1#version 450 2#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require 3 4layout(constant_id = 1) const float16_t sc0 = 9.5hf; 5layout(constant_id = 2) const float16_t sc1 = -14.25hf; 6 7layout (set = 0, binding = 0, std430) writeonly buffer Output { 8 float16_t r0; 9 float16_t r1; 10} sb_out; 11 12 13void main (void) 14{ 15 sb_out.r0 = sc0; 16 sb_out.r1 = sc1; 17} 18 19