1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE_ECS_SKINNINGSYSTEM_H 17 #define CORE_ECS_SKINNINGSYSTEM_H 18 19 #include <ComponentTools/component_query.h> 20 #include <PropertyTools/property_api_impl.h> 21 22 #include <3d/ecs/systems/intf_skinning_system.h> 23 #include <base/math/matrix.h> 24 #include <core/namespace.h> 25 26 CORE3D_BEGIN_NAMESPACE() 27 class INodeComponentManager; 28 class ISkinComponentManager; 29 class ISkinIbmComponentManager; 30 class ISkinJointsComponentManager; 31 class IJointMatricesComponentManager; 32 class IPreviousJointMatricesComponentManager; 33 class IWorldMatrixComponentManager; 34 class INodeSystem; 35 class ICameraComponentManager; 36 class ILightComponentManager; 37 class IMeshComponentManager; 38 class IRenderMeshComponentManager; 39 class IPicking; 40 41 struct JointMatricesComponent; 42 43 class SkinningSystem final : public ISkinningSystem { 44 public: 45 explicit SkinningSystem(CORE_NS::IEcs& ecs); 46 ~SkinningSystem() override = default; 47 BASE_NS::string_view GetName() const override; 48 BASE_NS::Uid GetUid() const override; 49 CORE_NS::IPropertyHandle* GetProperties() override; 50 const CORE_NS::IPropertyHandle* GetProperties() const override; 51 void SetProperties(const CORE_NS::IPropertyHandle&) override; 52 53 bool IsActive() const override; 54 void SetActive(bool state) override; 55 56 void Initialize() override; 57 bool Update(bool frameRenderingQueued, uint64_t time, uint64_t delta) override; 58 void Uninitialize() override; 59 60 const CORE_NS::IEcs& GetECS() const override; 61 62 void CreateInstance(CORE_NS::Entity const& skinIbmEntity, BASE_NS::array_view<const CORE_NS::Entity> const& joints, 63 CORE_NS::Entity const& entity, CORE_NS::Entity const& skeleton) override; 64 void DestroyInstance(CORE_NS::Entity const& entity) override; 65 66 private: 67 void UpdateSkin(const CORE_NS::ComponentQuery::ResultRow& row); 68 void UpdateJointTransformations(bool isEnabled, const BASE_NS::array_view<CORE_NS::Entity const>& jointEntities, 69 const BASE_NS::array_view<BASE_NS::Math::Mat4X4 const>& iblMatrices, JointMatricesComponent& jointMatrices, 70 const BASE_NS::Math::Mat4X4& skinEntityWorldInverse); 71 72 bool active_; 73 CORE_NS::IEcs& ecs_; 74 75 IPicking& picking_; 76 77 ISkinComponentManager& skinManager_; 78 ISkinIbmComponentManager& skinIbmManager_; 79 ISkinJointsComponentManager& skinJointsManager_; 80 IJointMatricesComponentManager& jointMatricesManager_; 81 IPreviousJointMatricesComponentManager& previousJointMatricesManager_; 82 IWorldMatrixComponentManager& worldMatrixManager_; 83 INodeComponentManager& nodeManager_; 84 IRenderMeshComponentManager& renderMeshManager_; 85 IMeshComponentManager& meshManager_; 86 INodeSystem* nodeSystem_ = nullptr; 87 88 CORE_NS::ComponentQuery componentQuery_; 89 90 uint32_t worldMatrixGeneration_ { 0 }; 91 uint32_t jointMatricesGeneration_ { 0 }; 92 CORE_NS::PropertyApiImpl<void> SKINNING_SYSTEM_PROPERTIES; 93 }; 94 CORE3D_END_NAMESPACE() 95 96 #endif // CORE_ECS_SKINNINGSYSTEM_H 97