• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1/* GStreamer
2 * Copyright (C) 2020 Matthew Waters <matthew@centricular.com>
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 */
19
20#version 450 core
21
22#include "color_convert_generic.glsl"
23#include "upsample_ayuv.glsl"
24#include "swizzle.glsl"
25
26layout(location = 0) in vec2 inTexCoord;
27
28layout(set = 0, binding = 0) uniform reorder {
29  ivec4 in_reorder_idx;
30  ivec4 out_reorder_idx;
31  ivec2 texSize;
32  ColorMatrices matrices;
33};
34layout(set = 0, binding = 1) uniform sampler2D inTexture0;
35
36layout(location = 0) out vec4 outColor0;
37
38void main()
39{
40  vec4 yuva = upsample_AYUV (inTexture0, inTexCoord, in_reorder_idx);
41  vec4 rgba = vec4(1.0);
42  rgba.a = yuva.a;
43  rgba.rgb = color_convert_texel (yuva.xyz, matrices);
44  outColor0 = swizzle(rgba, out_reorder_idx);
45}
46