable_ = (memFlags & VkMemoryPropertyFlagBits::VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) ? true : false;
124 #if (RENDER_PERF_ENABLED == 1)
125 RecordAllocation(*gpuMemAllocator, desc, plat_.fullByteSize);
126 #endif
127 }
128
129 #if (RENDER_DEBUG_GPU_RESOURCE_IDS == 1)
130 PLUGIN_LOG_E("gpu buffer id >: 0x%" PRIxPTR, (uintptr_t)plat_.buffer);
131 #endif
132 }
133
~GpuBufferVk()134 GpuBufferVk::~GpuBufferVk()
135 {
136 if (isMapped_) {
137 Unmap();
138 }
139
140 if (PlatformGpuMemoryAllocator* gpuMemAllocator = device_.GetPlatformGpuMemoryAllocator(); gpuMemAllocator) {
141 gpuMemAllocator->DestroyBuffer(plat_.buffer, mem_.allocation);
142 #if (RENDER_PERF_ENABLED == 1)
143 RecordAllocation(*gpuMemAllocator, desc_, -static_cast<int64_t>(plat_.fullByteSize));
144 #endif
145 }
146 #if (RENDER_DEBUG_GPU_RESOURCE_IDS == 1)
147 PLUGIN_LOG_E("gpu buffer id <: 0x%" PRIxPTR, (uintptr_t)plat_.buffer);
148 #endif
149 }
150
GetDesc() const151 const GpuBufferDesc& GpuBufferVk::GetDesc() const
152 {
153 return desc_;
154 }
155
GetPlatformData() const156 const GpuBufferPlatformDataVk& GpuBufferVk::GetPlatformData() const
157 {
158 return plat_;
159 }
160
Map()161 void* GpuBufferVk::Map()
162 {
163 if (!isMappable_) {
164 PLUGIN_LOG_E("trying to map non-mappable gpu buffer");
165 return nullptr;
166 }
167 if (isMapped_) {
168 PLUGIN_LOG_E("gpu buffer already mapped");
169 Unmap();
170 }
171 isMapped_ = true;
172
173 if (isRingBuffer_) {
174 plat_.currentByteOffset = (plat_.currentByteOffset + plat_.bindMemoryByteSize) % plat_.fullByteSize;
175 }
176
177 void* data { nullptr };
178 if (isPersistantlyMapped_) {
179 data = reinterpret_cast<uint8_t*>(mem_.allocationInfo.pMappedData) + plat_.currentByteOffset;
180 } else {
181 PlatformGpuMemoryAllocator* gpuMemAllocator = device_.GetPlatformGpuMemoryAllocator();
182 if (gpuMemAllocator) {
183 data = gpuMemAllocator->MapMemory(mem_.allocation);
184 }
185 }
186 return data;
187 }
188
MapMemory()189 void* GpuBufferVk::MapMemory()
190 {
191 if (!isMappable_) {
192 PLUGIN_LOG_E("trying to map non-mappable gpu buffer");
193 return nullptr;
194 }
195 if (isMapped_) {
196 PLUGIN_LOG_E("gpu buffer already mapped");
197 Unmap();
198 }
199 isMapped_ = true;
200
201 void* data { nullptr };
202 if (isPersistantlyMapped_) {
203 data = mem_.allocationInfo.pMappedData;
204 } else {
205 PlatformGpuMemoryAllocator* gpuMemAllocator = device_.GetPlatformGpuMemoryAllocator();
206 if (gpuMemAllocator) {
207 data = gpuMemAllocator->MapMemory(mem_.allocation);
208 }
209 }
210 return data;
211 }
212
Unmap() const213 void GpuBufferVk::Unmap() const
214 {
215 if (!isMappable_) {
216 PLUGIN_LOG_E("trying to unmap non-mappable gpu buffer");
217 }
218 if (!isMapped_) {
219 PLUGIN_LOG_E("gpu buffer not mapped");
220 }
221 isMapped_ = false;
222
223 if (!isPersistantlyMapped_) {
224 PlatformGpuMemoryAllocator* gpuMemAllocator = device_.GetPlatformGpuMemoryAllocator();
225 if (gpuMemAllocator) {
226 gpuMemAllocator->FlushAllocation(mem_.allocation, 0, VK_WHOLE_SIZE);
227 gpuMemAllocator->UnmapMemory(mem_.allocation);
228 }
229 }
230 }
231
AllocateMemory(const VkMemoryPropertyFlags requiredFlags,const VkMemoryPropertyFlags preferredFlags)232 void GpuBufferVk::AllocateMemory(const VkMemoryPropertyFlags requiredFlags, const VkMemoryPropertyFlags preferredFlags)
233 {
234 constexpr VkBufferCreateFlags bufferCreateFlags { 0 };
235 const VkBufferCreateInfo bufferCreateInfo {
236 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // sType
237 nullptr, // pNext
238 bufferCreateFlags, // flags
239 (VkDeviceSize)plat_.fullByteSize, // size
240 plat_.usage, // usage
241 VkSharingMode::VK_SHARING_MODE_EXCLUSIVE, // sharingMode
242 0, // queueFamilyIndexCount
243 nullptr, // pQueueFamilyIndices
244 };
245
246 VmaAllocationCreateFlags allocationCreateFlags { 0 };
247 if (isPersistantlyMapped_) {
248 allocationCreateFlags |=
249 (VmaAllocationCreateFlags)(VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT |
250 VmaAllocationCreateFlagBits::
251 VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
252 }
253
254 PlatformGpuMemoryAllocator* gpuMemAllocator = device_.GetPlatformGpuMemoryAllocator();
255 PLUGIN_ASSERT(gpuMemAllocator);
256 if (gpuMemAllocator) {
257 // can be null handle -> default allocator
258 const VmaPool customPool = gpuMemAllocator->GetBufferPool(desc_);
259 const VmaAllocationCreateInfo allocationCreateInfo {
260 allocationCreateFlags, // flags
261 VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO, // usage
262 requiredFlags, // requiredFlags
263 preferredFlags, // preferredFlags
264 0, // memoryTypeBits
265 customPool, // pool
266 nullptr, // pUserData
267 0.f, // priority
268 };
269
270 gpuMemAllocator->CreateBuffer(
271 bufferCreateInfo, allocationCreateInfo, plat_.buffer, mem_.allocation, mem_.allocationInfo);
272 }
273
274 plat_.memory = GetPlatMemory(mem_.allocationInfo, preferredFlags);
275 }
276
277 RENDER_END_NAMESPACE()
278