1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file crocus_disk_cache.c
25 *
26 * Functions for interacting with the on-disk shader cache.
27 */
28
29 #include <stdio.h>
30 #include <stdint.h>
31 #include <assert.h>
32 #include <string.h>
33
34 #include "compiler/nir/nir.h"
35 #include "util/blob.h"
36 #include "util/build_id.h"
37 #include "util/disk_cache.h"
38 #include "util/mesa-sha1.h"
39
40 #include "crocus_context.h"
41
42 static bool debug = false;
43
44 /**
45 * Compute a disk cache key for the given uncompiled shader and NOS key.
46 */
47 static void
crocus_disk_cache_compute_key(struct disk_cache * cache,const struct crocus_uncompiled_shader * ish,const void * orig_prog_key,uint32_t prog_key_size,cache_key cache_key)48 crocus_disk_cache_compute_key(struct disk_cache *cache,
49 const struct crocus_uncompiled_shader *ish,
50 const void *orig_prog_key,
51 uint32_t prog_key_size,
52 cache_key cache_key)
53 {
54 /* Create a copy of the program key with program_string_id zeroed out.
55 * It's essentially random data which we don't want to include in our
56 * hashing and comparisons. We'll set a proper value on a cache hit.
57 */
58 union brw_any_prog_key prog_key;
59 memcpy(&prog_key, orig_prog_key, prog_key_size);
60 prog_key.base.program_string_id = 0;
61
62 uint8_t data[sizeof(prog_key) + sizeof(ish->nir_sha1)];
63 uint32_t data_size = prog_key_size + sizeof(ish->nir_sha1);
64
65 memcpy(data, ish->nir_sha1, sizeof(ish->nir_sha1));
66 memcpy(data + sizeof(ish->nir_sha1), &prog_key, prog_key_size);
67
68 disk_cache_compute_key(cache, data, data_size, cache_key);
69 }
70
71 /**
72 * Store the given compiled shader in the disk cache.
73 *
74 * This should only be called on newly compiled shaders. No checking is
75 * done to prevent repeated stores of the same shader.
76 */
77 void
crocus_disk_cache_store(struct disk_cache * cache,const struct crocus_uncompiled_shader * ish,const struct crocus_compiled_shader * shader,void * map,const void * prog_key,uint32_t prog_key_size)78 crocus_disk_cache_store(struct disk_cache *cache,
79 const struct crocus_uncompiled_shader *ish,
80 const struct crocus_compiled_shader *shader,
81 void *map,
82 const void *prog_key,
83 uint32_t prog_key_size)
84 {
85 #ifdef ENABLE_SHADER_CACHE
86 if (!cache)
87 return;
88
89 gl_shader_stage stage = ish->nir->info.stage;
90 const struct brw_stage_prog_data *prog_data = shader->prog_data;
91
92 cache_key cache_key;
93 crocus_disk_cache_compute_key(cache, ish, prog_key, prog_key_size, cache_key);
94
95 if (debug) {
96 char sha1[41];
97 _mesa_sha1_format(sha1, cache_key);
98 fprintf(stderr, "[mesa disk cache] storing %s\n", sha1);
99 }
100
101 struct blob blob;
102 blob_init(&blob);
103
104 /* We write the following data to the cache blob:
105 *
106 * 1. Prog data (must come first because it has the assembly size)
107 * 2. Assembly code
108 * 3. Number of entries in the system value array
109 * 4. System value array
110 * 5. Legacy param array (only used for compute workgroup ID)
111 * 6. Binding table
112 */
113 blob_write_bytes(&blob, shader->prog_data, brw_prog_data_size(stage));
114 blob_write_bytes(&blob, map + shader->offset, shader->prog_data->program_size);
115 blob_write_bytes(&blob, &shader->num_system_values, sizeof(unsigned));
116 blob_write_bytes(&blob, shader->system_values,
117 shader->num_system_values * sizeof(enum brw_param_builtin));
118 blob_write_bytes(&blob, prog_data->param,
119 prog_data->nr_params * sizeof(uint32_t));
120 blob_write_bytes(&blob, &shader->bt, sizeof(shader->bt));
121
122 disk_cache_put(cache, cache_key, blob.data, blob.size, NULL);
123 blob_finish(&blob);
124 #endif
125 }
126
127 /**
128 * Search for a compiled shader in the disk cache. If found, upload it
129 * to the in-memory program cache so we can use it.
130 */
131 struct crocus_compiled_shader *
crocus_disk_cache_retrieve(struct crocus_context * ice,const struct crocus_uncompiled_shader * ish,const void * prog_key,uint32_t key_size)132 crocus_disk_cache_retrieve(struct crocus_context *ice,
133 const struct crocus_uncompiled_shader *ish,
134 const void *prog_key,
135 uint32_t key_size)
136 {
137 #ifdef ENABLE_SHADER_CACHE
138 struct crocus_screen *screen = (void *) ice->ctx.screen;
139 struct disk_cache *cache = screen->disk_cache;
140 gl_shader_stage stage = ish->nir->info.stage;
141
142 if (!cache)
143 return NULL;
144
145 cache_key cache_key;
146 crocus_disk_cache_compute_key(cache, ish, prog_key, key_size, cache_key);
147
148 if (debug) {
149 char sha1[41];
150 _mesa_sha1_format(sha1, cache_key);
151 fprintf(stderr, "[mesa disk cache] retrieving %s: ", sha1);
152 }
153
154 size_t size;
155 void *buffer = disk_cache_get(screen->disk_cache, cache_key, &size);
156
157 if (debug)
158 fprintf(stderr, "%s\n", buffer ? "found" : "missing");
159
160 if (!buffer)
161 return NULL;
162
163 const uint32_t prog_data_size = brw_prog_data_size(stage);
164
165 struct brw_stage_prog_data *prog_data = ralloc_size(NULL, prog_data_size);
166 const void *assembly;
167 uint32_t num_system_values;
168 uint32_t *system_values = NULL;
169 uint32_t *so_decls = NULL;
170
171 struct blob_reader blob;
172 blob_reader_init(&blob, buffer, size);
173 blob_copy_bytes(&blob, prog_data, prog_data_size);
174 assembly = blob_read_bytes(&blob, prog_data->program_size);
175 num_system_values = blob_read_uint32(&blob);
176 if (num_system_values) {
177 system_values =
178 ralloc_array(NULL, enum brw_param_builtin, num_system_values);
179 blob_copy_bytes(&blob, system_values,
180 num_system_values * sizeof(enum brw_param_builtin));
181 }
182
183 prog_data->param = NULL;
184 if (prog_data->nr_params) {
185 prog_data->param = ralloc_array(NULL, uint32_t, prog_data->nr_params);
186 blob_copy_bytes(&blob, prog_data->param,
187 prog_data->nr_params * sizeof(uint32_t));
188 }
189
190 struct crocus_binding_table bt;
191 blob_copy_bytes(&blob, &bt, sizeof(bt));
192
193 if ((stage == MESA_SHADER_VERTEX ||
194 stage == MESA_SHADER_TESS_EVAL ||
195 stage == MESA_SHADER_GEOMETRY) && screen->devinfo.ver > 6) {
196 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
197 so_decls = screen->vtbl.create_so_decl_list(&ish->stream_output,
198 &vue_prog_data->vue_map);
199 }
200
201 /* System values and uniforms are stored in constant buffer 0, the
202 * user-facing UBOs are indexed by one. So if any constant buffer is
203 * needed, the constant buffer 0 will be needed, so account for it.
204 */
205 unsigned num_cbufs = ish->nir->info.num_ubos;
206
207 if (num_cbufs || ish->nir->num_uniforms)
208 num_cbufs++;
209
210 if (num_system_values)
211 num_cbufs++;
212
213 /* Upload our newly read shader to the in-memory program cache and
214 * return it to the caller.
215 */
216 struct crocus_compiled_shader *shader =
217 crocus_upload_shader(ice, stage, key_size, prog_key, assembly,
218 prog_data->program_size,
219 prog_data, prog_data_size, so_decls, system_values,
220 num_system_values, num_cbufs, &bt);
221
222 free(buffer);
223
224 return shader;
225 #else
226 return NULL;
227 #endif
228 }
229
230 /**
231 * Initialize the on-disk shader cache.
232 */
233 void
crocus_disk_cache_init(struct crocus_screen * screen)234 crocus_disk_cache_init(struct crocus_screen *screen)
235 {
236 #ifdef ENABLE_SHADER_CACHE
237 if (INTEL_DEBUG(DEBUG_DISK_CACHE_DISABLE_MASK))
238 return;
239
240 /* array length = print length + nul char + 1 extra to verify it's unused */
241 char renderer[13];
242 UNUSED int len =
243 snprintf(renderer, sizeof(renderer), "crocus_%04x", screen->pci_id);
244 assert(len == sizeof(renderer) - 2);
245
246 const struct build_id_note *note =
247 build_id_find_nhdr_for_addr(crocus_disk_cache_init);
248 assert(note && build_id_length(note) == 20); /* sha1 */
249
250 const uint8_t *id_sha1 = build_id_data(note);
251 assert(id_sha1);
252
253 char timestamp[41];
254 _mesa_sha1_format(timestamp, id_sha1);
255
256 const uint64_t driver_flags =
257 brw_get_compiler_config_value(screen->compiler);
258 screen->disk_cache = disk_cache_create(renderer, timestamp, driver_flags);
259 #endif
260 }
261