• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1
2void Fn1(float4x4 p) { }
3
4float4 main() : SV_TARGET
5{
6    const float4x4 mat1c = 0.20;
7    const float4x4 mat2c = {2, 2.1, 2.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
8    const float4x4 mat3c = (float4x4)float1(0.1);
9
10    float4x4 mat1 = 0.25;
11    float4x4 mat2 = {3, 3.1, 3.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
12    float4x4 mat3 = (float4x4)0.375;
13    // float4x4 mat5 = (float4x4)Fn2(); // TODO: enable when compex rvalue handling is in place
14
15    float4x4 mat4;
16    mat4 = 0.75;
17    mat4 = float4x4(4, 4.1, 4.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
18    mat4 = (float4x4)0.5;
19
20    mat4 *= 0.75;
21    mat4 += 0.75;
22    mat4 -= 0.5;
23    mat4 /= 2.0;
24
25    Fn1(5.0); // test calling fn accepting matrix with scalar type
26
27    return mat1c[0] + mat3c[0] + mat1[1] + mat4[2];
28}
29