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1 /*
2  * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
3  * Copyright © 2018-2019 Google, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  * Authors:
25  *    Rob Clark <robclark@freedesktop.org>
26  */
27 
28 #include <stdio.h>
29 
30 #include "freedreno_layout.h"
31 
32 void
fdl5_layout(struct fdl_layout * layout,enum pipe_format format,uint32_t nr_samples,uint32_t width0,uint32_t height0,uint32_t depth0,uint32_t mip_levels,uint32_t array_size,bool is_3d)33 fdl5_layout(struct fdl_layout *layout, enum pipe_format format,
34             uint32_t nr_samples, uint32_t width0, uint32_t height0,
35             uint32_t depth0, uint32_t mip_levels, uint32_t array_size,
36             bool is_3d)
37 {
38    assert(nr_samples > 0);
39    layout->width0 = width0;
40    layout->height0 = height0;
41    layout->depth0 = depth0;
42 
43    layout->cpp = util_format_get_blocksize(format);
44    layout->cpp *= nr_samples;
45    layout->cpp_shift = ffs(layout->cpp) - 1;
46 
47    layout->format = format;
48    layout->nr_samples = nr_samples;
49    layout->layer_first = !is_3d;
50 
51    uint32_t heightalign = layout->cpp == 1 ? 32 : 16;
52    /* in layer_first layout, the level (slice) contains just one
53     * layer (since in fact the layer contains the slices)
54     */
55    uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
56 
57    /* use 128 pixel alignment for cpp=1 and cpp=2 */
58    if (layout->cpp < 4 && layout->tile_mode)
59       fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 7);
60    else
61       fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 6);
62 
63    for (uint32_t level = 0; level < mip_levels; level++) {
64       uint32_t depth = u_minify(depth0, level);
65       struct fdl_slice *slice = &layout->slices[level];
66       uint32_t tile_mode = fdl_tile_mode(layout, level);
67       uint32_t pitch = fdl_pitch(layout, level);
68       uint32_t nblocksy =
69          util_format_get_nblocksy(format, u_minify(height0, level));
70 
71       if (tile_mode) {
72          nblocksy = align(nblocksy, heightalign);
73       } else {
74          /* The blits used for mem<->gmem work at a granularity of
75           * 32x32, which can cause faults due to over-fetch on the
76           * last level.  The simple solution is to over-allocate a
77           * bit the last level to ensure any over-fetch is harmless.
78           * The pitch is already sufficiently aligned, but height
79           * may not be:
80           */
81          if (level == mip_levels - 1)
82             nblocksy = align(nblocksy, 32);
83       }
84 
85       slice->offset = layout->size;
86 
87       /* 1d array and 2d array textures must all have the same layer size
88        * for each miplevel on a3xx. 3d textures can have different layer
89        * sizes for high levels, but the hw auto-sizer is buggy (or at least
90        * different than what this code does), so as soon as the layer size
91        * range gets into range, we stop reducing it.
92        */
93       if (is_3d) {
94          if (level <= 1 || layout->slices[level - 1].size0 > 0xf000) {
95             slice->size0 = align(nblocksy * pitch, 4096);
96          } else {
97             slice->size0 = layout->slices[level - 1].size0;
98          }
99       } else {
100          slice->size0 = nblocksy * pitch;
101       }
102 
103       layout->size += slice->size0 * depth * layers_in_level;
104    }
105 
106    if (layout->layer_first) {
107       layout->layer_size = align(layout->size, 4096);
108       layout->size = layout->layer_size * array_size;
109    }
110 }
111