1KHR-GLES31.core.shader_image_load_store.basic-glsl-earlyFragTests 2 3glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero 4glx@glx_arb_sync_control@waitformsc 5spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4 6spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2 7spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 8spec@arb_occlusion_query@occlusion_query_order 9spec@egl_chromium_sync_control@conformance 10 11# This test works alone, but fails when executing all the tests together 12dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32ui_2d 13 14dEQP-VK.api.external.fence.opaque_fd.reset_permanent 15dEQP-VK.api.external.fence.opaque_fd.reset_temporary 16