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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef CORE_UTIL_SCENE_UTIL_H
17 #define CORE_UTIL_SCENE_UTIL_H
18 
19 #include <3d/ecs/components/light_component.h>
20 #include <3d/util/intf_scene_util.h>
21 #include <base/containers/string_view.h>
22 #include <base/math/quaternion.h>
23 #include <base/math/vector.h>
24 #include <core/namespace.h>
25 
26 CORE3D_BEGIN_NAMESPACE()
27 class IGraphicsContext;
28 
29 class SceneUtil : public ISceneUtil {
30 public:
31     explicit SceneUtil(IGraphicsContext& graphicsContext);
32     ~SceneUtil() override = default;
33 
34     CORE_NS::Entity CreateCamera(CORE_NS::IEcs& ecs, const BASE_NS::Math::Vec3& position,
35         const BASE_NS::Math::Quat& rotation, float zNear, float zFar, float fovDegrees) const override;
36     void UpdateCameraViewport(
37         CORE_NS::IEcs& ecs, CORE_NS::Entity entity, const BASE_NS::Math::UVec2& renderResolution) const override;
38     void UpdateCameraViewport(CORE_NS::IEcs& ecs, CORE_NS::Entity entity, const BASE_NS::Math::UVec2& renderResolution,
39         bool autoAspect, float fovY, float orthoScale) const override;
40 
41     CORE_NS::Entity CreateLight(CORE_NS::IEcs& ecs, const LightComponent& lightComponent,
42         const BASE_NS::Math::Vec3& position, const BASE_NS::Math::Quat& rotation) const override;
43 
44     /** Reflection plane object */
45     struct ReflectionPlane {
46         // Reflection plane entity.
47         CORE_NS::Entity entity;
48         // Reflection plane mesh.
49         CORE_NS::Entity mesh;
50         // Reflection plane material.
51         CORE_NS::Entity material;
52         // Reflection plane color target.
53         CORE_NS::EntityReference colorTarget;
54         // Reflection plane depth target.
55         CORE_NS::EntityReference depthTarget;
56     };
57 
58     void CreateReflectionPlaneComponent(CORE_NS::IEcs& ecs, const CORE_NS::Entity& nodeEntity) override;
59 
60     IAnimationPlayback* RetargetSkinAnimation(CORE_NS::IEcs& ecs, CORE_NS::Entity targetEntity,
61         CORE_NS::Entity sourceEntity, CORE_NS::Entity animationEntity) const override;
62 
63     void GetDefaultMaterialShaderData(CORE_NS::IEcs& ecs, const ISceneUtil::MaterialShaderInfo& info,
64         MaterialComponent::Shader& materialShader, MaterialComponent::Shader& depthShader) const override;
65     void GetDefaultMaterialShaderData(CORE_NS::IEcs& ecs, const ISceneUtil::MaterialShaderInfo& info,
66         const BASE_NS::string_view renderSlot, MaterialComponent::Shader& shader) const override;
67 
68 private:
69     IGraphicsContext& graphicsContext_;
70 };
71 CORE3D_END_NAMESPACE()
72 
73 #endif // CORE_UTIL_SCENE_UTIL_H
74