1 /* GStreamer
2 * Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20 #ifdef HAVE_CONFIG_H
21 #include "config.h"
22 #endif
23
24 #include "gstd3d11utils.h"
25 #include "gstd3d11device.h"
26 #include "gstd3d11_private.h"
27
28 #include <windows.h>
29 #include <versionhelpers.h>
30
31 GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
32 #ifndef GST_DISABLE_GST_DEBUG
33 #define GST_CAT_DEFAULT ensure_debug_category()
34 static GstDebugCategory *
ensure_debug_category(void)35 ensure_debug_category (void)
36 {
37 static gsize cat_gonce = 0;
38
39 if (g_once_init_enter (&cat_gonce)) {
40 gsize cat_done;
41
42 cat_done = (gsize) _gst_debug_category_new ("d3d11utils", 0,
43 "d3d11 utility functions");
44
45 g_once_init_leave (&cat_gonce, cat_done);
46 }
47
48 return (GstDebugCategory *) cat_gonce;
49 }
50 #else
51 #define ensure_debug_category() /* NOOP */
52 #endif /* GST_DISABLE_GST_DEBUG */
53
54 static void
_init_context_debug(void)55 _init_context_debug (void)
56 {
57 static gsize _init = 0;
58
59 if (g_once_init_enter (&_init)) {
60 GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
61 g_once_init_leave (&_init, 1);
62 }
63 }
64
65 /**
66 * gst_d3d11_handle_set_context:
67 * @element: a #GstElement
68 * @context: a #GstContext
69 * @adapter_index: a DXGI adapter index
70 * @device: (inout) (transfer full): location of a #GstD3D11Device
71 *
72 * Helper function for implementing #GstElementClass.set_context() in
73 * D3D11 capable elements.
74 *
75 * Retrieve's the #GstD3D11Device in @context and places the result in @device.
76 * @device is accepted if @adapter_index is equal to -1 (accept any device)
77 * or equal to that of @device
78 *
79 * Returns: whether the @device could be set successfully
80 *
81 * Since: 1.20
82 */
83 gboolean
gst_d3d11_handle_set_context(GstElement * element,GstContext * context,gint adapter_index,GstD3D11Device ** device)84 gst_d3d11_handle_set_context (GstElement * element, GstContext * context,
85 gint adapter_index, GstD3D11Device ** device)
86 {
87 const gchar *context_type;
88
89 g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
90 g_return_val_if_fail (device != NULL, FALSE);
91
92 _init_context_debug ();
93
94 if (!context)
95 return FALSE;
96
97 context_type = gst_context_get_context_type (context);
98 if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
99 const GstStructure *str;
100 GstD3D11Device *other_device = NULL;
101 guint other_adapter_index = 0;
102
103 /* If we had device already, will not replace it */
104 if (*device)
105 return TRUE;
106
107 str = gst_context_get_structure (context);
108
109 if (gst_structure_get (str, "device", GST_TYPE_D3D11_DEVICE,
110 &other_device, "adapter", G_TYPE_UINT, &other_adapter_index,
111 NULL)) {
112 if (adapter_index == -1 || (guint) adapter_index == other_adapter_index) {
113 GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
114 element, "Found D3D11 device context");
115 *device = other_device;
116
117 return TRUE;
118 }
119
120 gst_object_unref (other_device);
121 }
122 }
123
124 return FALSE;
125 }
126
127 /**
128 * gst_d3d11_handle_set_context_for_adapter_luid:
129 * @element: a #GstElement
130 * @context: a #GstContext
131 * @adapter_luid: an int64 representation of DXGI adapter LUID
132 * @device: (inout) (transfer full): location of a #GstD3D11Device
133 *
134 * Helper function for implementing #GstElementClass.set_context() in
135 * D3D11 capable elements.
136 *
137 * Retrieve's the #GstD3D11Device in @context and places the result in @device.
138 * @device is accepted only when @adapter_index is equal to that of @device
139 *
140 * Returns: whether the @device could be set successfully
141 *
142 * Since: 1.20
143 */
144 gboolean
gst_d3d11_handle_set_context_for_adapter_luid(GstElement * element,GstContext * context,gint64 adapter_luid,GstD3D11Device ** device)145 gst_d3d11_handle_set_context_for_adapter_luid (GstElement * element,
146 GstContext * context, gint64 adapter_luid, GstD3D11Device ** device)
147 {
148 const gchar *context_type;
149
150 g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
151 g_return_val_if_fail (device != NULL, FALSE);
152
153 _init_context_debug ();
154
155 if (!context)
156 return FALSE;
157
158 context_type = gst_context_get_context_type (context);
159 if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
160 const GstStructure *str;
161 GstD3D11Device *other_device = NULL;
162 gint64 other_adapter_luid = 0;
163
164 /* If we had device already, will not replace it */
165 if (*device)
166 return TRUE;
167
168 str = gst_context_get_structure (context);
169
170 if (gst_structure_get (str, "device", GST_TYPE_D3D11_DEVICE,
171 &other_device, "adapter-luid", G_TYPE_INT64,
172 &other_adapter_luid, NULL)) {
173 if (adapter_luid == other_adapter_luid) {
174 GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
175 element, "Found D3D11 device context");
176 *device = other_device;
177
178 return TRUE;
179 }
180
181 gst_object_unref (other_device);
182 }
183 }
184
185 return FALSE;
186 }
187
188 static void
context_set_d3d11_device(GstContext * context,GstD3D11Device * device)189 context_set_d3d11_device (GstContext * context, GstD3D11Device * device)
190 {
191 GstStructure *s;
192 guint adapter = 0;
193 guint device_id = 0;
194 guint vendor_id = 0;
195 gboolean hardware = FALSE;
196 gchar *desc = NULL;
197 gint64 adapter_luid = 0;
198
199 g_return_if_fail (context != NULL);
200
201 g_object_get (G_OBJECT (device), "adapter", &adapter, "device-id", &device_id,
202 "vendor-id", &vendor_id, "hardware", &hardware, "description", &desc,
203 "adapter-luid", &adapter_luid, NULL);
204
205 GST_CAT_LOG (GST_CAT_CONTEXT,
206 "setting GstD3D11Device(%" GST_PTR_FORMAT
207 ") with adapter %d on context(%" GST_PTR_FORMAT ")",
208 device, adapter, context);
209
210 s = gst_context_writable_structure (context);
211 gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE, device,
212 "adapter", G_TYPE_UINT, adapter,
213 "adapter-luid", G_TYPE_INT64, adapter_luid,
214 "device-id", G_TYPE_UINT, device_id,
215 "vendor-id", G_TYPE_UINT, vendor_id,
216 "hardware", G_TYPE_BOOLEAN, hardware,
217 "description", G_TYPE_STRING, GST_STR_NULL (desc), NULL);
218 g_free (desc);
219 }
220
221 /**
222 * gst_d3d11_handle_context_query:
223 * @element: a #GstElement
224 * @query: a #GstQuery of type %GST_QUERY_CONTEXT
225 * @device: (transfer none) (nullable): a #GstD3D11Device
226 *
227 * Returns: Whether the @query was successfully responded to from the passed
228 * @device.
229 *
230 * Since: 1.20
231 */
232 gboolean
gst_d3d11_handle_context_query(GstElement * element,GstQuery * query,GstD3D11Device * device)233 gst_d3d11_handle_context_query (GstElement * element, GstQuery * query,
234 GstD3D11Device * device)
235 {
236 const gchar *context_type;
237 GstContext *context, *old_context;
238
239 g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
240 g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
241
242 _init_context_debug ();
243
244 GST_LOG_OBJECT (element, "handle context query %" GST_PTR_FORMAT, query);
245
246 if (!device)
247 return FALSE;
248
249 gst_query_parse_context_type (query, &context_type);
250 if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
251 return FALSE;
252
253 gst_query_parse_context (query, &old_context);
254 if (old_context)
255 context = gst_context_copy (old_context);
256 else
257 context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
258
259 context_set_d3d11_device (context, device);
260 gst_query_set_context (query, context);
261 gst_context_unref (context);
262
263 GST_DEBUG_OBJECT (element, "successfully set %" GST_PTR_FORMAT
264 " on %" GST_PTR_FORMAT, device, query);
265
266 return TRUE;
267 }
268
269 static gboolean
pad_query(const GValue * item,GValue * value,gpointer user_data)270 pad_query (const GValue * item, GValue * value, gpointer user_data)
271 {
272 GstPad *pad = (GstPad *) g_value_get_object (item);
273 GstQuery *query = (GstQuery *) user_data;
274 gboolean res;
275
276 res = gst_pad_peer_query (pad, query);
277
278 if (res) {
279 g_value_set_boolean (value, TRUE);
280 return FALSE;
281 }
282
283 GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed");
284 return TRUE;
285 }
286
287 static gboolean
run_query(GstElement * element,GstQuery * query,GstPadDirection direction)288 run_query (GstElement * element, GstQuery * query, GstPadDirection direction)
289 {
290 GstIterator *it;
291 GstIteratorFoldFunction func = pad_query;
292 GValue res = { 0 };
293
294 g_value_init (&res, G_TYPE_BOOLEAN);
295 g_value_set_boolean (&res, FALSE);
296
297 /* Ask neighbor */
298 if (direction == GST_PAD_SRC)
299 it = gst_element_iterate_src_pads (element);
300 else
301 it = gst_element_iterate_sink_pads (element);
302
303 while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC)
304 gst_iterator_resync (it);
305
306 gst_iterator_free (it);
307
308 return g_value_get_boolean (&res);
309 }
310
311 static void
run_d3d11_context_query(GstElement * element,GstD3D11Device ** device)312 run_d3d11_context_query (GstElement * element, GstD3D11Device ** device)
313 {
314 GstQuery *query;
315 GstContext *ctxt = NULL;
316
317 /* 1) Query downstream with GST_QUERY_CONTEXT for the context and
318 * check if downstream already has a context of the specific type
319 */
320 query = gst_query_new_context (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
321 if (run_query (element, query, GST_PAD_SRC)) {
322 gst_query_parse_context (query, &ctxt);
323 if (ctxt) {
324 GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
325 "found context (%" GST_PTR_FORMAT ") in downstream query", ctxt);
326 gst_element_set_context (element, ctxt);
327 }
328 }
329
330 /* 2) although we found d3d11 device context above, the context might not be
331 * expected/wanted one by the element (e.g., belongs to the other GPU).
332 * Then try to find it from the other direction */
333 if (*device == NULL && run_query (element, query, GST_PAD_SINK)) {
334 gst_query_parse_context (query, &ctxt);
335 if (ctxt) {
336 GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
337 "found context (%" GST_PTR_FORMAT ") in upstream query", ctxt);
338 gst_element_set_context (element, ctxt);
339 }
340 }
341
342 if (*device == NULL) {
343 /* 3) Post a GST_MESSAGE_NEED_CONTEXT message on the bus with
344 * the required context type and afterwards check if a
345 * usable context was set now as in 1). The message could
346 * be handled by the parent bins of the element and the
347 * application.
348 */
349 GstMessage *msg;
350
351 GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
352 "posting need context message");
353 msg = gst_message_new_need_context (GST_OBJECT_CAST (element),
354 GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
355 gst_element_post_message (element, msg);
356 }
357
358 gst_query_unref (query);
359 }
360
361 /**
362 * gst_d3d11_ensure_element_data:
363 * @element: the #GstElement running the query
364 * @adapter: preferred DXGI adapter index, pass adapter >=0 when
365 * the adapter explicitly required. Otherwise, set -1.
366 * @device: (inout): the resulting #GstD3D11Device
367 *
368 * Perform the steps necessary for retrieving a #GstD3D11Device
369 * from the surrounding elements or from the application using the #GstContext mechanism.
370 *
371 * If the contents of @device is not %NULL, then no #GstContext query is
372 * necessary for #GstD3D11Device retrieval is performed.
373 *
374 * Returns: whether a #GstD3D11Device exists in @device
375 *
376 * Since: 1.20
377 */
378 gboolean
gst_d3d11_ensure_element_data(GstElement * element,gint adapter,GstD3D11Device ** device)379 gst_d3d11_ensure_element_data (GstElement * element, gint adapter,
380 GstD3D11Device ** device)
381 {
382 guint target_adapter = 0;
383
384 g_return_val_if_fail (element != NULL, FALSE);
385 g_return_val_if_fail (device != NULL, FALSE);
386
387 _init_context_debug ();
388
389 if (*device) {
390 GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
391 return TRUE;
392 }
393
394 run_d3d11_context_query (element, device);
395 if (*device)
396 return TRUE;
397
398 if (adapter > 0)
399 target_adapter = adapter;
400
401 /* Needs D3D11_CREATE_DEVICE_BGRA_SUPPORT flag for Direct2D interop */
402 *device = gst_d3d11_device_new (target_adapter,
403 D3D11_CREATE_DEVICE_BGRA_SUPPORT);
404
405 if (*device == NULL) {
406 GST_ERROR_OBJECT (element,
407 "Couldn't create new device with adapter index %d", target_adapter);
408 return FALSE;
409 } else {
410 GstContext *context;
411 GstMessage *msg;
412
413 /* Propagate new D3D11 device context */
414
415 context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
416 context_set_d3d11_device (context, *device);
417
418 gst_element_set_context (element, context);
419
420 GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
421 "posting have context (%p) message with D3D11 device context (%p)",
422 context, *device);
423 msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
424 gst_element_post_message (GST_ELEMENT_CAST (element), msg);
425 }
426
427 return TRUE;
428 }
429
430 /**
431 * gst_d3d11_ensure_element_data_for_adapter_luid:
432 * @element: the #GstElement running the query
433 * @adapter_luid: an int64 representation of DXGI adapter LUID
434 * @device: (inout): the resulting #GstD3D11Device
435 *
436 * Perform the steps necessary for retrieving a #GstD3D11Device
437 * from the surrounding elements or from the application using the #GstContext mechanism.
438 *
439 * If the contents of @device is not %NULL, then no #GstContext query is
440 * necessary for #GstD3D11Device retrieval is performed.
441 *
442 * Returns: whether a #GstD3D11Device exists in @device
443 *
444 * Since: 1.20
445 */
446 gboolean
gst_d3d11_ensure_element_data_for_adapter_luid(GstElement * element,gint64 adapter_luid,GstD3D11Device ** device)447 gst_d3d11_ensure_element_data_for_adapter_luid (GstElement * element,
448 gint64 adapter_luid, GstD3D11Device ** device)
449 {
450 g_return_val_if_fail (element != NULL, FALSE);
451 g_return_val_if_fail (device != NULL, FALSE);
452
453 _init_context_debug ();
454
455 if (*device) {
456 GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
457 return TRUE;
458 }
459
460 run_d3d11_context_query (element, device);
461 if (*device)
462 return TRUE;
463
464 /* Needs D3D11_CREATE_DEVICE_BGRA_SUPPORT flag for Direct2D interop */
465 *device = gst_d3d11_device_new_for_adapter_luid (adapter_luid,
466 D3D11_CREATE_DEVICE_BGRA_SUPPORT);
467
468 if (*device == NULL) {
469 GST_ERROR_OBJECT (element,
470 "Couldn't create new device with adapter luid %" G_GINT64_FORMAT,
471 adapter_luid);
472 return FALSE;
473 } else {
474 GstContext *context;
475 GstMessage *msg;
476
477 /* Propagate new D3D11 device context */
478
479 context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
480 context_set_d3d11_device (context, *device);
481
482 gst_element_set_context (element, context);
483
484 GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
485 "posting have context (%p) message with D3D11 device context (%p)",
486 context, *device);
487 msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
488 gst_element_post_message (GST_ELEMENT_CAST (element), msg);
489 }
490
491 return TRUE;
492 }
493
494 /**
495 * gst_d3d11_luid_to_int64:
496 * @luid: A pointer to LUID struct
497 *
498 * Converts from a LUID to a 64-bit signed integer.
499 * See also Int64FromLuid method defined in
500 * windows.devices.display.core.interop.h Windows SDK header
501 *
502 * Since: 1.20
503 */
504 gint64
gst_d3d11_luid_to_int64(const LUID * luid)505 gst_d3d11_luid_to_int64 (const LUID * luid)
506 {
507 LARGE_INTEGER val;
508
509 g_return_val_if_fail (luid != nullptr, 0);
510
511 val.LowPart = luid->LowPart;
512 val.HighPart = luid->HighPart;
513
514 return val.QuadPart;
515 }
516
517 gboolean
_gst_d3d11_result(HRESULT hr,GstD3D11Device * device,GstDebugCategory * cat,const gchar * file,const gchar * function,gint line)518 _gst_d3d11_result (HRESULT hr, GstD3D11Device * device, GstDebugCategory * cat,
519 const gchar * file, const gchar * function, gint line)
520 {
521 #ifndef GST_DISABLE_GST_DEBUG
522 gboolean ret = TRUE;
523
524 if (FAILED (hr)) {
525 gchar *error_text = NULL;
526
527 error_text = g_win32_error_message ((guint) hr);
528 /* g_win32_error_message() doesn't cover all HERESULT return code,
529 * so it could be empty string, or null if there was an error
530 * in g_utf16_to_utf8() */
531 gst_debug_log (cat, GST_LEVEL_WARNING, file, function, line,
532 NULL, "D3D11 call failed: 0x%x, %s", (guint) hr,
533 GST_STR_NULL (error_text));
534 g_free (error_text);
535
536 ret = FALSE;
537 }
538 #if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
539 if (device) {
540 gst_d3d11_device_d3d11_debug (device, file, function, line);
541 gst_d3d11_device_dxgi_debug (device, file, function, line);
542 }
543 #endif
544
545 return ret;
546 #else
547 return SUCCEEDED (hr);
548 #endif
549 }
550