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1 /*
2  * Copyright © 2014-2018 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "util/format/u_format.h"
25 
26 #include "v3d_context.h"
27 #include "broadcom/cle/v3dx_pack.h"
28 #include "broadcom/common/v3d_macros.h"
29 #include "v3d_format_table.h"
30 
31 #define SWIZ(x,y,z,w) {          \
32         PIPE_SWIZZLE_##x, \
33         PIPE_SWIZZLE_##y, \
34         PIPE_SWIZZLE_##z, \
35         PIPE_SWIZZLE_##w  \
36 }
37 
38 #define FORMAT(pipe, rt, tex, swiz, return_size, return_channels)       \
39         [PIPE_FORMAT_##pipe] = {                                        \
40                 true,                                                   \
41                 V3D_OUTPUT_IMAGE_FORMAT_##rt,                           \
42                 TEXTURE_DATA_FORMAT_##tex,                              \
43                 swiz,                                                   \
44                 return_size,                                            \
45                 return_channels,                                        \
46         }
47 
48 #define SWIZ_X001	SWIZ(X, 0, 0, 1)
49 #define SWIZ_XY01	SWIZ(X, Y, 0, 1)
50 #define SWIZ_XYZ1	SWIZ(X, Y, Z, 1)
51 #define SWIZ_XYZW	SWIZ(X, Y, Z, W)
52 #define SWIZ_YZWX	SWIZ(Y, Z, W, X)
53 #define SWIZ_YZW1	SWIZ(Y, Z, W, 1)
54 #define SWIZ_ZYXW	SWIZ(Z, Y, X, W)
55 #define SWIZ_ZYX1	SWIZ(Z, Y, X, 1)
56 #define SWIZ_XXXY	SWIZ(X, X, X, Y)
57 #define SWIZ_XXX1	SWIZ(X, X, X, 1)
58 #define SWIZ_XXXX	SWIZ(X, X, X, X)
59 #define SWIZ_000X	SWIZ(0, 0, 0, X)
60 
61 static const struct v3d_format format_table[] = {
62         FORMAT(B8G8R8A8_UNORM,    RGBA8,        RGBA8,       SWIZ_ZYXW, 16, 0),
63         FORMAT(B8G8R8X8_UNORM,    RGBA8,        RGBA8,       SWIZ_ZYX1, 16, 0),
64         FORMAT(B8G8R8A8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_ZYXW, 16, 0),
65         FORMAT(B8G8R8X8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_ZYX1, 16, 0),
66         FORMAT(R8G8B8A8_UNORM,    RGBA8,        RGBA8,       SWIZ_XYZW, 16, 0),
67         FORMAT(R8G8B8X8_UNORM,    RGBA8,        RGBA8,       SWIZ_XYZ1, 16, 0),
68         FORMAT(R8G8B8A8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_XYZW, 16, 0),
69         FORMAT(R8G8B8X8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_XYZ1, 16, 0),
70         FORMAT(R8G8B8A8_SNORM,    NO,           RGBA8_SNORM, SWIZ_XYZW, 16, 0),
71         FORMAT(R8G8B8X8_SNORM,    NO,           RGBA8_SNORM, SWIZ_XYZ1, 16, 0),
72         FORMAT(R10G10B10A2_UNORM, RGB10_A2,     RGB10_A2,    SWIZ_XYZW, 16, 0),
73         FORMAT(R10G10B10X2_UNORM, RGB10_A2,     RGB10_A2,    SWIZ_XYZ1, 16, 0),
74         FORMAT(R10G10B10A2_UINT,  RGB10_A2UI,   RGB10_A2UI,  SWIZ_XYZW, 16, 0),
75 
76         FORMAT(A4B4G4R4_UNORM,    ABGR4444,     RGBA4,       SWIZ_XYZW, 16, 0),
77 
78         FORMAT(A1B5G5R5_UNORM,    ABGR1555,     RGB5_A1,     SWIZ_XYZW, 16, 0),
79         FORMAT(X1B5G5R5_UNORM,    ABGR1555,     RGB5_A1,     SWIZ_XYZ1, 16, 0),
80         FORMAT(B5G6R5_UNORM,      BGR565,       RGB565,      SWIZ_XYZ1, 16, 0),
81 
82         FORMAT(R8_UNORM,          R8,           R8,          SWIZ_X001, 16, 0),
83         FORMAT(R8_SNORM,          NO,           R8_SNORM,    SWIZ_X001, 16, 0),
84         FORMAT(R8G8_UNORM,        RG8,          RG8,         SWIZ_XY01, 16, 0),
85         FORMAT(R8G8_SNORM,        NO,           RG8_SNORM,   SWIZ_XY01, 16, 0),
86 
87         FORMAT(R16_UNORM,         NO,           R16,         SWIZ_X001, 32, 1),
88         FORMAT(R16_SNORM,         NO,           R16_SNORM,   SWIZ_X001, 32, 1),
89         FORMAT(R16_FLOAT,         R16F,         R16F,        SWIZ_X001, 16, 0),
90         FORMAT(R32_FLOAT,         R32F,         R32F,        SWIZ_X001, 32, 1),
91 
92         FORMAT(R16G16_UNORM,      NO,           RG16,        SWIZ_XY01, 32, 2),
93         FORMAT(R16G16_SNORM,      NO,           RG16_SNORM,  SWIZ_XY01, 32, 2),
94         FORMAT(R16G16_FLOAT,      RG16F,        RG16F,       SWIZ_XY01, 16, 0),
95         FORMAT(R32G32_FLOAT,      RG32F,        RG32F,       SWIZ_XY01, 32, 2),
96 
97         FORMAT(R16G16B16A16_UNORM, NO,          RGBA16,      SWIZ_XYZW, 32, 4),
98         FORMAT(R16G16B16A16_SNORM, NO,          RGBA16_SNORM, SWIZ_XYZW, 32, 4),
99         FORMAT(R16G16B16A16_FLOAT, RGBA16F,     RGBA16F,     SWIZ_XYZW, 16, 0),
100         FORMAT(R32G32B32A32_FLOAT, RGBA32F,     RGBA32F,     SWIZ_XYZW, 32, 4),
101 
102         /* If we don't have L/A/LA16, mesa/st will fall back to RGBA16. */
103         FORMAT(L16_UNORM,         NO,           R16,         SWIZ_XXX1, 32, 1),
104         FORMAT(L16_SNORM,         NO,           R16_SNORM,   SWIZ_XXX1, 32, 1),
105         FORMAT(I16_UNORM,         NO,           R16,         SWIZ_XXXX, 32, 1),
106         FORMAT(I16_SNORM,         NO,           R16_SNORM,   SWIZ_XXXX, 32, 1),
107         FORMAT(A16_UNORM,         NO,           R16,         SWIZ_000X, 32, 1),
108         FORMAT(A16_SNORM,         NO,           R16_SNORM,   SWIZ_000X, 32, 1),
109         FORMAT(L16A16_UNORM,      NO,           RG16,        SWIZ_XXXY, 32, 2),
110         FORMAT(L16A16_SNORM,      NO,           RG16_SNORM,  SWIZ_XXXY, 32, 2),
111 
112         FORMAT(A8_UNORM,          NO,           R8,          SWIZ_000X, 16, 0),
113         FORMAT(L8_UNORM,          NO,           R8,          SWIZ_XXX1, 16, 0),
114         FORMAT(I8_UNORM,          NO,           R8,          SWIZ_XXXX, 16, 0),
115         FORMAT(L8A8_UNORM,        NO,           RG8,         SWIZ_XXXY, 16, 0),
116 
117         FORMAT(R8_SINT,           R8I,          R8I,         SWIZ_X001, 16, 0),
118         FORMAT(R8_UINT,           R8UI,         R8UI,        SWIZ_X001, 16, 0),
119         FORMAT(R8G8_SINT,         RG8I,         RG8I,        SWIZ_XY01, 16, 0),
120         FORMAT(R8G8_UINT,         RG8UI,        RG8UI,       SWIZ_XY01, 16, 0),
121         FORMAT(R8G8B8A8_SINT,     RGBA8I,       RGBA8I,      SWIZ_XYZW, 16, 0),
122         FORMAT(R8G8B8A8_UINT,     RGBA8UI,      RGBA8UI,     SWIZ_XYZW, 16, 0),
123 
124         FORMAT(R16_SINT,          R16I,         R16I,        SWIZ_X001, 16, 0),
125         FORMAT(R16_UINT,          R16UI,        R16UI,       SWIZ_X001, 16, 0),
126         FORMAT(R16G16_SINT,       RG16I,        RG16I,       SWIZ_XY01, 16, 0),
127         FORMAT(R16G16_UINT,       RG16UI,       RG16UI,      SWIZ_XY01, 16, 0),
128         FORMAT(R16G16B16A16_SINT, RGBA16I,      RGBA16I,     SWIZ_XYZW, 16, 0),
129         FORMAT(R16G16B16A16_UINT, RGBA16UI,     RGBA16UI,    SWIZ_XYZW, 16, 0),
130 
131         FORMAT(R32_SINT,          R32I,         R32I,        SWIZ_X001, 32, 1),
132         FORMAT(R32_UINT,          R32UI,        R32UI,       SWIZ_X001, 32, 1),
133         FORMAT(R32G32_SINT,       RG32I,        RG32I,       SWIZ_XY01, 32, 2),
134         FORMAT(R32G32_UINT,       RG32UI,       RG32UI,      SWIZ_XY01, 32, 2),
135         FORMAT(R32G32B32A32_SINT, RGBA32I,      RGBA32I,     SWIZ_XYZW, 32, 4),
136         FORMAT(R32G32B32A32_UINT, RGBA32UI,     RGBA32UI,    SWIZ_XYZW, 32, 4),
137 
138         FORMAT(A8_SINT,           R8I,          R8I,         SWIZ_000X, 16, 0),
139         FORMAT(A8_UINT,           R8UI,         R8UI,        SWIZ_000X, 16, 0),
140         FORMAT(A16_SINT,          R16I,         R16I,        SWIZ_000X, 16, 0),
141         FORMAT(A16_UINT,          R16UI,        R16UI,       SWIZ_000X, 16, 0),
142         FORMAT(A32_SINT,          R32I,         R32I,        SWIZ_000X, 32, 1),
143         FORMAT(A32_UINT,          R32UI,        R32UI,       SWIZ_000X, 32, 1),
144 
145         FORMAT(R11G11B10_FLOAT,   R11F_G11F_B10F, R11F_G11F_B10F, SWIZ_XYZ1, 16, 0),
146         FORMAT(R9G9B9E5_FLOAT,    NO,           RGB9_E5,     SWIZ_XYZ1, 16, 0),
147 
148 #if V3D_VERSION >= 40
149         FORMAT(S8_UINT_Z24_UNORM, D24S8,        DEPTH24_X8,  SWIZ_XXXX, 32, 1),
150         FORMAT(X8Z24_UNORM,       D24S8,        DEPTH24_X8,  SWIZ_XXXX, 32, 1),
151         FORMAT(S8X24_UINT,        S8,           RGBA8UI, SWIZ_XXXX, 16, 1),
152         FORMAT(Z32_FLOAT,         D32F,         DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
153         FORMAT(Z16_UNORM,         D16,          DEPTH_COMP16,SWIZ_XXXX, 32, 1),
154 
155         /* Pretend we support this, but it'll be separate Z32F depth and S8. */
156         FORMAT(Z32_FLOAT_S8X24_UINT, D32F,      DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
157         FORMAT(X32_S8X24_UINT,    S8,           R8UI,          SWIZ_XXXX, 16, 1),
158 #else
159         FORMAT(S8_UINT_Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
160         FORMAT(X8Z24_UNORM,       ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
161         FORMAT(S8X24_UINT,        NO,           R32F,        SWIZ_XXXX, 32, 1),
162         FORMAT(Z32_FLOAT,         ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
163         FORMAT(Z16_UNORM,         ZS_DEPTH_COMPONENT16,  DEPTH_COMP16, SWIZ_XXXX, 32, 1),
164 
165         /* Pretend we support this, but it'll be separate Z32F depth and S8. */
166         FORMAT(Z32_FLOAT_S8X24_UINT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
167 #endif
168 
169         FORMAT(ETC2_RGB8,         NO,           RGB8_ETC2,   SWIZ_XYZ1, 16, 0),
170         FORMAT(ETC2_SRGB8,        NO,           RGB8_ETC2,   SWIZ_XYZ1, 16, 0),
171         FORMAT(ETC2_RGB8A1,       NO,           RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0),
172         FORMAT(ETC2_SRGB8A1,      NO,           RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0),
173         FORMAT(ETC2_RGBA8,        NO,           RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0),
174         FORMAT(ETC2_SRGBA8,       NO,           RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0),
175         FORMAT(ETC2_R11_UNORM,    NO,           R11_EAC,     SWIZ_X001, 16, 0),
176         FORMAT(ETC2_R11_SNORM,    NO,           SIGNED_R11_EAC, SWIZ_X001, 16, 0),
177         FORMAT(ETC2_RG11_UNORM,   NO,           RG11_EAC,    SWIZ_XY01, 16, 0),
178         FORMAT(ETC2_RG11_SNORM,   NO,           SIGNED_RG11_EAC, SWIZ_XY01, 16, 0),
179 
180         FORMAT(DXT1_RGB,          NO,           BC1,         SWIZ_XYZ1, 16, 0),
181         FORMAT(DXT1_SRGB,         NO,           BC1,         SWIZ_XYZ1, 16, 0),
182         FORMAT(DXT1_RGBA,         NO,           BC1,         SWIZ_XYZW, 16, 0),
183         FORMAT(DXT1_SRGBA,        NO,           BC1,         SWIZ_XYZW, 16, 0),
184         FORMAT(DXT3_RGBA,         NO,           BC2,         SWIZ_XYZW, 16, 0),
185         FORMAT(DXT3_SRGBA,        NO,           BC2,         SWIZ_XYZW, 16, 0),
186         FORMAT(DXT5_RGBA,         NO,           BC3,         SWIZ_XYZW, 16, 0),
187         FORMAT(DXT5_SRGBA,        NO,           BC3,         SWIZ_XYZW, 16, 0),
188 };
189 
190 const struct v3d_format *
v3dX(get_format_desc)191 v3dX(get_format_desc)(enum pipe_format f)
192 {
193         if (f < ARRAY_SIZE(format_table) && format_table[f].present)
194                 return &format_table[f];
195         else
196                 return NULL;
197 }
198 
199 void
v3dX(get_internal_type_bpp_for_output_format)200 v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
201                                               uint32_t *type,
202                                               uint32_t *bpp)
203 {
204         switch (format) {
205         case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:
206 #if V3D_VERSION < 41
207         case V3D_OUTPUT_IMAGE_FORMAT_RGBX8:
208 #endif
209         case V3D_OUTPUT_IMAGE_FORMAT_RGB8:
210         case V3D_OUTPUT_IMAGE_FORMAT_RG8:
211         case V3D_OUTPUT_IMAGE_FORMAT_R8:
212         case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444:
213         case V3D_OUTPUT_IMAGE_FORMAT_BGR565:
214         case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555:
215                 *type = V3D_INTERNAL_TYPE_8;
216                 *bpp = V3D_INTERNAL_BPP_32;
217                 break;
218 
219         case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I:
220         case V3D_OUTPUT_IMAGE_FORMAT_RG8I:
221         case V3D_OUTPUT_IMAGE_FORMAT_R8I:
222                 *type = V3D_INTERNAL_TYPE_8I;
223                 *bpp = V3D_INTERNAL_BPP_32;
224                 break;
225 
226         case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI:
227         case V3D_OUTPUT_IMAGE_FORMAT_RG8UI:
228         case V3D_OUTPUT_IMAGE_FORMAT_R8UI:
229                 *type = V3D_INTERNAL_TYPE_8UI;
230                 *bpp = V3D_INTERNAL_BPP_32;
231                 break;
232 
233         case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:
234         case V3D_OUTPUT_IMAGE_FORMAT_SRGB:
235         case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:
236         case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
237 #if V3D_VERSION < 41
238         case V3D_OUTPUT_IMAGE_FORMAT_SRGBX8:
239 #endif
240         case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:
241                 /* Note that sRGB RTs are stored in the tile buffer at 16F,
242                  * and the conversion to sRGB happens at tilebuffer
243                  * load/store.
244                  */
245                 *type = V3D_INTERNAL_TYPE_16F;
246                 *bpp = V3D_INTERNAL_BPP_64;
247                 break;
248 
249         case V3D_OUTPUT_IMAGE_FORMAT_RG16F:
250         case V3D_OUTPUT_IMAGE_FORMAT_R16F:
251                 *type = V3D_INTERNAL_TYPE_16F;
252                 /* Use 64bpp to make sure the TLB doesn't throw away the alpha
253                  * channel before alpha test happens.
254                  */
255                 *bpp = V3D_INTERNAL_BPP_64;
256                 break;
257 
258         case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I:
259                 *type = V3D_INTERNAL_TYPE_16I;
260                 *bpp = V3D_INTERNAL_BPP_64;
261                 break;
262         case V3D_OUTPUT_IMAGE_FORMAT_RG16I:
263         case V3D_OUTPUT_IMAGE_FORMAT_R16I:
264                 *type = V3D_INTERNAL_TYPE_16I;
265                 *bpp = V3D_INTERNAL_BPP_32;
266                 break;
267 
268         case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI:
269         case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI:
270                 *type = V3D_INTERNAL_TYPE_16UI;
271                 *bpp = V3D_INTERNAL_BPP_64;
272                 break;
273         case V3D_OUTPUT_IMAGE_FORMAT_RG16UI:
274         case V3D_OUTPUT_IMAGE_FORMAT_R16UI:
275                 *type = V3D_INTERNAL_TYPE_16UI;
276                 *bpp = V3D_INTERNAL_BPP_32;
277                 break;
278 
279         case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I:
280                 *type = V3D_INTERNAL_TYPE_32I;
281                 *bpp = V3D_INTERNAL_BPP_128;
282                 break;
283         case V3D_OUTPUT_IMAGE_FORMAT_RG32I:
284                 *type = V3D_INTERNAL_TYPE_32I;
285                 *bpp = V3D_INTERNAL_BPP_64;
286                 break;
287         case V3D_OUTPUT_IMAGE_FORMAT_R32I:
288                 *type = V3D_INTERNAL_TYPE_32I;
289                 *bpp = V3D_INTERNAL_BPP_32;
290                 break;
291 
292         case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI:
293                 *type = V3D_INTERNAL_TYPE_32UI;
294                 *bpp = V3D_INTERNAL_BPP_128;
295                 break;
296         case V3D_OUTPUT_IMAGE_FORMAT_RG32UI:
297                 *type = V3D_INTERNAL_TYPE_32UI;
298                 *bpp = V3D_INTERNAL_BPP_64;
299                 break;
300         case V3D_OUTPUT_IMAGE_FORMAT_R32UI:
301                 *type = V3D_INTERNAL_TYPE_32UI;
302                 *bpp = V3D_INTERNAL_BPP_32;
303                 break;
304 
305         case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F:
306                 *type = V3D_INTERNAL_TYPE_32F;
307                 *bpp = V3D_INTERNAL_BPP_128;
308                 break;
309         case V3D_OUTPUT_IMAGE_FORMAT_RG32F:
310                 *type = V3D_INTERNAL_TYPE_32F;
311                 *bpp = V3D_INTERNAL_BPP_64;
312                 break;
313         case V3D_OUTPUT_IMAGE_FORMAT_R32F:
314                 *type = V3D_INTERNAL_TYPE_32F;
315                 *bpp = V3D_INTERNAL_BPP_32;
316                 break;
317 
318         default:
319                 /* Provide some default values, as we'll be called at RB
320                  * creation time, even if an RB with this format isn't
321                  * supported.
322                  */
323                 *type = V3D_INTERNAL_TYPE_8;
324                 *bpp = V3D_INTERNAL_BPP_32;
325                 break;
326         }
327 }
328 
329 bool
v3dX(tfu_supports_tex_format)330 v3dX(tfu_supports_tex_format)(enum V3DX(Texture_Data_Formats) format,
331                               bool for_mipmap)
332 {
333         switch (format) {
334         case TEXTURE_DATA_FORMAT_R8:
335         case TEXTURE_DATA_FORMAT_R8_SNORM:
336         case TEXTURE_DATA_FORMAT_RG8:
337         case TEXTURE_DATA_FORMAT_RG8_SNORM:
338         case TEXTURE_DATA_FORMAT_RGBA8:
339         case TEXTURE_DATA_FORMAT_RGBA8_SNORM:
340         case TEXTURE_DATA_FORMAT_RGB565:
341         case TEXTURE_DATA_FORMAT_RGBA4:
342         case TEXTURE_DATA_FORMAT_RGB5_A1:
343         case TEXTURE_DATA_FORMAT_RGB10_A2:
344         case TEXTURE_DATA_FORMAT_R16:
345         case TEXTURE_DATA_FORMAT_R16_SNORM:
346         case TEXTURE_DATA_FORMAT_RG16:
347         case TEXTURE_DATA_FORMAT_RG16_SNORM:
348         case TEXTURE_DATA_FORMAT_RGBA16:
349         case TEXTURE_DATA_FORMAT_RGBA16_SNORM:
350         case TEXTURE_DATA_FORMAT_R16F:
351         case TEXTURE_DATA_FORMAT_RG16F:
352         case TEXTURE_DATA_FORMAT_RGBA16F:
353         case TEXTURE_DATA_FORMAT_R11F_G11F_B10F:
354         case TEXTURE_DATA_FORMAT_R4:
355                 return true;
356         case TEXTURE_DATA_FORMAT_RGB9_E5:
357         case TEXTURE_DATA_FORMAT_R32F:
358         case TEXTURE_DATA_FORMAT_RG32F:
359         case TEXTURE_DATA_FORMAT_RGBA32F:
360                 return !for_mipmap;
361         default:
362                 return false;
363         }
364 }
365