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1Mesa 19.2.2 Release Notes / 2019-10-23
2======================================
3
4Mesa 19.2.2 is a bug fix release which fixes bugs found since the 19.2.1
5release.
6
7Mesa 19.2.2 implements the OpenGL 4.5 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.5. OpenGL 4.5 is **only** available if requested at context creation.
12Compatibility contexts may report a lower version depending on each
13driver.
14
15Mesa 19.2.2 implements the Vulkan 1.1 API, but the version reported by
16the apiVersion property of the VkPhysicalDeviceProperties struct depends
17on the particular driver being used.
18
19SHA256 checksum
20---------------
21
22::
23
24       7e4f0e2678bfcf3b94f533078b514f37943378a4a8604e477c888ec8a2904394  mesa-19.2.2.tar.xz
25
26New features
27------------
28
29-  None
30
31Bug fixes
32---------
33
34-  Vulkan version of "Middle-earth: Shadow of Mordor" has graphics
35   glitches on RADV driver (part 2)
36-  Vulkan version of "Middle-earth: Shadow of Mordor" has graphics
37   glitches on RADV driver
38-  [amdgpu][Navi][llvm] Minimap problem in Nier Automata
39-  Black ground in Dirt 4
40-  Superbibles examples crashing Mesa drivers (radeonsi) and causing gpu
41   reset
42-  [CTS] dEQP-VK.graphicsfuzz.write-red-in-loop-nest crashes
43-  mesa and libglvnd install the same headers
44-  Regression: Doom (2016) crashes on Mesa 19.2 and above and Radeon 380
45   with Vulkan (worked on Mesa 19.1)
46-  Rocket League displays corruption when the game starts
47
48Changes
49-------
50
51Alan Coopersmith (6):
52
53-  c99_compat.h: Don't try to use 'restrict' in C++ code
54-  util: Make Solaris implemention of p_atomic_add work with gcc
55-  util: Workaround lack of flock on Solaris
56-  util: Solaris has linux-style pthread_setname_np
57-  meson: recognize "sunos" as the system name for Solaris
58-  intel/common: include unistd.h for ioctl() prototype on Solaris
59
60Alejandro Piñeiro (1):
61
62-  v3d: take into account prim_counts_offset
63
64Bas Nieuwenhuizen (3):
65
66-  radv: Disallow sparse shared images.
67-  nir/dead_cf: Remove dead control flow after infinite loops.
68-  radv: Fix single stage constant flush with merged shaders.
69
70Clément Guérin (1):
71
72-  radeonsi: enable zerovram for Rocket League
73
74Connor Abbott (2):
75
76-  nir/sink: Rewrite loop handling logic
77-  nir/sink: Don't sink load_ubo to outside of its defining loop
78
79Dylan Baker (1):
80
81-  docs: Add SHA256 sum for 19.2.1
82
83Eric Engestrom (7):
84
85-  GL: drop symbols mangling support
86-  meson: rename \`glvnd_missing_pc_files\` to \`not
87   glvnd_has_headers_and_pc_files\`
88-  meson: move a couple of include installs around
89-  meson: split headers one per line
90-  meson: split Mesa headers as a separate installation
91-  meson: skip installation of GLVND-provided headers
92-  util/u_atomic: fix return type of p_atomic_{inc,dec}_return() and
93   p_atomic_{cmp,}xchg()
94
95Ian Romanick (2):
96
97-  nir/search: Fix possible NULL dereference in is_fsign
98-  intel/vec4: Don't try both sources as immediates for DPH
99
100James Xiong (1):
101
102-  iris: finish aux import on get_param
103
104Kenneth Graunke (2):
105
106-  iris: Properly unreference extra VBOs for draw parameters
107-  iris: Implement the Gen < 9 tessellation quads workaround
108
109Lepton Wu (1):
110
111-  egl/android: Remove our own reference to buffers.
112
113Lionel Landwerlin (3):
114
115-  etnaviv: remove variable from global namespace
116-  anv: fix vkUpdateDescriptorSets with inline uniform blocks
117-  anv: fix memory leak on device destroy
118
119Lucas Stach (3):
120
121-  etnaviv: fix vertex buffer state emission for single stream GPUs
122-  rbug: fix transmitted texture sizes
123-  rbug: unwrap index buffer resource
124
125Pierre-Eric Pelloux-Prayer (1):
126
127-  mesa: fix invalid target error handling for teximage
128
129Roland Scheidegger (1):
130
131-  gallivm: Fix saturated signed psub/padd intrinsics on llvm 8
132
133Samuel Pitoiset (6):
134
135-  drirc: enable vk_x11_override_min_image_count for DOOM
136-  radv: bump minTexelBufferOffsetAlignment to 4
137-  radv: fix DCC fast clear code for intensity formats
138-  Revert "radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+"
139-  radv: fix DCC fast clear code for intensity formats (correctly)
140-  radv: fix updating bound fast ds clear values with different aspects
141
142Timothy Arceri (1):
143
144-  glsl: fix crash compiling bindless samplers inside unnamed UBOs
145