• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1[
2    { "name": "glActiveShaderProgram" },
3    { "name": "glActiveTexture" },
4    { "name": "glAttachShader" },
5    { "name": "glBeginQuery" },
6    { "name": "glBeginTransformFeedback" },
7    { "name": "glBindAttribLocation" },
8    { "name": "glBindBuffer" },
9    { "name": "glBindBufferBase" },
10    { "name": "glBindBufferRange" },
11    { "name": "glBindFramebuffer" },
12    { "name": "glBindImageTexture" },
13    { "name": "glBindProgramPipeline" },
14    { "name": "glBindRenderbuffer" },
15    { "name": "glBindSampler" },
16    { "name": "glBindTexture" },
17    { "name": "glBindTransformFeedback" },
18    { "name": "glBindVertexArray" },
19    { "name": "glBindVertexBuffer" },
20    { "name": "glBlendBarrier" },
21    { "name": "glBlendColor" },
22    { "name": "glBlendEquation" },
23    { "name": "glBlendEquationi" },
24    { "name": "glBlendEquationSeparate" },
25    { "name": "glBlendEquationSeparatei" },
26    { "name": "glBlendFunc" },
27    { "name": "glBlendFunci" },
28    { "name": "glBlendFuncSeparate" },
29    { "name": "glBlendFuncSeparatei" },
30    { "name": "glBlitFramebuffer" },
31    { "name": "glBufferData" },
32    { "name": "glBufferSubData" },
33    { "name": "glCheckFramebufferStatus" },
34    { "name": "glClear" },
35    { "name": "glClearBufferfi" },
36    { "name": "glClearBufferfv" },
37    { "name": "glClearBufferiv" },
38    { "name": "glClearBufferuiv" },
39    { "name": "glClearColor" },
40    { "name": "glClearDepthf" },
41    { "name": "glClearStencil" },
42    { "name": "glClientWaitSync" },
43    { "name": "glColorMask" },
44    { "name": "glColorMaski" },
45    { "name": "glCompileShader" },
46    { "name": "glCompressedTexImage2D" },
47    { "name": "glCompressedTexImage3D" },
48    { "name": "glCompressedTexSubImage2D" },
49    { "name": "glCompressedTexSubImage3D" },
50    { "name": "glCopyBufferSubData" },
51    { "name": "glCopyImageSubData" },
52    { "name": "glCopyTexImage2D" },
53    { "name": "glCopyTexSubImage2D" },
54    { "name": "glCopyTexSubImage3D" },
55    { "name": "glCreateProgram" },
56    { "name": "glCreateShader" },
57    { "name": "glCreateShaderProgramv" },
58    { "name": "glCullFace" },
59    { "name": "glDebugMessageCallback" },
60    { "name": "glDebugMessageControl" },
61    { "name": "glDebugMessageInsert" },
62    { "name": "glDeleteBuffers" },
63    { "name": "glDeleteFramebuffers" },
64    { "name": "glDeleteProgram" },
65    { "name": "glDeleteProgramPipelines" },
66    { "name": "glDeleteQueries" },
67    { "name": "glDeleteRenderbuffers" },
68    { "name": "glDeleteSamplers" },
69    { "name": "glDeleteShader" },
70    { "name": "glDeleteSync" },
71    { "name": "glDeleteTextures" },
72    { "name": "glDeleteTransformFeedbacks" },
73    { "name": "glDeleteVertexArrays" },
74    { "name": "glDepthFunc" },
75    { "name": "glDepthMask" },
76    { "name": "glDepthRangef" },
77    { "name": "glDetachShader" },
78    { "name": "glDisable" },
79    { "name": "glDisablei" },
80    { "name": "glDisableVertexAttribArray" },
81    { "name": "glDispatchCompute" },
82    { "name": "glDispatchComputeIndirect" },
83    { "name": "glDrawArrays" },
84    { "name": "glDrawArraysIndirect" },
85    { "name": "glDrawArraysInstanced" },
86    { "name": "glDrawBuffers" },
87    { "name": "glDrawElements" },
88    { "name": "glDrawElementsBaseVertex" },
89    { "name": "glDrawElementsIndirect" },
90    { "name": "glDrawElementsInstanced" },
91    { "name": "glDrawElementsInstancedBaseVertex" },
92    { "name": "glDrawRangeElements" },
93    { "name": "glDrawRangeElementsBaseVertex" },
94    { "name": "glEnable" },
95    { "name": "glEnablei" },
96    { "name": "glEnableVertexAttribArray" },
97    { "name": "glEndQuery" },
98    { "name": "glEndTransformFeedback" },
99    { "name": "glFenceSync" },
100    { "name": "glFinish" },
101    { "name": "glFlush" },
102    { "name": "glFlushMappedBufferRange" },
103    { "name": "glFramebufferParameteri" },
104    { "name": "glFramebufferRenderbuffer" },
105    { "name": "glFramebufferTexture" },
106    { "name": "glFramebufferTexture2D" },
107    { "name": "glFramebufferTextureLayer" },
108    { "name": "glFrontFace" },
109    { "name": "glGenBuffers" },
110    { "name": "glGenerateMipmap" },
111    { "name": "glGenFramebuffers" },
112    { "name": "glGenProgramPipelines" },
113    { "name": "glGenQueries" },
114    { "name": "glGenRenderbuffers" },
115    { "name": "glGenSamplers" },
116    { "name": "glGenTextures" },
117    { "name": "glGenTransformFeedbacks" },
118    { "name": "glGenVertexArrays" },
119    { "name": "glGetActiveAttrib" },
120    { "name": "glGetActiveUniform" },
121    { "name": "glGetActiveUniformBlockiv" },
122    { "name": "glGetActiveUniformBlockName" },
123    { "name": "glGetActiveUniformsiv" },
124    { "name": "glGetAttachedShaders" },
125    { "name": "glGetAttribLocation" },
126    { "name": "glGetBooleani_v" },
127    { "name": "glGetBooleanv" },
128    { "name": "glGetBufferParameteri64v" },
129    { "name": "glGetBufferParameteriv" },
130    { "name": "glGetBufferPointerv" },
131    { "name": "glGetDebugMessageLog" },
132    { "name": "glGetError" },
133    { "name": "glGetFloatv" },
134    { "name": "glGetFragDataLocation" },
135    { "name": "glGetFramebufferAttachmentParameteriv" },
136    { "name": "glGetFramebufferParameteriv" },
137    { "name": "glGetGraphicsResetStatus" },
138    { "name": "glGetInteger64i_v" },
139    { "name": "glGetInteger64v" },
140    { "name": "glGetIntegeri_v" },
141    { "name": "glGetIntegerv" },
142    { "name": "glGetInternalformativ" },
143    { "name": "glGetMultisamplefv" },
144    { "name": "glGetnUniformfv" },
145    { "name": "glGetnUniformiv" },
146    { "name": "glGetnUniformuiv" },
147    { "name": "glGetObjectLabel" },
148    { "name": "glGetObjectPtrLabel" },
149    { "name": "glGetPointerv" },
150    { "name": "glGetProgramBinary" },
151    { "name": "glGetProgramInfoLog" },
152    { "name": "glGetProgramInterfaceiv" },
153    { "name": "glGetProgramiv" },
154    { "name": "glGetProgramPipelineInfoLog" },
155    { "name": "glGetProgramPipelineiv" },
156    { "name": "glGetProgramResourceIndex" },
157    { "name": "glGetProgramResourceiv" },
158    { "name": "glGetProgramResourceLocation" },
159    { "name": "glGetProgramResourceName" },
160    { "name": "glGetQueryiv" },
161    { "name": "glGetQueryObjectuiv" },
162    { "name": "glGetRenderbufferParameteriv" },
163    { "name": "glGetSamplerParameterfv" },
164    { "name": "glGetSamplerParameterIiv" },
165    { "name": "glGetSamplerParameterIuiv" },
166    { "name": "glGetSamplerParameteriv" },
167    { "name": "glGetShaderInfoLog" },
168    { "name": "glGetShaderiv" },
169    { "name": "glGetShaderPrecisionFormat" },
170    { "name": "glGetShaderSource" },
171    { "name": "glGetString" },
172    { "name": "glGetStringi" },
173    { "name": "glGetSynciv" },
174    { "name": "glGetTexLevelParameterfv" },
175    { "name": "glGetTexLevelParameteriv" },
176    { "name": "glGetTexParameterfv" },
177    { "name": "glGetTexParameterIiv" },
178    { "name": "glGetTexParameterIuiv" },
179    { "name": "glGetTexParameteriv" },
180    { "name": "glGetTransformFeedbackVarying" },
181    { "name": "glGetUniformBlockIndex" },
182    { "name": "glGetUniformfv" },
183    { "name": "glGetUniformIndices" },
184    { "name": "glGetUniformiv" },
185    { "name": "glGetUniformLocation" },
186    { "name": "glGetUniformuiv" },
187    { "name": "glGetVertexAttribfv" },
188    { "name": "glGetVertexAttribIiv" },
189    { "name": "glGetVertexAttribIuiv" },
190    { "name": "glGetVertexAttribiv" },
191    { "name": "glGetVertexAttribPointerv" },
192    { "name": "glHint" },
193    { "name": "glInvalidateFramebuffer" },
194    { "name": "glInvalidateSubFramebuffer" },
195    { "name": "glIsBuffer" },
196    { "name": "glIsEnabled" },
197    { "name": "glIsEnabledi" },
198    { "name": "glIsFramebuffer" },
199    { "name": "glIsProgram" },
200    { "name": "glIsProgramPipeline" },
201    { "name": "glIsQuery" },
202    { "name": "glIsRenderbuffer" },
203    { "name": "glIsSampler" },
204    { "name": "glIsShader" },
205    { "name": "glIsSync" },
206    { "name": "glIsTexture" },
207    { "name": "glIsTransformFeedback" },
208    { "name": "glIsVertexArray" },
209    { "name": "glLineWidth" },
210    { "name": "glLinkProgram" },
211    { "name": "glMapBufferRange" },
212    { "name": "glMemoryBarrier" },
213    { "name": "glMemoryBarrierByRegion" },
214    { "name": "glMinSampleShading" },
215    { "name": "glObjectLabel" },
216    { "name": "glObjectPtrLabel" },
217    { "name": "glPatchParameteri" },
218    { "name": "glPauseTransformFeedback" },
219    { "name": "glPixelStorei" },
220    { "name": "glPolygonOffset" },
221    { "name": "glPopDebugGroup" },
222    { "name": "glPrimitiveBoundingBox" },
223    { "name": "glProgramBinary" },
224    { "name": "glProgramParameteri" },
225    { "name": "glProgramUniform1f" },
226    { "name": "glProgramUniform1fv" },
227    { "name": "glProgramUniform1i" },
228    { "name": "glProgramUniform1iv" },
229    { "name": "glProgramUniform1ui" },
230    { "name": "glProgramUniform1uiv" },
231    { "name": "glProgramUniform2f" },
232    { "name": "glProgramUniform2fv" },
233    { "name": "glProgramUniform2i" },
234    { "name": "glProgramUniform2iv" },
235    { "name": "glProgramUniform2ui" },
236    { "name": "glProgramUniform2uiv" },
237    { "name": "glProgramUniform3f" },
238    { "name": "glProgramUniform3fv" },
239    { "name": "glProgramUniform3i" },
240    { "name": "glProgramUniform3iv" },
241    { "name": "glProgramUniform3ui" },
242    { "name": "glProgramUniform3uiv" },
243    { "name": "glProgramUniform4f" },
244    { "name": "glProgramUniform4fv" },
245    { "name": "glProgramUniform4i" },
246    { "name": "glProgramUniform4iv" },
247    { "name": "glProgramUniform4ui" },
248    { "name": "glProgramUniform4uiv" },
249    { "name": "glProgramUniformMatrix2fv" },
250    { "name": "glProgramUniformMatrix2x3fv" },
251    { "name": "glProgramUniformMatrix2x4fv" },
252    { "name": "glProgramUniformMatrix3fv" },
253    { "name": "glProgramUniformMatrix3x2fv" },
254    { "name": "glProgramUniformMatrix3x4fv" },
255    { "name": "glProgramUniformMatrix4fv" },
256    { "name": "glProgramUniformMatrix4x2fv" },
257    { "name": "glProgramUniformMatrix4x3fv" },
258    { "name": "glPushDebugGroup" },
259    { "name": "glReadBuffer" },
260    { "name": "glReadnPixels" },
261    { "name": "glReadPixels" },
262    { "name": "glReleaseShaderCompiler" },
263    { "name": "glRenderbufferStorage" },
264    { "name": "glRenderbufferStorageMultisample" },
265    { "name": "glResumeTransformFeedback" },
266    { "name": "glSampleCoverage" },
267    { "name": "glSampleMaski" },
268    { "name": "glSamplerParameterf" },
269    { "name": "glSamplerParameterfv" },
270    { "name": "glSamplerParameteri" },
271    { "name": "glSamplerParameterIiv" },
272    { "name": "glSamplerParameterIuiv" },
273    { "name": "glSamplerParameteriv" },
274    { "name": "glScissor" },
275    { "name": "glShaderBinary" },
276    { "name": "glShaderSource" },
277    { "name": "glStencilFunc" },
278    { "name": "glStencilFuncSeparate" },
279    { "name": "glStencilMask" },
280    { "name": "glStencilMaskSeparate" },
281    { "name": "glStencilOp" },
282    { "name": "glStencilOpSeparate" },
283    { "name": "glTexBuffer" },
284    { "name": "glTexBufferRange" },
285    { "name": "glTexImage2D" },
286    { "name": "glTexImage3D" },
287    { "name": "glTexParameterf" },
288    { "name": "glTexParameterfv" },
289    { "name": "glTexParameteri" },
290    { "name": "glTexParameterIiv" },
291    { "name": "glTexParameterIuiv" },
292    { "name": "glTexParameteriv" },
293    { "name": "glTexStorage2D" },
294    { "name": "glTexStorage2DMultisample" },
295    { "name": "glTexStorage3D" },
296    { "name": "glTexStorage3DMultisample" },
297    { "name": "glTexSubImage2D" },
298    { "name": "glTexSubImage3D" },
299    { "name": "glTransformFeedbackVaryings" },
300    { "name": "glUniform1f" },
301    { "name": "glUniform1fv" },
302    { "name": "glUniform1i" },
303    { "name": "glUniform1iv" },
304    { "name": "glUniform1ui" },
305    { "name": "glUniform1uiv" },
306    { "name": "glUniform2f" },
307    { "name": "glUniform2fv" },
308    { "name": "glUniform2i" },
309    { "name": "glUniform2iv" },
310    { "name": "glUniform2ui" },
311    { "name": "glUniform2uiv" },
312    { "name": "glUniform3f" },
313    { "name": "glUniform3fv" },
314    { "name": "glUniform3i" },
315    { "name": "glUniform3iv" },
316    { "name": "glUniform3ui" },
317    { "name": "glUniform3uiv" },
318    { "name": "glUniform4f" },
319    { "name": "glUniform4fv" },
320    { "name": "glUniform4i" },
321    { "name": "glUniform4iv" },
322    { "name": "glUniform4ui" },
323    { "name": "glUniform4uiv" },
324    { "name": "glUniformBlockBinding" },
325    { "name": "glUniformMatrix2fv" },
326    { "name": "glUniformMatrix2x3fv" },
327    { "name": "glUniformMatrix2x4fv" },
328    { "name": "glUniformMatrix3fv" },
329    { "name": "glUniformMatrix3x2fv" },
330    { "name": "glUniformMatrix3x4fv" },
331    { "name": "glUniformMatrix4fv" },
332    { "name": "glUniformMatrix4x2fv" },
333    { "name": "glUniformMatrix4x3fv" },
334    { "name": "glUnmapBuffer" },
335    { "name": "glUseProgram" },
336    { "name": "glUseProgramStages" },
337    { "name": "glValidateProgram" },
338    { "name": "glValidateProgramPipeline" },
339    { "name": "glVertexAttrib1f" },
340    { "name": "glVertexAttrib1fv" },
341    { "name": "glVertexAttrib2f" },
342    { "name": "glVertexAttrib2fv" },
343    { "name": "glVertexAttrib3f" },
344    { "name": "glVertexAttrib3fv" },
345    { "name": "glVertexAttrib4f" },
346    { "name": "glVertexAttrib4fv" },
347    { "name": "glVertexAttribBinding" },
348    { "name": "glVertexAttribDivisor" },
349    { "name": "glVertexAttribFormat" },
350    { "name": "glVertexAttribI4i" },
351    { "name": "glVertexAttribI4iv" },
352    { "name": "glVertexAttribI4ui" },
353    { "name": "glVertexAttribI4uiv" },
354    { "name": "glVertexAttribIFormat" },
355    { "name": "glVertexAttribIPointer" },
356    { "name": "glVertexAttribPointer" },
357    { "name": "glVertexBindingDivisor" },
358    { "name": "glViewport" },
359    { "name": "glWaitSync" }
360]