1struct PS_OUTPUT 2{ 3 float4 Color : SV_Target0; 4}; 5 6uniform bool bval; 7uniform bool4 bval4; 8uniform int ival; 9uniform int4 ival4; 10uniform float fval; 11uniform float4 fval4; 12 13PS_OUTPUT main() 14{ 15 ival % fval; 16 ival4 % fval4; 17 18 bval % fval; 19 bval4 % fval4; 20 21 int l_int = 1; 22 l_int %= fval; 23 24 PS_OUTPUT psout; 25 psout.Color = 0; 26 return psout; 27} 28 29