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1#version 440
2
3// Note 'location'-only tests for enhanced layouts are in 330.frag
4// Generic 'component' tests are in 440.vert
5
6// a consumes components 2 and 3 of location 4
7layout(location = 4, component = 2) in vec2 a;
8
9// b consumes component 1 of location 4
10layout(location = 4, component = 1) in float b;
11layout(location = 4, component = 2) in vec2 h;  // ERROR, component overlap not okay for fragment in
12
13layout(location = 3, component = 2) in vec3 c;  // ERROR: c overflows components 2 and 3
14
15// e consumes beginning (components 0, 1 and 2) of each of 6 slots
16layout(location = 20, component = 0) in vec3 e[6];
17
18// f consumes last component of the same 6 slots
19layout(location = 20, component = 3) in float f[6];
20
21layout(location = 30, component = 3) out int be;
22layout(location = 30, component = 0) out vec3 bf;  // ERROR, not the same basic type
23
24writeonly uniform;          // ERROR
25readonly in;                // ERROR
26flat out;                   // ERROR
27mediump uniform;
28
29layout(offset=12) uniform;  // ERROR
30layout(offset=12) in;       // ERROR
31layout(offset=12) out;      // ERROR
32
33layout(align=16) uniform;   // ERROR
34layout(align=16) in;        // ERROR
35layout(align=16) out;       // ERROR
36
37layout(offset=12) uniform  ubl1 { int a; } inst1;  // ERROR
38layout(offset=12)      in inbl2 { int a; } inst2;  // ERROR
39layout(offset=12)     out inbl3 { int a; } inst3;  // ERROR
40
41layout(align=16, std140) uniform  ubl4 { int a; } inst4;
42layout(align=16) uniform  ubl8 { int a; } inst8;  // ERROR, no packing
43layout(align=16)      in inbl5 { int a; } inst5;  // ERROR
44layout(align=16)     out inbl6 { int a; } inst6;  // ERROR
45
46layout(offset=12) uniform vec4 v1;  // ERROR
47layout(offset=12)      in vec4 v2;  // ERROR
48layout(offset=12)     out vec4 v3;  // ERROR
49
50layout(align=16) uniform vec4 v4;   // ERROR
51layout(align=16)      in vec4 v5;   // ERROR
52layout(align=16)     out vec4 v6;   // ERROR
53
54layout(std140) in;                  // ERROR
55layout(std140) uniform vec4 v7;     // ERROR
56
57layout(align=48) uniform ubl7 {          // ERROR, not power of 2
58    layout(offset=12, align=4) float f;  // ERROR, no packing
59} inst7;
60
61in ibl10 {
62    layout(offset=12) float f;  // ERROR
63    layout(align=4) float g;    // ERROR
64} inst10;
65
66layout(std430) uniform;
67
68layout(align=32) uniform ubl9 {
69    float e;
70    layout(offset=12, align=4) float f;
71    layout(offset=20) float g;
72    float h;
73} inst9;
74
75uniform ubl11 {
76    layout(offset=12, align=4) float f;
77    float g;
78} inst11;
79
80layout(std140) uniform block {
81                        vec4   a;     // a takes offsets 0-15
82    layout(offset = 32) vec3   b;     // b takes offsets 32-43
83    layout(offset = 40) vec2   c;     // ERROR, lies within previous member
84    layout(align = 6)   double g;     // ERROR, 6 is not a power of 2
85    layout(offset=68)   double h;     // ERROR, offset not aligned
86} specExampleErrors;
87
88layout(std140) uniform block2 {
89                        vec4   a;     // a takes offsets 0-15
90    layout(offset = 32) vec3   b;     // b takes offsets 32-43
91    layout(offset = 48) vec2   d;     // d takes offsets 48-55
92    layout(align = 16)  float  e;     // e takes offsets 64-67
93    layout(align = 2)   double f;     // f takes offsets 72-79
94    layout(offset = 80) float  h;     // h takes offsets 80-83
95    layout(align = 64)  dvec3  i;     // i takes offsets 128-151
96    layout(offset = 164, align = 8) float  j;     // j takes offsets 168-171
97} specExample;
98
99layout(std430) buffer block430 {
100                        vec4   a;     // a takes offsets 0-15
101    layout(offset = 32) vec3   b;     // b takes offsets 32-43
102    layout(offset = 40) vec2   c;     // ERROR, lies within previous member
103    layout(align = 6)   double g;     // ERROR, 6 is not a power of 2
104    layout(offset=68)   double h;     // ERROR, offset not aligned
105    layout(align = 0)   double i;     // ERROR, 0 not a power of 2
106} specExampleErrors430;
107
108layout(std430) buffer block2430 {
109                        vec4   a;     // a takes offsets 0-15
110    layout(offset = 32) vec3   b;     // b takes offsets 32-43
111    layout(offset = 48) vec2   d;     // d takes offsets 48-55
112    layout(align = 16)  float  e;     // e takes offsets 64-67
113    layout(align = 2)   double f;     // f takes offsets 72-79
114    layout(offset = 80) float  h;     // h takes offsets 80-83
115    layout(align = 64)  dvec3  i;     // i takes offsets 128-151
116    layout(offset = 164, align = 8) float  j;     // j takes offsets 168-171
117} specExample430;
118
119layout(std430, align = 128) buffer block24300 {
120    vec4   a;
121    vec3   b;
122    vec2   d;
123    float  e;
124    double f;
125    float  h;
126    dvec3  i;
127} specExample4300;
128
129layout(std430, align = 128) buffer block24301 {
130    vec4   a;
131    vec3   b;
132    vec2   d;
133    layout(offset=388) float  e;
134    layout(align=8) double f;
135    float  h;
136    dvec3  i;
137} specExample4301;
138
139int aconst[gl_MaxTransformFeedbackBuffers];
140int bconst[gl_MaxTransformFeedbackInterleavedComponents];
141
142sample in vec3 sampInArray[4];
143
144void interp()
145{
146    interpolateAtCentroid(sampInArray[2].xy);
147    interpolateAtSample(sampInArray[2].x.x, 2);
148}
149
150int layer()
151{
152    return gl_Layer;
153}
154