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1 /*
2  * GMC (Global Motion Compensation), AltiVec-enabled
3  *
4  * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
5  *
6  * This file is part of FFmpeg.
7  *
8  * FFmpeg is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * FFmpeg is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with FFmpeg; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21  */
22 
23 #include "libavutil/cpu.h"
24 #include "libavutil/mem_internal.h"
25 #include "libavutil/ppc/cpu.h"
26 #include "libavutil/ppc/util_altivec.h"
27 
28 #include "libavcodec/mpegvideodsp.h"
29 
30 #if HAVE_ALTIVEC
31 /* AltiVec-enhanced gmc1. ATM this code assumes stride is a multiple of 8
32  * to preserve proper dst alignment. */
gmc1_altivec(uint8_t * dst,uint8_t * src,int stride,int h,int x16,int y16,int rounder)33 static void gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */,
34                          int stride, int h, int x16, int y16, int rounder)
35 {
36     int i;
37     const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
38     const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] = {
39         (16 - x16) * (16 - y16), /* A */
40              (x16) * (16 - y16), /* B */
41         (16 - x16) * (y16),      /* C */
42              (x16) * (y16),      /* D */
43         0, 0, 0, 0               /* padding */
44     };
45     register const vector unsigned char vczero =
46         (const vector unsigned char) vec_splat_u8(0);
47     register const vector unsigned short vcsr8 =
48         (const vector unsigned short) vec_splat_u16(8);
49     register vector unsigned char dstv, dstv2, srcvB, srcvC, srcvD;
50     register vector unsigned short tempB, tempC, tempD;
51     unsigned long dst_odd        = (unsigned long) dst & 0x0000000F;
52     unsigned long src_really_odd = (unsigned long) src & 0x0000000F;
53     register vector unsigned short tempA =
54         vec_ld(0, (const unsigned short *) ABCD);
55     register vector unsigned short Av = vec_splat(tempA, 0);
56     register vector unsigned short Bv = vec_splat(tempA, 1);
57     register vector unsigned short Cv = vec_splat(tempA, 2);
58     register vector unsigned short Dv = vec_splat(tempA, 3);
59     register vector unsigned short rounderV =
60         vec_splat((vec_u16) vec_lde(0, &rounder_a), 0);
61 
62     /* we'll be able to pick-up our 9 char elements at src from those
63      * 32 bytes we load the first batch here, as inside the loop we can
64      * reuse 'src + stride' from one iteration as the 'src' of the next. */
65     register vector unsigned char src_0 = vec_ld(0, src);
66     register vector unsigned char src_1 = vec_ld(16, src);
67     register vector unsigned char srcvA = vec_perm(src_0, src_1,
68                                                    vec_lvsl(0, src));
69 
70     if (src_really_odd != 0x0000000F)
71         /* If (src & 0xF) == 0xF, then (src + 1) is properly aligned
72          * on the second vector. */
73         srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
74     else
75         srcvB = src_1;
76     srcvA = vec_mergeh(vczero, srcvA);
77     srcvB = vec_mergeh(vczero, srcvB);
78 
79     for (i = 0; i < h; i++) {
80         dst_odd        =   (unsigned long) dst            & 0x0000000F;
81         src_really_odd = (((unsigned long) src) + stride) & 0x0000000F;
82 
83         dstv = vec_ld(0, dst);
84 
85         /* We'll be able to pick-up our 9 char elements at src + stride from
86          * those 32 bytes then reuse the resulting 2 vectors srvcC and srcvD
87          * as the next srcvA and srcvB. */
88         src_0 = vec_ld(stride +  0, src);
89         src_1 = vec_ld(stride + 16, src);
90         srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
91 
92         if (src_really_odd != 0x0000000F)
93             /* If (src & 0xF) == 0xF, then (src + 1) is properly aligned
94              * on the second vector. */
95             srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
96         else
97             srcvD = src_1;
98 
99         srcvC = vec_mergeh(vczero, srcvC);
100         srcvD = vec_mergeh(vczero, srcvD);
101 
102         /* OK, now we (finally) do the math :-)
103          * Those four instructions replace 32 int muls & 32 int adds.
104          * Isn't AltiVec nice? */
105         tempA = vec_mladd((vector unsigned short) srcvA, Av, rounderV);
106         tempB = vec_mladd((vector unsigned short) srcvB, Bv, tempA);
107         tempC = vec_mladd((vector unsigned short) srcvC, Cv, tempB);
108         tempD = vec_mladd((vector unsigned short) srcvD, Dv, tempC);
109 
110         srcvA = srcvC;
111         srcvB = srcvD;
112 
113         tempD = vec_sr(tempD, vcsr8);
114 
115         dstv2 = vec_pack(tempD, (vector unsigned short) vczero);
116 
117         if (dst_odd)
118             dstv2 = vec_perm(dstv, dstv2, vcprm(0, 1, s0, s1));
119         else
120             dstv2 = vec_perm(dstv, dstv2, vcprm(s0, s1, 2, 3));
121 
122         vec_st(dstv2, 0, dst);
123 
124         dst += stride;
125         src += stride;
126     }
127 }
128 #endif /* HAVE_ALTIVEC */
129 
ff_mpegvideodsp_init_ppc(MpegVideoDSPContext * c)130 av_cold void ff_mpegvideodsp_init_ppc(MpegVideoDSPContext *c)
131 {
132 #if HAVE_ALTIVEC
133     if (!PPC_ALTIVEC(av_get_cpu_flags()))
134         return;
135 
136     c->gmc1 = gmc1_altivec;
137 #endif /* HAVE_ALTIVEC */
138 }
139