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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CEF_LIBCEF_BROWSER_NATIVE_MENU_2_H_
6 #define CEF_LIBCEF_BROWSER_NATIVE_MENU_2_H_
7 
8 #include <memory>
9 
10 #include "libcef/browser/native/menu_wrapper.h"
11 
12 #include "ui/gfx/native_widget_types.h"
13 
14 namespace gfx {
15 class Point;
16 }
17 
18 namespace ui {
19 class MenuModel;
20 }
21 
22 namespace views {
23 
24 // A menu. Populated from a model, and relies on a delegate to execute commands.
25 //
26 // WARNING: do NOT create and use Menu2 on the stack. Menu2 notifies the model
27 // of selection AFTER a delay. This means that if use a Menu2 on the stack
28 // ActivatedAt is never invoked.
29 class Menu2 {
30  public:
31   // How the menu is aligned relative to the point it is shown at.
32   // The alignment is reversed by menu if text direction is right to left.
33   enum Alignment { ALIGN_TOPLEFT, ALIGN_TOPRIGHT };
34 
35   // Creates a new menu populated with the contents of |model|.
36   // WARNING: this populates the menu on construction by invoking methods on
37   // the model. As such, it is typically not safe to use this as the model
38   // from the constructor. EG:
39   //   MyClass : menu_(this) {}
40   // is likely to have problems.
41   explicit Menu2(ui::MenuModel* model);
42 
43   Menu2(const Menu2&) = delete;
44   Menu2& operator=(const Menu2&) = delete;
45 
46   virtual ~Menu2();
47 
48   // Runs the menu at the specified point. This method blocks until done.
49   // RunContextMenuAt is the same, but the alignment is the default for a
50   // context menu.
51   void RunMenuAt(const gfx::Point& point, Alignment alignment);
52   void RunContextMenuAt(const gfx::Point& point);
53 
54   // Cancels the active menu.
55   void CancelMenu();
56 
57   // Called when the model supplying data to this menu has changed, and the menu
58   // must be rebuilt.
59   void Rebuild();
60 
61   // Called when the states of the menu items in the menu should be refreshed
62   // from the model.
63   void UpdateStates();
64 
65   // For submenus.
66   HMENU GetNativeMenu() const;
67 
68   // Get the result of the last call to RunMenuAt to determine whether an
69   // item was selected, the user navigated to a next or previous menu, or
70   // nothing.
71   MenuWrapper::MenuAction GetMenuAction() const;
72 
73   // Accessors.
model()74   ui::MenuModel* model() const { return model_; }
75 
76   // Sets the minimum width of the menu.
77   void SetMinimumWidth(int width);
78 
79  private:
80   ui::MenuModel* model_;
81 
82   // The object that actually implements the menu.
83   std::unique_ptr<MenuWrapper> wrapper_;
84 };
85 
86 }  // namespace views
87 
88 #endif  // CEF_LIBCEF_BROWSER_NATIVE_MENU_2_H_
89