1REDISTRIBUTION 2-------------- 3 4This binary distribution contains the below components. Components listed under 5the "required" section must be redistributed with all applications using CEF. 6Components listed under the "optional" section may be excluded if the related 7features will not be used. 8 9Applications using CEF on OS X must follow a specific app bundle structure. 10Replace "cefclient" in the below example with your application name. 11 12cefclient.app/ 13 Contents/ 14 Frameworks/ 15 Chromium Embedded Framework.framework/ 16 Chromium Embedded Framework <= main application library 17 Libraries/ 18 libEGL.dylib <= ANGLE support libraries 19 libGLESv2.dylib <=^ 20 libswiftshader_libEGL.dylib <= SwiftShader support libraries 21 libswiftshader_libGLESv2.dylib <=^ 22 libvk_swiftshader.dylib <= SwANGLE support libraries 23 vk_swiftshader_icd.json <=^ 24 Resources/ 25 chrome_100_percent.pak <= non-localized resources and strings 26 chrome_200_percent.pak <=^ 27 resources.pak <=^ 28 icudtl.dat <= unicode support 29 snapshot_blob.bin, v8_context_snapshot.[x86_64|arm64].bin <= V8 initial snapshot 30 en.lproj/, ... <= locale-specific resources and strings 31 Info.plist 32 cefclient Helper.app/ 33 Contents/ 34 Info.plist 35 MacOS/ 36 cefclient Helper <= helper executable 37 Pkginfo 38 Info.plist 39 MacOS/ 40 cefclient <= cefclient application executable 41 Pkginfo 42 Resources/ 43 binding.html, ... <= cefclient application resources 44 45The "Chromium Embedded Framework.framework" is an unversioned framework that 46contains CEF binaries and resources. Executables (cefclient, cefclient Helper, 47etc) must load this framework dynamically at runtime instead of linking it 48directly. See the documentation in include/wrapper/cef_library_loader.h for 49more information. 50 51The "cefclient Helper" app is used for executing separate processes (renderer, 52plugin, etc) with different characteristics. It needs to have a separate app 53bundle and Info.plist file so that, among other things, it doesn't show dock 54icons. 55 56Required components: 57 58The following components are required. CEF will not function without them. 59 60* CEF core library. 61 * Chromium Embedded Framework.framework/Chromium Embedded Framework 62 63* Unicode support data. 64 * Chromium Embedded Framework.framework/Resources/icudtl.dat 65 66* V8 snapshot data. 67 * Chromium Embedded Framework.framework/Resources/snapshot_blob.bin 68 * Chromium Embedded Framework.framework/Resources/v8_context_snapshot.bin 69 70Optional components: 71 72The following components are optional. If they are missing CEF will continue to 73run but any related functionality may become broken or disabled. 74 75* Localized resources. 76 Locale file loading can be disabled completely using 77 CefSettings.pack_loading_disabled. 78 79 * Chromium Embedded Framework.framework/Resources/*.lproj/ 80 Directory containing localized resources used by CEF, Chromium and Blink. A 81 .pak file is loaded from this directory based on the CefSettings.locale 82 value. Only configured locales need to be distributed. If no locale is 83 configured the default locale of "en" will be used. Without these files 84 arbitrary Web components may display incorrectly. 85 86* Other resources. 87 Pack file loading can be disabled completely using 88 CefSettings.pack_loading_disabled. 89 90 * Chromium Embedded Framework.framework/Resources/chrome_100_percent.pak 91 * Chromium Embedded Framework.framework/Resources/chrome_200_percent.pak 92 * Chromium Embedded Framework.framework/Resources/resources.pak 93 These files contain non-localized resources used by CEF, Chromium and Blink. 94 Without these files arbitrary Web components may display incorrectly. 95 96* ANGLE support. 97 * Chromium Embedded Framework.framework/Libraries/libEGL.dylib 98 * Chromium Embedded Framework.framework/Libraries/libGLESv2.dylib 99 Support for rendering of HTML5 content like 2D canvas, 3D CSS and WebGL. 100 Without these files the aforementioned capabilities may fail. 101 102* SwANGLE support. 103 * Chromium Embedded Framework.framework/Libraries/libvk_swiftshader.dylib 104 * Chromium Embedded Framework.framework/Libraries/vk_swiftshader_icd.json 105 Support for software rendering of HTML5 content like 2D canvas, 3D CSS and 106 WebGL using SwiftShader's Vulkan library as ANGLE's Vulkan backend. Without 107 these files the aforementioned capabilities may fail when GPU acceleration is 108 disabled or unavailable. 109 110* SwiftShader support 111 * Chromium Embedded Framework.framework/Libraries/libswiftshader_libEGL.dylib 112 * Chromium Embedded Framework.framework/Libraries/libswiftshader_libGLESv2.dylib 113 Deprecated support for software rendering using SwiftShader's GL libraries. 114 Used as an alternative to SwANGLE when the `--use-gl=swiftshader-webgl` 115 command-line flag is specified. 116