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1 /*
2  * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3  * Copyright © 2018 Google, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  * Authors:
25  *    Rob Clark <robclark@freedesktop.org>
26  */
27 
28 #ifndef FD6_TEXTURE_H_
29 #define FD6_TEXTURE_H_
30 
31 #include "pipe/p_context.h"
32 
33 #include "freedreno_resource.h"
34 #include "freedreno_texture.h"
35 
36 #include "fd6_context.h"
37 #include "fdl/fd6_format_table.h"
38 
39 struct fd6_sampler_stateobj {
40    struct pipe_sampler_state base;
41    uint32_t texsamp0, texsamp1, texsamp2, texsamp3;
42    bool needs_border;
43    uint16_t seqno;
44 };
45 
46 static inline struct fd6_sampler_stateobj *
fd6_sampler_stateobj(struct pipe_sampler_state * samp)47 fd6_sampler_stateobj(struct pipe_sampler_state *samp)
48 {
49    return (struct fd6_sampler_stateobj *)samp;
50 }
51 
52 struct fd6_pipe_sampler_view {
53    struct pipe_sampler_view base;
54    struct fd_resource *ptr1, *ptr2;
55    uint16_t seqno;
56 
57    /* TEX_CONST descriptor, with just offsets from the BOs in the iova dwords. */
58    uint32_t descriptor[FDL6_TEX_CONST_DWORDS];
59 
60    /* For detecting when a resource has transitioned from UBWC compressed
61     * to uncompressed, which means the sampler state needs to be updated
62     */
63    uint16_t rsc_seqno;
64 
65    bool needs_validate;
66 };
67 
68 static inline struct fd6_pipe_sampler_view *
fd6_pipe_sampler_view(struct pipe_sampler_view * pview)69 fd6_pipe_sampler_view(struct pipe_sampler_view *pview)
70 {
71    return (struct fd6_pipe_sampler_view *)pview;
72 }
73 
74 void fd6_sampler_view_update(struct fd_context *ctx,
75                              struct fd6_pipe_sampler_view *so) assert_dt;
76 
77 void fd6_texture_init(struct pipe_context *pctx);
78 void fd6_texture_fini(struct pipe_context *pctx);
79 
80 static inline unsigned
fd6_border_color_offset(struct fd_context * ctx,enum pipe_shader_type type,struct fd_texture_stateobj * tex)81 fd6_border_color_offset(struct fd_context *ctx, enum pipe_shader_type type,
82                         struct fd_texture_stateobj *tex) assert_dt
83 {
84    /* Currently we put the FS border-color state after VS.  Possibly
85     * we could swap the order.
86     *
87     * This will need update for HS/DS/GS
88     */
89    if (type != PIPE_SHADER_FRAGMENT)
90       return 0;
91 
92    unsigned needs_border = false;
93 
94    for (unsigned i = 0; i < tex->num_samplers; i++) {
95       if (!tex->samplers[i])
96          continue;
97 
98       struct fd6_sampler_stateobj *sampler =
99          fd6_sampler_stateobj(tex->samplers[i]);
100 
101       needs_border |= sampler->needs_border;
102    }
103 
104    if (!needs_border)
105       return 0;
106 
107    return ctx->tex[PIPE_SHADER_VERTEX].num_samplers;
108 }
109 
110 /*
111  * Texture stateobj:
112  *
113  * The sampler and sampler-view state is mapped to a single hardware
114  * stateobj which can be emit'd as a pointer in a CP_SET_DRAW_STATE
115  * packet, to avoid the overhead of re-generating the entire cmdstream
116  * when application toggles thru multiple different texture states.
117  */
118 
119 struct fd6_texture_key {
120    struct {
121       /* We need to track the seqno of the rsc as well as of the
122        * sampler view, because resource shadowing/etc can result
123        * that the underlying bo changes (which means the previous
124        * state was no longer valid.
125        */
126       uint16_t rsc_seqno;
127       uint16_t seqno;
128    } view[16];
129    struct {
130       uint16_t seqno;
131    } samp[16];
132    uint8_t type;
133    uint8_t bcolor_offset;
134 };
135 
136 struct fd6_texture_state {
137    struct pipe_reference reference;
138    struct fd6_texture_key key;
139    struct fd_ringbuffer *stateobj;
140    bool needs_border;
141 };
142 
143 struct fd6_texture_state *
144 fd6_texture_state(struct fd_context *ctx, enum pipe_shader_type type,
145                   struct fd_texture_stateobj *tex) assert_dt;
146 
147 /* not called directly: */
148 void __fd6_texture_state_describe(char *buf,
149                                   const struct fd6_texture_state *tex);
150 void __fd6_texture_state_destroy(struct fd6_texture_state *tex);
151 
152 static inline void
fd6_texture_state_reference(struct fd6_texture_state ** ptr,struct fd6_texture_state * tex)153 fd6_texture_state_reference(struct fd6_texture_state **ptr,
154                             struct fd6_texture_state *tex)
155 {
156    struct fd6_texture_state *old_tex = *ptr;
157 
158    if (pipe_reference_described(
159           &(*ptr)->reference, &tex->reference,
160           (debug_reference_descriptor)__fd6_texture_state_describe))
161       __fd6_texture_state_destroy(old_tex);
162 
163    *ptr = tex;
164 }
165 
166 #endif /* FD6_TEXTURE_H_ */
167