1Mesa 18.3.3 Release Notes / January 31, 2019 2============================================ 3 4Mesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2 5release. 6 7Mesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 114.5. OpenGL 4.5 is **only** available if requested at context creation. 12Compatibility contexts may report a lower version depending on each 13driver. 14 15SHA256 checksums 16---------------- 17 18:: 19 20 6b9893942fe8011c7736d51448deb6ef80ece2257e0fac27b02e997a6605d5e4 mesa-18.3.3.tar.gz 21 2ab6886a6966c532ccbcc3b240925e681464b658244f0cbed752615af3936299 mesa-18.3.3.tar.xz 22 23New features 24------------ 25 26None 27 28Bug fixes 29--------- 30 31- `Bug 108877 <https://bugs.freedesktop.org/show_bug.cgi?id=108877>`__ 32 - OpenGL CTS gl43 test cases were interrupted due to segment fault 33- `Bug 109023 <https://bugs.freedesktop.org/show_bug.cgi?id=109023>`__ 34 - error: inlining failed in call to always_inline ‘__m512 35 \_mm512_and_ps(__m512, \__m512)’: target specific option mismatch 36- `Bug 109129 <https://bugs.freedesktop.org/show_bug.cgi?id=109129>`__ 37 - format_types.h:1220: undefined reference to \`_mm256_cvtps_ph' 38- `Bug 109229 <https://bugs.freedesktop.org/show_bug.cgi?id=109229>`__ 39 - glLinkProgram locks up for ~30 seconds 40- `Bug 109242 <https://bugs.freedesktop.org/show_bug.cgi?id=109242>`__ 41 - [RADV] The Witcher 3 system freeze 42- `Bug 109488 <https://bugs.freedesktop.org/show_bug.cgi?id=109488>`__ 43 - Mesa 18.3.2 crash on a specific fragment shader (assert triggered) 44 / already fixed on the master branch. 45 46Changes 47------- 48 49Andres Gomez (2): 50 51- bin/get-pick-list.sh: fix the oneline printing 52- bin/get-pick-list.sh: fix redirection in sh 53 54Axel Davy (1): 55 56- st/nine: Immediately upload user provided textures 57 58Bas Nieuwenhuizen (3): 59 60- radv: Only use 32 KiB per threadgroup on Stoney. 61- radv: Set partial_vs_wave for pipelines with just GS, not tess. 62- nir: Account for atomics in copy propagation. 63 64Bruce Cherniak (1): 65 66- gallium/swr: Fix multi-context sync fence deadlock. 67 68Carsten Haitzler (Rasterman) (2): 69 70- vc4: Use named parameters for the NEON inline asm. 71- vc4: Declare the cpu pointers as being modified in NEON asm. 72 73Danylo Piliaiev (1): 74 75- glsl: Fix copying function's out to temp if dereferenced by array 76 77Dave Airlie (3): 78 79- dri_interface: add put shm image2 (v2) 80- glx: add support for putimageshm2 path (v2) 81- gallium: use put image shm2 path (v2) 82 83Dylan Baker (4): 84 85- meson: allow building dri driver without window system if osmesa is 86 classic 87- meson: fix swr KNL build 88- meson: Fix compiler checks for SWR with ICC 89- meson: Add warnings and errors when using ICC 90 91Emil Velikov (4): 92 93- docs: add sha256 checksums for 18.3.2 94- cherry-ignore: radv: Fix multiview depth clears 95- cherry-ignore: spirv: Handle arbitrary bit sizes for deref array 96 indices 97- cherry-ignore: WARNING: Commit XXX lists invalid sha 98 99Eric Anholt (2): 100 101- vc4: Don't leak the GPU fd for renderonly usage. 102- vc4: Enable NEON asm on meson cross-builds. 103 104Eric Engestrom (2): 105 106- configure: EGL requirements only apply if EGL is built 107- meson/vdpau: add missing soversion 108 109Iago Toral Quiroga (1): 110 111- anv/device: fix maximum number of images supported 112 113Jason Ekstrand (3): 114 115- anv/nir: Rework arguments to apply_pipeline_layout 116- anv: Only parse pImmutableSamplers if the descriptor has samplers 117- nir/xfb: Fix offset accounting for dvec3/4 118 119Karol Herbst (2): 120 121- nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for 122 precise instructions 123- glsl/lower_output_reads: set invariant and precise flags on 124 temporaries 125 126Lionel Landwerlin (1): 127 128- anv: fix invalid binding table index computation 129 130Marek Olšák (4): 131 132- radeonsi: also apply the GS hang workaround to draws without 133 tessellation 134- radeonsi: fix a u_blitter crash after a shader with FBFETCH 135- radeonsi: fix rendering to tiny viewports where the viewport center 136 is > 8K 137- st/mesa: purge framebuffers when unbinding a context 138 139Niklas Haas (1): 140 141- radv: correctly use vulkan 1.0 by default 142 143Pierre Moreau (1): 144 145- meson: Fix with_gallium_icd to with_opencl_icd 146 147Rob Clark (1): 148 149- loader: fix the no-modifiers case 150 151Samuel Pitoiset (1): 152 153- radv: clean up setting partial_es_wave for distributed tess on VI 154 155Timothy Arceri (5): 156 157- ac/nir_to_llvm: fix interpolateAt\* for arrays 158- ac/nir_to_llvm: fix clamp shadow reference for more hardware 159- radv/ac: fix some fp16 handling 160- glsl: use remap location when serialising uniform program resource 161 data 162- glsl: Copy function out to temp if we don't directly ref a variable 163 164Tomeu Vizoso (1): 165 166- etnaviv: Consolidate buffer references from framebuffers 167 168Vinson Lee (1): 169 170- meson: Fix typo. 171