1Mesa 21.1.6 Release Notes / 2021-07-28 2====================================== 3 4Mesa 21.1.6 is a bug fix release which fixes bugs found since the 21.1.5 release. 5 6Mesa 21.1.6 implements the OpenGL 4.6 API, but the version reported by 7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9Some drivers don't support all the features required in OpenGL 4.6. OpenGL 104.6 is **only** available if requested at context creation. 11Compatibility contexts may report a lower version depending on each driver. 12 13Mesa 21.1.6 implements the Vulkan 1.2 API, but the version reported by 14the apiVersion property of the VkPhysicalDeviceProperties struct 15depends on the particular driver being used. 16 17SHA256 checksum 18--------------- 19 20:: 21 22 b1cb0122f911dfa9fe1f209a7061378c61a1448a280e711511ca72dad9999e37 mesa-21.1.6.tar.xz 23 24 25New features 26------------ 27 28- None 29 30 31Bug fixes 32--------- 33 34- [RADV] FSR in Resident Evil: Village looks very pixelated on Polaris 35- Crash in update_buffers after closing KDE "splash screen" downloader 36- Crash in update_buffers after closing KDE "splash screen" downloader 37- radeonsi: persistent, read-only buffer maps are slow to read 38- substance painter flickering with jagged texture and masks shown black 39- radv: FP16 mode in FidelityFX FSR doesn't look right 40- [RADV] Blocky corruption in Scarlet Nexus and vkd3d-proton 2.4 41- Radeon RX580 and 5700 XT: Reloading ARB assembly shaders causes very glitchy rendering 42 43 44Changes 45------- 46 47Alyssa Rosenzweig (1): 48 49- targets/graw-xlib: Add missing dep_x11 50 51Chia-I Wu (2): 52 53- egl/surfaceless: try kms_swrast before swrast 54- meson: allow egl_native_platform to be specified 55 56Connor Abbott (1): 57 58- freedreno/computerator: Fix local_size typo 59 60Daniel Schürmann (1): 61 62- aco/optimizer: ensure to not erase high bits when propagating packed constants 63 64Daniel Stone (2): 65 66- egl/wayland: Error on invalid native window 67- egl/wayland: Allow EGLSurface to outlive wl_egl_window 68 69Dave Airlie (2): 70 71- softpipe/aniso: move DDQ calculation to after scaling. 72- llvmpipe: add support for time elapsed queries. 73 74Eric Engestrom (4): 75 76- .pick_status.json: Mark a9c9a9938d6d2ead6f08ccf5256c95801fbc864f as backported 77- .pick_status.json: Update to 376fb4f55f080929df8ca5a2a975fc88a00eec06 78- .pick_status.json: Update to 1d6c790f9f6c373e667de955822b1048c7073ba3 79- .pick_status.json: Update to 73262d4bd4a4637a332264a165c62ce3209d03fb 80 81Erik Faye-Lund (3): 82 83- zink: remove duplicate format-mapping on little-endian 84- vulkan: do not map zero-sized region of memory 85- vulkan: allocate host-visible memory for swapchain images 86 87Ian Romanick (1): 88 89- nir/gcm: Clear out pass_flags before starting 90 91Jason Ekstrand (2): 92 93- iris: Re-emit MEDIA_VFE_STATE for variable group size shaders 94- anv: Handle errors properly in anv_i915_query 95 96Jose Maria Casanova Crespo (1): 97 98- v3d/driconf: Expose non-MSAA texture limits for mutter and gnome-shell 99 100Joshua Ashton (1): 101 102- lavapipe: Use common Vulkan format helpers 103 104Juan A. Suarez Romero (1): 105 106- broadcom/compiler: emit TMU flush before a jump 107 108Karol Herbst (1): 109 110- nv50/ir/nir: fix smem size for GL 111 112Marek Olšák (2): 113 114- radeonsi: don't expose no-attachment MSAA 16x on all 1 RB chips due to issues 115- st/mesa: always use PIPE_USAGE_STAGING for GL_MAP_READ_BIT usage 116 117Mauro Rossi (1): 118 119- egl/android: include "util/compiler.h" for FALLTHROUGH macro 120 121Mike Blumenkrantz (1): 122 123- util/foz: stop crashing on destroy if prepare hasn't been called 124 125Olivier Fourdan (1): 126 127- radeonsi: Check aux_context on si_destroy_screen() 128 129Pierre-Eric Pelloux-Prayer (2): 130 131- mesa: clear shader_info::is_lowered in prog_to_nir 132- mesa: fix bindless uniform samplers update 133 134Rhys Perry (1): 135 136- aco: don't create v_madmk_f32/v_madak_f32 from v_fma_legacy_f16 137 138Rob Clark (1): 139 140- freedreno/ir3: Don't force RTNE if rounding mode is undefined 141 142Samuel Pitoiset (1): 143 144- radv: only init the TC-compat ZRANGE metadata for the depth aspect 145 146Timothy Arceri (3): 147 148- glsl: replace some C++ code with C 149- util: add workaround for Full Bore 150- glsl: relax rule on varying matching for shaders older than 4.20 151 152Vasily Khoruzhick (1): 153 154- lima: handle fp16 vertex formats 155