1hlsl.promote.binary.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 60:14 Function Parameters: 70:? Sequence 80:15 mod ( temp float) 90:15 Convert int to float ( temp float) 100:15 ival: direct index for structure ( uniform int) 110:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 120:15 Constant: 130:15 2 (const uint) 140:15 fval: direct index for structure ( uniform float) 150:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 160:15 Constant: 170:15 4 (const uint) 180:16 mod ( temp 4-component vector of float) 190:16 Convert int to float ( temp 4-component vector of float) 200:16 ival4: direct index for structure ( uniform 4-component vector of int) 210:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 220:16 Constant: 230:16 3 (const uint) 240:16 fval4: direct index for structure ( uniform 4-component vector of float) 250:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 260:16 Constant: 270:16 5 (const uint) 280:18 mod ( temp float) 290:18 Convert bool to float ( temp float) 300:18 bval: direct index for structure ( uniform bool) 310:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 320:18 Constant: 330:18 0 (const uint) 340:18 fval: direct index for structure ( uniform float) 350:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 360:18 Constant: 370:18 4 (const uint) 380:19 mod ( temp 4-component vector of float) 390:19 Convert bool to float ( temp 4-component vector of float) 400:19 bval4: direct index for structure ( uniform 4-component vector of bool) 410:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 420:19 Constant: 430:19 1 (const uint) 440:19 fval4: direct index for structure ( uniform 4-component vector of float) 450:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 460:19 Constant: 470:19 5 (const uint) 480:21 Sequence 490:21 move second child to first child ( temp int) 500:21 'l_int' ( temp int) 510:21 Constant: 520:21 1 (const int) 530:22 mod second child into first child ( temp int) 540:22 'l_int' ( temp int) 550:22 Convert float to int ( temp int) 560:22 fval: direct index for structure ( uniform float) 570:22 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 580:22 Constant: 590:22 4 (const uint) 600:25 move second child to first child ( temp 4-component vector of float) 610:25 Color: direct index for structure ( temp 4-component vector of float) 620:25 'psout' ( temp structure{ temp 4-component vector of float Color}) 630:25 Constant: 640:25 0 (const int) 650:25 Constant: 660:25 0.000000 670:25 0.000000 680:25 0.000000 690:25 0.000000 700:26 Branch: Return with expression 710:26 'psout' ( temp structure{ temp 4-component vector of float Color}) 720:14 Function Definition: main( ( temp void) 730:14 Function Parameters: 740:? Sequence 750:14 Sequence 760:14 move second child to first child ( temp 4-component vector of float) 770:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 780:14 Color: direct index for structure ( temp 4-component vector of float) 790:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 800:14 Constant: 810:14 0 (const int) 820:? Linker Objects 830:? 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 840:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 85 86 87Linked fragment stage: 88 89 90Shader version: 500 91gl_FragCoord origin is upper left 920:? Sequence 930:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 940:14 Function Parameters: 950:? Sequence 960:15 mod ( temp float) 970:15 Convert int to float ( temp float) 980:15 ival: direct index for structure ( uniform int) 990:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1000:15 Constant: 1010:15 2 (const uint) 1020:15 fval: direct index for structure ( uniform float) 1030:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1040:15 Constant: 1050:15 4 (const uint) 1060:16 mod ( temp 4-component vector of float) 1070:16 Convert int to float ( temp 4-component vector of float) 1080:16 ival4: direct index for structure ( uniform 4-component vector of int) 1090:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1100:16 Constant: 1110:16 3 (const uint) 1120:16 fval4: direct index for structure ( uniform 4-component vector of float) 1130:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1140:16 Constant: 1150:16 5 (const uint) 1160:18 mod ( temp float) 1170:18 Convert bool to float ( temp float) 1180:18 bval: direct index for structure ( uniform bool) 1190:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1200:18 Constant: 1210:18 0 (const uint) 1220:18 fval: direct index for structure ( uniform float) 1230:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1240:18 Constant: 1250:18 4 (const uint) 1260:19 mod ( temp 4-component vector of float) 1270:19 Convert bool to float ( temp 4-component vector of float) 1280:19 bval4: direct index for structure ( uniform 4-component vector of bool) 1290:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1300:19 Constant: 1310:19 1 (const uint) 1320:19 fval4: direct index for structure ( uniform 4-component vector of float) 1330:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1340:19 Constant: 1350:19 5 (const uint) 1360:21 Sequence 1370:21 move second child to first child ( temp int) 1380:21 'l_int' ( temp int) 1390:21 Constant: 1400:21 1 (const int) 1410:22 mod second child into first child ( temp int) 1420:22 'l_int' ( temp int) 1430:22 Convert float to int ( temp int) 1440:22 fval: direct index for structure ( uniform float) 1450:22 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1460:22 Constant: 1470:22 4 (const uint) 1480:25 move second child to first child ( temp 4-component vector of float) 1490:25 Color: direct index for structure ( temp 4-component vector of float) 1500:25 'psout' ( temp structure{ temp 4-component vector of float Color}) 1510:25 Constant: 1520:25 0 (const int) 1530:25 Constant: 1540:25 0.000000 1550:25 0.000000 1560:25 0.000000 1570:25 0.000000 1580:26 Branch: Return with expression 1590:26 'psout' ( temp structure{ temp 4-component vector of float Color}) 1600:14 Function Definition: main( ( temp void) 1610:14 Function Parameters: 1620:? Sequence 1630:14 Sequence 1640:14 move second child to first child ( temp 4-component vector of float) 1650:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1660:14 Color: direct index for structure ( temp 4-component vector of float) 1670:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 1680:14 Constant: 1690:14 0 (const int) 1700:? Linker Objects 1710:? 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1720:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 173 174// Module Version 10000 175// Generated by (magic number): 8000a 176// Id's are bound by 83 177 178 Capability Shader 179 1: ExtInstImport "GLSL.std.450" 180 MemoryModel Logical GLSL450 181 EntryPoint Fragment 4 "main" 80 182 ExecutionMode 4 OriginUpperLeft 183 Source HLSL 500 184 Name 4 "main" 185 Name 8 "PS_OUTPUT" 186 MemberName 8(PS_OUTPUT) 0 "Color" 187 Name 10 "@main(" 188 Name 16 "$Global" 189 MemberName 16($Global) 0 "bval" 190 MemberName 16($Global) 1 "bval4" 191 MemberName 16($Global) 2 "ival" 192 MemberName 16($Global) 3 "ival4" 193 MemberName 16($Global) 4 "fval" 194 MemberName 16($Global) 5 "fval4" 195 Name 18 "" 196 Name 66 "l_int" 197 Name 73 "psout" 198 Name 80 "@entryPointOutput.Color" 199 MemberDecorate 16($Global) 0 Offset 0 200 MemberDecorate 16($Global) 1 Offset 16 201 MemberDecorate 16($Global) 2 Offset 32 202 MemberDecorate 16($Global) 3 Offset 48 203 MemberDecorate 16($Global) 4 Offset 64 204 MemberDecorate 16($Global) 5 Offset 80 205 Decorate 16($Global) Block 206 Decorate 18 DescriptorSet 0 207 Decorate 18 Binding 0 208 Decorate 80(@entryPointOutput.Color) Location 0 209 2: TypeVoid 210 3: TypeFunction 2 211 6: TypeFloat 32 212 7: TypeVector 6(float) 4 213 8(PS_OUTPUT): TypeStruct 7(fvec4) 214 9: TypeFunction 8(PS_OUTPUT) 215 12: TypeInt 32 0 216 13: TypeVector 12(int) 4 217 14: TypeInt 32 1 218 15: TypeVector 14(int) 4 219 16($Global): TypeStruct 12(int) 13(ivec4) 14(int) 15(ivec4) 6(float) 7(fvec4) 220 17: TypePointer Uniform 16($Global) 221 18: 17(ptr) Variable Uniform 222 19: 14(int) Constant 2 223 20: TypePointer Uniform 14(int) 224 24: 14(int) Constant 4 225 25: TypePointer Uniform 6(float) 226 29: 14(int) Constant 3 227 30: TypePointer Uniform 15(ivec4) 228 34: 14(int) Constant 5 229 35: TypePointer Uniform 7(fvec4) 230 39: 14(int) Constant 0 231 40: TypePointer Uniform 12(int) 232 43: TypeBool 233 44: 12(int) Constant 0 234 46: 6(float) Constant 0 235 47: 6(float) Constant 1065353216 236 52: 14(int) Constant 1 237 53: TypePointer Uniform 13(ivec4) 238 56: TypeVector 43(bool) 4 239 57: 13(ivec4) ConstantComposite 44 44 44 44 240 59: 7(fvec4) ConstantComposite 46 46 46 46 241 60: 7(fvec4) ConstantComposite 47 47 47 47 242 65: TypePointer Function 14(int) 243 72: TypePointer Function 8(PS_OUTPUT) 244 74: TypePointer Function 7(fvec4) 245 79: TypePointer Output 7(fvec4) 24680(@entryPointOutput.Color): 79(ptr) Variable Output 247 4(main): 2 Function None 3 248 5: Label 249 81:8(PS_OUTPUT) FunctionCall 10(@main() 250 82: 7(fvec4) CompositeExtract 81 0 251 Store 80(@entryPointOutput.Color) 82 252 Return 253 FunctionEnd 254 10(@main():8(PS_OUTPUT) Function None 9 255 11: Label 256 66(l_int): 65(ptr) Variable Function 257 73(psout): 72(ptr) Variable Function 258 21: 20(ptr) AccessChain 18 19 259 22: 14(int) Load 21 260 23: 6(float) ConvertSToF 22 261 26: 25(ptr) AccessChain 18 24 262 27: 6(float) Load 26 263 28: 6(float) FMod 23 27 264 31: 30(ptr) AccessChain 18 29 265 32: 15(ivec4) Load 31 266 33: 7(fvec4) ConvertSToF 32 267 36: 35(ptr) AccessChain 18 34 268 37: 7(fvec4) Load 36 269 38: 7(fvec4) FMod 33 37 270 41: 40(ptr) AccessChain 18 39 271 42: 12(int) Load 41 272 45: 43(bool) INotEqual 42 44 273 48: 6(float) Select 45 47 46 274 49: 25(ptr) AccessChain 18 24 275 50: 6(float) Load 49 276 51: 6(float) FMod 48 50 277 54: 53(ptr) AccessChain 18 52 278 55: 13(ivec4) Load 54 279 58: 56(bvec4) INotEqual 55 57 280 61: 7(fvec4) Select 58 60 59 281 62: 35(ptr) AccessChain 18 34 282 63: 7(fvec4) Load 62 283 64: 7(fvec4) FMod 61 63 284 Store 66(l_int) 52 285 67: 25(ptr) AccessChain 18 24 286 68: 6(float) Load 67 287 69: 14(int) ConvertFToS 68 288 70: 14(int) Load 66(l_int) 289 71: 14(int) SMod 70 69 290 Store 66(l_int) 71 291 75: 74(ptr) AccessChain 73(psout) 39 292 Store 75 59 293 76:8(PS_OUTPUT) Load 73(psout) 294 ReturnValue 76 295 FunctionEnd 296