• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1# Copyright © Microsoft Corporation
2
3# Permission is hereby granted, free of charge, to any person obtaining a
4# copy of this software and associated documentation files (the "Software"),
5# to deal in the Software without restriction, including without limitation
6# the rights to use, copy, modify, merge, publish, distribute, sublicense,
7# and/or sell copies of the Software, and to permit persons to whom the
8# Software is furnished to do so, subject to the following conditions:
9
10# The above copyright notice and this permission notice (including the next
11# paragraph) shall be included in all copies or substantial portions of the
12# Software.
13
14# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20# IN THE SOFTWARE.
21
22files_libd3d12 = files(
23  'd3d12_batch.cpp',
24  'd3d12_blit.cpp',
25  'd3d12_bufmgr.cpp',
26  'd3d12_cmd_signature.cpp',
27  'd3d12_compiler.cpp',
28  'd3d12_compute_transforms.cpp',
29  'd3d12_context.cpp',
30  'd3d12_descriptor_pool.cpp',
31  'd3d12_draw.cpp',
32  'd3d12_dxcore_screen.cpp',
33  'd3d12_fence.cpp',
34  'd3d12_format.c',
35  'd3d12_gs_variant.cpp',
36  'd3d12_lower_image_casts.c',
37  'd3d12_lower_point_sprite.c',
38  'd3d12_nir_passes.c',
39  'd3d12_pipeline_state.cpp',
40  'd3d12_query.cpp',
41  'd3d12_residency.cpp',
42  'd3d12_resource.cpp',
43  'd3d12_resource_state.cpp',
44  'd3d12_root_signature.cpp',
45  'd3d12_screen.cpp',
46  'd3d12_surface.cpp',
47  'd3d12_tcs_variant.cpp',
48)
49
50if with_gallium_d3d12_video
51  files_libd3d12 += [
52    'd3d12_video_dec.cpp',
53    'd3d12_video_dec_references_mgr.cpp',
54    'd3d12_video_dec_h264.cpp',
55    'd3d12_video_buffer.cpp',
56    'd3d12_video_enc.cpp',
57    'd3d12_video_enc_h264.cpp',
58    'd3d12_video_encoder_references_manager_h264.cpp',
59    'd3d12_video_encoder_nalu_writer_h264.cpp',
60    'd3d12_video_encoder_bitstream_builder_h264.cpp',
61    'd3d12_video_encoder_bitstream.cpp',
62    'd3d12_video_texture_array_dpb_manager.cpp',
63    'd3d12_video_array_of_textures_dpb_manager.cpp',
64    'd3d12_video_screen.cpp',
65    'd3d12_video_proc.cpp',
66  ]
67endif
68
69if host_machine.system() == 'windows'
70  files_libd3d12 += files('d3d12_dxgi_screen.cpp')
71endif
72
73libd3d12 = static_library(
74  'd3d12',
75  [files_libd3d12, sha1_h],
76  gnu_symbol_visibility : 'hidden',
77  include_directories : [inc_include, inc_src, inc_mesa, inc_gallium, inc_gallium_aux],
78  dependencies: [idep_nir_headers, idep_libdxil_compiler, dep_dxheaders],
79)
80
81driver_d3d12 = declare_dependency(
82  compile_args : '-DGALLIUM_D3D12',
83  link_with : [libd3d12],
84)
85