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1KHR-GLES31.core.shader_image_load_store.basic-glsl-earlyFragTests
2
3glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
4glx@glx_arb_sync_control@waitformsc
5spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
6spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
7spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
8spec@arb_occlusion_query@occlusion_query_order
9spec@egl_chromium_sync_control@conformance
10
11# This test works alone, but fails when executing all the tests together
12dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32ui_2d
13
14dEQP-VK.api.external.fence.opaque_fd.reset_permanent
15dEQP-VK.api.external.fence.opaque_fd.reset_temporary
16