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1#version 450
2
3#define MAX_VER  81
4#define MAX_PRIM 32
5#define MAX_VIEWS gl_MaxMeshViewCountNV
6
7#extension GL_NV_mesh_shader : enable
8
9layout(local_size_x = 32) in;
10
11layout(max_vertices=MAX_VER) out;
12layout(max_primitives=MAX_PRIM) out;
13layout(triangles) out;
14
15// test error checks for use of incorrect per-view attributes
16
17// per-view block attributes
18perviewNV layout(location=0) out perviewBlock {
19    vec4 missingInnermostDimSize1[][];
20    vec4 incorrectViewDimSize1[MAX_VIEWS+1];
21    vec4 missingViewDim1;
22} b2[];
23
24// per-view non-block attributes
25perviewNV layout(location=10) out vec4 missingInnermostDimSize2[][][];
26perviewNV layout(location=11) out vec4 incorrectViewDimSize2[][MAX_VIEWS-1];
27perviewNV layout(location=12) out vec4 missingViewDim2[];
28
29void main()
30{
31}
32
33