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1 /*
2  * Copyright (c) 2012-2015 Etnaviv Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Wladimir J. van der Laan <laanwj@gmail.com>
25  */
26 
27 #ifndef H_ETNAVIV_SHADER
28 #define H_ETNAVIV_SHADER
29 
30 #include "mesa/main/config.h"
31 #include "nir.h"
32 #include "pipe/p_state.h"
33 #include "util/disk_cache.h"
34 #include "util/u_queue.h"
35 
36 struct etna_context;
37 struct etna_shader_variant;
38 struct nir_shader;
39 
40 struct etna_shader_key
41 {
42    union {
43       struct {
44          /*
45           * Combined Vertex/Fragment shader parameters:
46           */
47 
48          /* do we need to swap rb in frag color? */
49          unsigned frag_rb_swap : 1;
50          /* do we need to invert front facing value? */
51          unsigned front_ccw : 1;
52          /* do we need to replace glTexCoord.xy ? */
53          unsigned sprite_coord_enable : MAX_TEXTURE_COORD_UNITS;
54          unsigned sprite_coord_yinvert : 1;
55          /* do we need to lower sample_tex_compare */
56          unsigned has_sample_tex_compare : 1;
57       };
58       uint32_t global;
59    };
60 
61    int num_texture_states;
62    nir_lower_tex_shadow_swizzle tex_swizzle[PIPE_MAX_SHADER_SAMPLER_VIEWS];
63    enum compare_func tex_compare_func[PIPE_MAX_SHADER_SAMPLER_VIEWS];
64 };
65 
66 static inline bool
etna_shader_key_equal(struct etna_shader_key * a,struct etna_shader_key * b)67 etna_shader_key_equal(struct etna_shader_key *a, struct etna_shader_key *b)
68 {
69    /* slow-path if we need to check tex_{swizzle,compare_func} */
70    if (unlikely(a->has_sample_tex_compare || b->has_sample_tex_compare))
71       return memcmp(a, b, sizeof(struct etna_shader_key)) == 0;
72    else
73       return a->global == b->global;
74 }
75 
76 struct etna_shader {
77    /* shader id (for debug): */
78    uint32_t id;
79    uint32_t variant_count;
80 
81    struct tgsi_token *tokens;
82    struct nir_shader *nir;
83    const struct etna_specs *specs;
84    struct etna_compiler *compiler;
85 
86    struct etna_shader_variant *variants;
87 
88    cache_key cache_key;     /* shader disk-cache key */
89 
90    /* parallel shader compiles */
91    struct util_queue_fence ready;
92 };
93 
94 bool
95 etna_shader_link(struct etna_context *ctx);
96 
97 bool
98 etna_shader_update_vertex(struct etna_context *ctx);
99 
100 struct etna_shader_variant *
101 etna_shader_variant(struct etna_shader *shader, struct etna_shader_key key,
102                    struct util_debug_callback *debug);
103 
104 void
105 etna_shader_init(struct pipe_context *pctx);
106 
107 bool
108 etna_shader_screen_init(struct pipe_screen *pscreen);
109 
110 void
111 etna_shader_screen_fini(struct pipe_screen *pscreen);
112 
113 #endif
114