1 /*
2 * Copyright © 2019 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_deref.h"
27
28 /** @file nir_lower_io_to_vector.c
29 *
30 * Merges compatible input/output variables residing in different components
31 * of the same location. It's expected that further passes such as
32 * nir_lower_io_to_temporaries will combine loads and stores of the merged
33 * variables, producing vector nir_load_input/nir_store_output instructions
34 * when all is said and done.
35 */
36
37 /* FRAG_RESULT_MAX+1 instead of just FRAG_RESULT_MAX because of how this pass
38 * handles dual source blending */
39 #define MAX_SLOTS MAX2(VARYING_SLOT_TESS_MAX, FRAG_RESULT_MAX+1)
40
41 static unsigned
get_slot(const nir_variable * var)42 get_slot(const nir_variable *var)
43 {
44 /* This handling of dual-source blending might not be correct when more than
45 * one render target is supported, but it seems no driver supports more than
46 * one. */
47 return var->data.location + var->data.index;
48 }
49
50 static const struct glsl_type *
get_per_vertex_type(const nir_shader * shader,const nir_variable * var,unsigned * num_vertices)51 get_per_vertex_type(const nir_shader *shader, const nir_variable *var,
52 unsigned *num_vertices)
53 {
54 if (nir_is_arrayed_io(var, shader->info.stage)) {
55 assert(glsl_type_is_array(var->type));
56 if (num_vertices)
57 *num_vertices = glsl_get_length(var->type);
58 return glsl_get_array_element(var->type);
59 } else {
60 if (num_vertices)
61 *num_vertices = 0;
62 return var->type;
63 }
64 }
65
66 static const struct glsl_type *
resize_array_vec_type(const struct glsl_type * type,unsigned num_components)67 resize_array_vec_type(const struct glsl_type *type, unsigned num_components)
68 {
69 if (glsl_type_is_array(type)) {
70 const struct glsl_type *arr_elem =
71 resize_array_vec_type(glsl_get_array_element(type), num_components);
72 return glsl_array_type(arr_elem, glsl_get_length(type), 0);
73 } else {
74 assert(glsl_type_is_vector_or_scalar(type));
75 return glsl_vector_type(glsl_get_base_type(type), num_components);
76 }
77 }
78
79 static bool
variables_can_merge(const nir_shader * shader,const nir_variable * a,const nir_variable * b,bool same_array_structure)80 variables_can_merge(const nir_shader *shader,
81 const nir_variable *a, const nir_variable *b,
82 bool same_array_structure)
83 {
84 if (a->data.compact || b->data.compact)
85 return false;
86
87 if (a->data.per_view || b->data.per_view)
88 return false;
89
90 const struct glsl_type *a_type_tail = a->type;
91 const struct glsl_type *b_type_tail = b->type;
92
93 if (nir_is_arrayed_io(a, shader->info.stage) !=
94 nir_is_arrayed_io(b, shader->info.stage))
95 return false;
96
97 /* They must have the same array structure */
98 if (same_array_structure) {
99 while (glsl_type_is_array(a_type_tail)) {
100 if (!glsl_type_is_array(b_type_tail))
101 return false;
102
103 if (glsl_get_length(a_type_tail) != glsl_get_length(b_type_tail))
104 return false;
105
106 a_type_tail = glsl_get_array_element(a_type_tail);
107 b_type_tail = glsl_get_array_element(b_type_tail);
108 }
109 if (glsl_type_is_array(b_type_tail))
110 return false;
111 } else {
112 a_type_tail = glsl_without_array(a_type_tail);
113 b_type_tail = glsl_without_array(b_type_tail);
114 }
115
116 if (!glsl_type_is_vector_or_scalar(a_type_tail) ||
117 !glsl_type_is_vector_or_scalar(b_type_tail))
118 return false;
119
120 if (glsl_get_base_type(a_type_tail) != glsl_get_base_type(b_type_tail))
121 return false;
122
123 /* TODO: add 64/16bit support ? */
124 if (glsl_get_bit_size(a_type_tail) != 32)
125 return false;
126
127 assert(a->data.mode == b->data.mode);
128 if (shader->info.stage == MESA_SHADER_FRAGMENT &&
129 a->data.mode == nir_var_shader_in &&
130 (a->data.interpolation != b->data.interpolation ||
131 a->data.centroid != b->data.centroid ||
132 a->data.sample != b->data.sample))
133 return false;
134
135 if (shader->info.stage == MESA_SHADER_FRAGMENT &&
136 a->data.mode == nir_var_shader_out &&
137 a->data.index != b->data.index)
138 return false;
139
140 /* It's tricky to merge XFB-outputs correctly, because we need there
141 * to not be any overlaps when we get to
142 * nir_gather_xfb_info_with_varyings later on. We'll end up
143 * triggering an assert there if we merge here.
144 */
145 if ((shader->info.stage == MESA_SHADER_VERTEX ||
146 shader->info.stage == MESA_SHADER_TESS_EVAL ||
147 shader->info.stage == MESA_SHADER_GEOMETRY) &&
148 a->data.mode == nir_var_shader_out &&
149 (a->data.explicit_xfb_buffer || b->data.explicit_xfb_buffer))
150 return false;
151
152 return true;
153 }
154
155 static const struct glsl_type *
get_flat_type(const nir_shader * shader,nir_variable * old_vars[MAX_SLOTS][4],unsigned * loc,nir_variable ** first_var,unsigned * num_vertices)156 get_flat_type(const nir_shader *shader, nir_variable *old_vars[MAX_SLOTS][4],
157 unsigned *loc, nir_variable **first_var, unsigned *num_vertices)
158 {
159 unsigned todo = 1;
160 unsigned slots = 0;
161 unsigned num_vars = 0;
162 enum glsl_base_type base;
163 *num_vertices = 0;
164 *first_var = NULL;
165
166 while (todo) {
167 assert(*loc < MAX_SLOTS);
168 for (unsigned frac = 0; frac < 4; frac++) {
169 nir_variable *var = old_vars[*loc][frac];
170 if (!var)
171 continue;
172 if ((*first_var &&
173 !variables_can_merge(shader, var, *first_var, false)) ||
174 var->data.compact) {
175 (*loc)++;
176 return NULL;
177 }
178
179 if (!*first_var) {
180 if (!glsl_type_is_vector_or_scalar(glsl_without_array(var->type))) {
181 (*loc)++;
182 return NULL;
183 }
184 *first_var = var;
185 base = glsl_get_base_type(
186 glsl_without_array(get_per_vertex_type(shader, var, NULL)));
187 }
188
189 bool vs_in = shader->info.stage == MESA_SHADER_VERTEX &&
190 var->data.mode == nir_var_shader_in;
191 unsigned var_slots = glsl_count_attribute_slots(
192 get_per_vertex_type(shader, var, num_vertices), vs_in);
193 todo = MAX2(todo, var_slots);
194 num_vars++;
195 }
196 todo--;
197 slots++;
198 (*loc)++;
199 }
200
201 if (num_vars <= 1)
202 return NULL;
203
204 if (slots == 1)
205 return glsl_vector_type(base, 4);
206 else
207 return glsl_array_type(glsl_vector_type(base, 4), slots, 0);
208 }
209
210 static bool
create_new_io_vars(nir_shader * shader,nir_variable_mode mode,nir_variable * new_vars[MAX_SLOTS][4],bool flat_vars[MAX_SLOTS])211 create_new_io_vars(nir_shader *shader, nir_variable_mode mode,
212 nir_variable *new_vars[MAX_SLOTS][4],
213 bool flat_vars[MAX_SLOTS])
214 {
215 nir_variable *old_vars[MAX_SLOTS][4] = {{0}};
216
217 bool has_io_var = false;
218 nir_foreach_variable_with_modes(var, shader, mode) {
219 unsigned frac = var->data.location_frac;
220 old_vars[get_slot(var)][frac] = var;
221 has_io_var = true;
222 }
223
224 if (!has_io_var)
225 return false;
226
227 bool merged_any_vars = false;
228
229 for (unsigned loc = 0; loc < MAX_SLOTS; loc++) {
230 unsigned frac = 0;
231 while (frac < 4) {
232 nir_variable *first_var = old_vars[loc][frac];
233 if (!first_var) {
234 frac++;
235 continue;
236 }
237
238 int first = frac;
239 bool found_merge = false;
240
241 while (frac < 4) {
242 nir_variable *var = old_vars[loc][frac];
243 if (!var)
244 break;
245
246 if (var != first_var) {
247 if (!variables_can_merge(shader, first_var, var, true))
248 break;
249
250 found_merge = true;
251 }
252
253 const unsigned num_components =
254 glsl_get_components(glsl_without_array(var->type));
255 if (!num_components) {
256 assert(frac == 0);
257 frac++;
258 break; /* The type was a struct. */
259 }
260
261 /* We had better not have any overlapping vars */
262 for (unsigned i = 1; i < num_components; i++)
263 assert(old_vars[loc][frac + i] == NULL);
264
265 frac += num_components;
266 }
267
268 if (!found_merge)
269 continue;
270
271 merged_any_vars = true;
272
273 nir_variable *var = nir_variable_clone(old_vars[loc][first], shader);
274 var->data.location_frac = first;
275 var->type = resize_array_vec_type(var->type, frac - first);
276
277 nir_shader_add_variable(shader, var);
278 for (unsigned i = first; i < frac; i++) {
279 new_vars[loc][i] = var;
280 old_vars[loc][i] = NULL;
281 }
282
283 old_vars[loc][first] = var;
284 }
285 }
286
287 /* "flat" mode: tries to ensure there is at most one variable per slot by
288 * merging variables into vec4s
289 */
290 for (unsigned loc = 0; loc < MAX_SLOTS;) {
291 nir_variable *first_var;
292 unsigned num_vertices;
293 unsigned new_loc = loc;
294 const struct glsl_type *flat_type =
295 get_flat_type(shader, old_vars, &new_loc, &first_var, &num_vertices);
296 if (flat_type) {
297 merged_any_vars = true;
298
299 nir_variable *var = nir_variable_clone(first_var, shader);
300 var->data.location_frac = 0;
301 if (num_vertices)
302 var->type = glsl_array_type(flat_type, num_vertices, 0);
303 else
304 var->type = flat_type;
305
306 nir_shader_add_variable(shader, var);
307 unsigned num_slots = MAX2(glsl_get_length(flat_type), 1);
308 for (unsigned i = 0; i < num_slots; i++) {
309 for (unsigned j = 0; j < 4; j++)
310 new_vars[loc + i][j] = var;
311 flat_vars[loc + i] = true;
312 }
313 }
314 loc = new_loc;
315 }
316
317 return merged_any_vars;
318 }
319
320 static nir_deref_instr *
build_array_deref_of_new_var(nir_builder * b,nir_variable * new_var,nir_deref_instr * leader)321 build_array_deref_of_new_var(nir_builder *b, nir_variable *new_var,
322 nir_deref_instr *leader)
323 {
324 if (leader->deref_type == nir_deref_type_var)
325 return nir_build_deref_var(b, new_var);
326
327 nir_deref_instr *parent =
328 build_array_deref_of_new_var(b, new_var, nir_deref_instr_parent(leader));
329
330 return nir_build_deref_follower(b, parent, leader);
331 }
332
333 static nir_ssa_def *
build_array_index(nir_builder * b,nir_deref_instr * deref,nir_ssa_def * base,bool vs_in,bool per_vertex)334 build_array_index(nir_builder *b, nir_deref_instr *deref, nir_ssa_def *base,
335 bool vs_in, bool per_vertex)
336 {
337 switch (deref->deref_type) {
338 case nir_deref_type_var:
339 return base;
340 case nir_deref_type_array: {
341 nir_ssa_def *index = nir_i2i(b, deref->arr.index.ssa,
342 deref->dest.ssa.bit_size);
343
344 if (nir_deref_instr_parent(deref)->deref_type == nir_deref_type_var &&
345 per_vertex)
346 return base;
347
348 return nir_iadd(
349 b, build_array_index(b, nir_deref_instr_parent(deref), base, vs_in, per_vertex),
350 nir_amul_imm(b, index, glsl_count_attribute_slots(deref->type, vs_in)));
351 }
352 default:
353 unreachable("Invalid deref instruction type");
354 }
355 }
356
357 static nir_deref_instr *
build_array_deref_of_new_var_flat(nir_shader * shader,nir_builder * b,nir_variable * new_var,nir_deref_instr * leader,unsigned base)358 build_array_deref_of_new_var_flat(nir_shader *shader,
359 nir_builder *b, nir_variable *new_var,
360 nir_deref_instr *leader, unsigned base)
361 {
362 nir_deref_instr *deref = nir_build_deref_var(b, new_var);
363
364 bool per_vertex = nir_is_arrayed_io(new_var, shader->info.stage);
365 if (per_vertex) {
366 nir_deref_path path;
367 nir_deref_path_init(&path, leader, NULL);
368
369 assert(path.path[0]->deref_type == nir_deref_type_var);
370 nir_deref_instr *p = path.path[1];
371 nir_deref_path_finish(&path);
372
373 nir_ssa_def *index = p->arr.index.ssa;
374 deref = nir_build_deref_array(b, deref, index);
375 }
376
377 if (!glsl_type_is_array(deref->type))
378 return deref;
379
380 bool vs_in = shader->info.stage == MESA_SHADER_VERTEX &&
381 new_var->data.mode == nir_var_shader_in;
382 return nir_build_deref_array(b, deref,
383 build_array_index(b, leader, nir_imm_int(b, base), vs_in, per_vertex));
384 }
385
386 ASSERTED static bool
nir_shader_can_read_output(const shader_info * info)387 nir_shader_can_read_output(const shader_info *info)
388 {
389 switch (info->stage) {
390 case MESA_SHADER_TESS_CTRL:
391 case MESA_SHADER_FRAGMENT:
392 return true;
393
394 case MESA_SHADER_TASK:
395 case MESA_SHADER_MESH:
396 /* TODO(mesh): This will not be allowed on EXT. */
397 return true;
398
399 default:
400 return false;
401 }
402 }
403
404 static bool
nir_lower_io_to_vector_impl(nir_function_impl * impl,nir_variable_mode modes)405 nir_lower_io_to_vector_impl(nir_function_impl *impl, nir_variable_mode modes)
406 {
407 assert(!(modes & ~(nir_var_shader_in | nir_var_shader_out)));
408
409 nir_builder b;
410 nir_builder_init(&b, impl);
411
412 nir_metadata_require(impl, nir_metadata_dominance);
413
414 nir_shader *shader = impl->function->shader;
415 nir_variable *new_inputs[MAX_SLOTS][4] = {{0}};
416 nir_variable *new_outputs[MAX_SLOTS][4] = {{0}};
417 bool flat_inputs[MAX_SLOTS] = {0};
418 bool flat_outputs[MAX_SLOTS] = {0};
419
420 if (modes & nir_var_shader_in) {
421 /* Vertex shaders support overlapping inputs. We don't do those */
422 assert(b.shader->info.stage != MESA_SHADER_VERTEX);
423
424 /* If we don't actually merge any variables, remove that bit from modes
425 * so we don't bother doing extra non-work.
426 */
427 if (!create_new_io_vars(shader, nir_var_shader_in,
428 new_inputs, flat_inputs))
429 modes &= ~nir_var_shader_in;
430 }
431
432 if (modes & nir_var_shader_out) {
433 /* If we don't actually merge any variables, remove that bit from modes
434 * so we don't bother doing extra non-work.
435 */
436 if (!create_new_io_vars(shader, nir_var_shader_out,
437 new_outputs, flat_outputs))
438 modes &= ~nir_var_shader_out;
439 }
440
441 if (!modes)
442 return false;
443
444 bool progress = false;
445
446 /* Actually lower all the IO load/store intrinsics. Load instructions are
447 * lowered to a vector load and an ALU instruction to grab the channels we
448 * want. Outputs are lowered to a write-masked store of the vector output.
449 * For non-TCS outputs, we then run nir_lower_io_to_temporaries at the end
450 * to clean up the partial writes.
451 */
452 nir_foreach_block(block, impl) {
453 nir_foreach_instr_safe(instr, block) {
454 if (instr->type != nir_instr_type_intrinsic)
455 continue;
456
457 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
458
459 switch (intrin->intrinsic) {
460 case nir_intrinsic_load_deref:
461 case nir_intrinsic_interp_deref_at_centroid:
462 case nir_intrinsic_interp_deref_at_sample:
463 case nir_intrinsic_interp_deref_at_offset:
464 case nir_intrinsic_interp_deref_at_vertex: {
465 nir_deref_instr *old_deref = nir_src_as_deref(intrin->src[0]);
466 if (!nir_deref_mode_is_one_of(old_deref, modes))
467 break;
468
469 if (nir_deref_mode_is(old_deref, nir_var_shader_out))
470 assert(nir_shader_can_read_output(&b.shader->info));
471
472 nir_variable *old_var = nir_deref_instr_get_variable(old_deref);
473
474 const unsigned loc = get_slot(old_var);
475 const unsigned old_frac = old_var->data.location_frac;
476 nir_variable *new_var = old_var->data.mode == nir_var_shader_in ?
477 new_inputs[loc][old_frac] :
478 new_outputs[loc][old_frac];
479 bool flat = old_var->data.mode == nir_var_shader_in ?
480 flat_inputs[loc] : flat_outputs[loc];
481 if (!new_var)
482 break;
483
484 const unsigned new_frac = new_var->data.location_frac;
485
486 nir_component_mask_t vec4_comp_mask =
487 ((1 << intrin->num_components) - 1) << old_frac;
488
489 b.cursor = nir_before_instr(&intrin->instr);
490
491 /* Rewrite the load to use the new variable and only select a
492 * portion of the result.
493 */
494 nir_deref_instr *new_deref;
495 if (flat) {
496 new_deref = build_array_deref_of_new_var_flat(
497 shader, &b, new_var, old_deref, loc - get_slot(new_var));
498 } else {
499 assert(get_slot(new_var) == loc);
500 new_deref = build_array_deref_of_new_var(&b, new_var, old_deref);
501 assert(glsl_type_is_vector(new_deref->type));
502 }
503 nir_instr_rewrite_src(&intrin->instr, &intrin->src[0],
504 nir_src_for_ssa(&new_deref->dest.ssa));
505
506 intrin->num_components =
507 glsl_get_components(new_deref->type);
508 intrin->dest.ssa.num_components = intrin->num_components;
509
510 b.cursor = nir_after_instr(&intrin->instr);
511
512 nir_ssa_def *new_vec = nir_channels(&b, &intrin->dest.ssa,
513 vec4_comp_mask >> new_frac);
514 nir_ssa_def_rewrite_uses_after(&intrin->dest.ssa,
515 new_vec,
516 new_vec->parent_instr);
517
518 progress = true;
519 break;
520 }
521
522 case nir_intrinsic_store_deref: {
523 nir_deref_instr *old_deref = nir_src_as_deref(intrin->src[0]);
524 if (!nir_deref_mode_is(old_deref, nir_var_shader_out))
525 break;
526
527 nir_variable *old_var = nir_deref_instr_get_variable(old_deref);
528
529 const unsigned loc = get_slot(old_var);
530 const unsigned old_frac = old_var->data.location_frac;
531 nir_variable *new_var = new_outputs[loc][old_frac];
532 bool flat = flat_outputs[loc];
533 if (!new_var)
534 break;
535
536 const unsigned new_frac = new_var->data.location_frac;
537
538 b.cursor = nir_before_instr(&intrin->instr);
539
540 /* Rewrite the store to be a masked store to the new variable */
541 nir_deref_instr *new_deref;
542 if (flat) {
543 new_deref = build_array_deref_of_new_var_flat(
544 shader, &b, new_var, old_deref, loc - get_slot(new_var));
545 } else {
546 assert(get_slot(new_var) == loc);
547 new_deref = build_array_deref_of_new_var(&b, new_var, old_deref);
548 assert(glsl_type_is_vector(new_deref->type));
549 }
550 nir_instr_rewrite_src(&intrin->instr, &intrin->src[0],
551 nir_src_for_ssa(&new_deref->dest.ssa));
552
553 intrin->num_components =
554 glsl_get_components(new_deref->type);
555
556 nir_component_mask_t old_wrmask = nir_intrinsic_write_mask(intrin);
557
558 assert(intrin->src[1].is_ssa);
559 nir_ssa_def *old_value = intrin->src[1].ssa;
560 nir_ssa_scalar comps[4];
561 for (unsigned c = 0; c < intrin->num_components; c++) {
562 if (new_frac + c >= old_frac &&
563 (old_wrmask & 1 << (new_frac + c - old_frac))) {
564 comps[c] = nir_get_ssa_scalar(old_value,
565 new_frac + c - old_frac);
566 } else {
567 comps[c] = nir_get_ssa_scalar(nir_ssa_undef(&b, old_value->num_components,
568 old_value->bit_size), 0);
569 }
570 }
571 nir_ssa_def *new_value = nir_vec_scalars(&b, comps, intrin->num_components);
572 nir_instr_rewrite_src(&intrin->instr, &intrin->src[1],
573 nir_src_for_ssa(new_value));
574
575 nir_intrinsic_set_write_mask(intrin,
576 old_wrmask << (old_frac - new_frac));
577
578 progress = true;
579 break;
580 }
581
582 default:
583 break;
584 }
585 }
586 }
587
588 if (progress) {
589 nir_metadata_preserve(impl, nir_metadata_block_index |
590 nir_metadata_dominance);
591 }
592
593 return progress;
594 }
595
596 bool
nir_lower_io_to_vector(nir_shader * shader,nir_variable_mode modes)597 nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode modes)
598 {
599 bool progress = false;
600
601 nir_foreach_function(function, shader) {
602 if (function->impl)
603 progress |= nir_lower_io_to_vector_impl(function->impl, modes);
604 }
605
606 return progress;
607 }
608
609 static bool
nir_vectorize_tess_levels_impl(nir_function_impl * impl)610 nir_vectorize_tess_levels_impl(nir_function_impl *impl)
611 {
612 bool progress = false;
613 nir_builder b;
614 nir_builder_init(&b, impl);
615
616 nir_foreach_block(block, impl) {
617 nir_foreach_instr_safe(instr, block) {
618 if (instr->type != nir_instr_type_intrinsic)
619 continue;
620
621 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
622 if (intrin->intrinsic != nir_intrinsic_load_deref &&
623 intrin->intrinsic != nir_intrinsic_store_deref)
624 continue;
625
626 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
627 if (!nir_deref_mode_is(deref, nir_var_shader_out))
628 continue;
629
630 nir_variable *var = nir_deref_instr_get_variable(deref);
631 if (var->data.location != VARYING_SLOT_TESS_LEVEL_OUTER &&
632 var->data.location != VARYING_SLOT_TESS_LEVEL_INNER)
633 continue;
634
635 assert(deref->deref_type == nir_deref_type_array);
636 assert(nir_src_is_const(deref->arr.index));
637 unsigned index = nir_src_as_uint(deref->arr.index);
638 unsigned vec_size = glsl_get_vector_elements(var->type);
639
640 b.cursor = nir_before_instr(instr);
641 nir_ssa_def *new_deref = &nir_build_deref_var(&b, var)->dest.ssa;
642 nir_instr_rewrite_src(instr, &intrin->src[0], nir_src_for_ssa(new_deref));
643
644 nir_deref_instr_remove_if_unused(deref);
645
646 intrin->num_components = vec_size;
647
648 /* Handle out of bounds access. */
649 if (index >= vec_size) {
650 if (intrin->intrinsic == nir_intrinsic_load_deref) {
651 /* Return undef from out of bounds loads. */
652 b.cursor = nir_after_instr(instr);
653 nir_ssa_def *val = &intrin->dest.ssa;
654 nir_ssa_def *u = nir_ssa_undef(&b, val->num_components, val->bit_size);
655 nir_ssa_def_rewrite_uses(val, u);
656 }
657
658 /* Finally, remove the out of bounds access. */
659 nir_instr_remove(instr);
660 progress = true;
661 continue;
662 }
663
664 if (intrin->intrinsic == nir_intrinsic_store_deref) {
665 nir_intrinsic_set_write_mask(intrin, 1 << index);
666 nir_ssa_def *new_val = nir_ssa_undef(&b, intrin->num_components, 32);
667 new_val = nir_vector_insert_imm(&b, new_val, intrin->src[1].ssa, index);
668 nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(new_val));
669 } else {
670 b.cursor = nir_after_instr(instr);
671 nir_ssa_def *val = &intrin->dest.ssa;
672 val->num_components = intrin->num_components;
673 nir_ssa_def *comp = nir_channel(&b, val, index);
674 nir_ssa_def_rewrite_uses_after(val, comp, comp->parent_instr);
675 }
676
677 progress = true;
678 }
679 }
680
681 if (progress)
682 nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance);
683 else
684 nir_metadata_preserve(impl, nir_metadata_all);
685
686 return progress;
687 }
688
689 /* Make the tess factor variables vectors instead of compact arrays, so accesses
690 * can be combined by nir_opt_cse()/nir_opt_combine_stores().
691 */
692 bool
nir_vectorize_tess_levels(nir_shader * shader)693 nir_vectorize_tess_levels(nir_shader *shader)
694 {
695 bool progress = false;
696
697 nir_foreach_shader_out_variable(var, shader) {
698 if (var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER ||
699 var->data.location == VARYING_SLOT_TESS_LEVEL_INNER) {
700 var->type = glsl_vector_type(GLSL_TYPE_FLOAT, glsl_get_length(var->type));
701 var->data.compact = false;
702 progress = true;
703 }
704 }
705
706 nir_foreach_function(function, shader) {
707 if (function->impl)
708 progress |= nir_vectorize_tess_levels_impl(function->impl);
709 }
710
711 return progress;
712 }
713