1# Note: skips lists for CI are just a list of lines that, when 2# non-zero-length and not starting with '#', will regex match to 3# delete lines from the test list. Be careful. 4 5# no msaa support 6.*msaa.* 7.*multisample.* 8 9# Skip over a bunch of extensions since we don't have extension fast skipping yet. 10spec@glsl-1.50 11spec@glsl-4.* 12spec@arb_gpu_shader5 13spec@arb_gpu_shader_fp64 14spec@arb_gpu_shader_int64 15spec@arb_tessellation_shader 16 17# 1.5 minutes 18spec@!opengl 1.2@tex3d-maxsize 19 20# ~1 minute 21glx@glx-multithread-texture 22spec@!opengl 1.1@draw-sync 23spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281 24spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9 25spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 26spec@!opengl 2.0@tex3d-npot 27 28# If we let these tests run in parallel with other piglit tests, we end up 29# intermittent GL_OUT_OF_MEMORY errors in innocent tests. 30arb_texture_buffer_object@max-size 31fbo-maxsize 32max-texture-size 33copypixels-draw-sync 34 35# This OOMs on its own 36spec@!opengl 1.0@gl-1.0-beginend-coverage 37 38# Hangchecks 39tex-miplevel-selection 40spec@arb_direct_state_access@transformfeedback-bufferrange 41spec@arb_direct_state_access@transformfeedback-bufferbase 42spec@arb_uniform_buffer_object@rendering-array 43spec@arb_uniform_buffer_object@rendering-array-offset 44spec@arb_point_sprite@arb_point_sprite-interactions 45shaders@glsl-uniform-interstage-limits --subdivide 5 --statechanges 46gles-3.0-transform-feedback-uniform-buffer-object 47 48spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_lines 49spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_lines 50glsl-1.40-tf-no-position 51spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-clear 52spec@arb_framebuffer_srgb@arb_framebuffer_srgb-srgb_conformance 53spec@arb_framebuffer_srgb@blit renderbuffer linear 54spec@arb_framebuffer_srgb@blit texture srgb 55spec@!opengl 1.1@dlist-fdo3129-01 56