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1# uncategorized
2GTF-GL46.gtf21.GL2FixedTests.vertex_order.vertex_order,Fail
3GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_all_buffer_blit,Fail
4GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_stencil_blit,Fail
5GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_missing_buffers_blit,Fail
6GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_dimensions_blit,Fail
7GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_height_blit,Fail
8GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_stencil_blit,Fail
9GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit,Fail
10GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage,Fail
11GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtin_type,Fail
12GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtin_type_double,Fail
13GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtins,Fail
14GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_draw,Fail
15GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_query_objects,Fail
16GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_verify_buffer,Fail
17GTF-GL46.gtf31.GL3Tests.draw_instanced.draw_instanced_vertex_attrib_stride,Fail
18GTF-GL46.gtf33.GL3Tests.instanced_arrays.instanced_arrays_stride,Fail
19GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_stride_pointer,Fail
20GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_pause_resume,Fail
21GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_states,Fail
22GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_draw_stream,Fail
23GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_components,Fail
24GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_multiple_buffers,Fail
25GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_two_buffers,Fail
26GTF-GL46.gtf44.GL31Tests.texture_stencil8.texture_stencil8_gl44,Fail
27KHR-GL46.clip_distance.coverage,Fail
28KHR-GL46.copy_image.functional,Fail
29KHR-GL46.direct_state_access.queries_functional,Fail
30KHR-GL46.direct_state_access.renderbuffers_storage_multisample,Fail
31KHR-GL46.direct_state_access.vertex_arrays_attribute_binding,Fail
32KHR-GL46.direct_state_access.vertex_arrays_enable_disable_attributes,Fail
33KHR-GL46.direct_state_access.xfb_functional,Fail
34KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-arrays,Fail
35KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-elements,Fail
36KHR-GL46.gpu_shader5.fma_precision_float,Fail
37KHR-GL46.gpu_shader5.fma_precision_vec2,Fail
38KHR-GL46.gpu_shader5.fma_precision_vec3,Fail
39KHR-GL46.gpu_shader5.fma_precision_vec4,Fail
40KHR-GL46.gpu_shader5.precise_qualifier,Fail
41KHR-GL46.gpu_shader5.uniform_blocks_array_indexing,Fail
42KHR-GL46.gpu_shader_fp64.fp64.conversions,Fail
43KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail
44KHR-GL46.packed_depth_stencil.blit.depth24_stencil8,Fail
45KHR-GL46.packed_depth_stencil.blit.depth32f_stencil8,Fail
46KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8,Fail
47KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8,Fail
48KHR-GL46.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries,Fail
49KHR-GL46.pipeline_statistics_query_tests_ARB.functional_tess_queries,Fail
50KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
51KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment,Fail
52KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment,Fail
53KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex,Fail
54KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail
55KHR-GL46.sparse_texture_tests.InternalFormatQueries,Fail
56KHR-GL46.sparse_texture_tests.SparseTextureAllocation,Fail
57KHR-GL46.sparse_texture_tests.SparseTextureCommitment,Fail
58KHR-GL46.tessellation_shader.single.max_patch_vertices,Fail
59KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage,Fail
60KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through,Fail
61KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize,Fail
62KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn,Fail
63KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in,Fail
64KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel,Fail
65KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification,Fail
66KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case,Fail
67KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding,Fail
68KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls,Fail
69KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls,Fail
70KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_write_calls,Fail
71KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TCS_TES,Fail
72KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TES,Fail
73KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID,Fail
74KHR-GL46.tessellation_shader.tessellation_shader_tessellation.input_patch_discard,Fail
75KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles,Fail
76KHR-GL46.tessellation_shader.vertex.vertex_ordering,Fail
77KHR-GL46.tessellation_shader.vertex.vertex_spacing,Fail
78KHR-GL46.texture_cube_map_array.texture_size_tesselation_con_sh,Fail
79KHR-GL46.texture_cube_map_array.texture_size_tesselation_ev_sh,Fail
80KHR-GL46.transform_feedback.capture_special_interleaved_test,Fail
81KHR-GL46.transform_feedback.discard_geometry_test,Fail
82KHR-GL46.transform_feedback.discard_vertex_test,Fail
83KHR-GL46.transform_feedback.draw_xfb_feedbackk_test,Fail
84KHR-GL46.transform_feedback.draw_xfb_instanced_test,Fail
85KHR-GL46.transform_feedback.draw_xfb_stream_instanced_test,Fail
86KHR-GL46.transform_feedback.draw_xfb_test,Fail
87KHR-GL46.vertex_attrib_64bit.limits_test,Fail
88KHR-GL46.vertex_attrib_64bit.vao,Fail
89KHR-GL46.vertex_attrib_binding.advanced-bindingUpdate,Fail
90KHR-GL46.vertex_attrib_binding.basic-inputI-case2,Fail
91KHR-Single-GL46.enhanced_layouts.varying_array_components,Fail
92KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail
93KHR-Single-GL46.enhanced_layouts.varying_components,Fail
94KHR-Single-GL46.enhanced_layouts.varying_locations,Fail
95KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail
96KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail
97
98# These tests mysteriously fail to allocate descriptor sets with input attachments
99KHR-GL46.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier,Fail
100KHR-GL46.blend_equation_advanced.blend_all.GL_COLORDODGE_KHR_all_qualifier,Fail
101KHR-GL46.blend_equation_advanced.blend_all.GL_DARKEN_KHR_all_qualifier,Fail
102KHR-GL46.blend_equation_advanced.blend_all.GL_DIFFERENCE_KHR_all_qualifier,Fail
103KHR-GL46.blend_equation_advanced.blend_all.GL_EXCLUSION_KHR_all_qualifier,Fail
104KHR-GL46.blend_equation_advanced.blend_all.GL_HARDLIGHT_KHR_all_qualifier,Fail
105KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_COLOR_KHR_all_qualifier,Fail
106KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_HUE_KHR_all_qualifier,Fail
107KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_LUMINOSITY_KHR_all_qualifier,Fail
108KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_SATURATION_KHR_all_qualifier,Fail
109KHR-GL46.blend_equation_advanced.blend_all.GL_LIGHTEN_KHR_all_qualifier,Fail
110KHR-GL46.blend_equation_advanced.blend_all.GL_MULTIPLY_KHR_all_qualifier,Fail
111KHR-GL46.blend_equation_advanced.blend_all.GL_OVERLAY_KHR_all_qualifier,Fail
112KHR-GL46.blend_equation_advanced.blend_all.GL_SCREEN_KHR_all_qualifier,Fail
113KHR-GL46.blend_equation_advanced.blend_all.GL_SOFTLIGHT_KHR_all_qualifier,Fail
114KHR-GL46.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR,Fail
115KHR-GL46.blend_equation_advanced.blend_specific.GL_COLORDODGE_KHR,Fail
116KHR-GL46.blend_equation_advanced.blend_specific.GL_DARKEN_KHR,Fail
117KHR-GL46.blend_equation_advanced.blend_specific.GL_DIFFERENCE_KHR,Fail
118KHR-GL46.blend_equation_advanced.blend_specific.GL_EXCLUSION_KHR,Fail
119KHR-GL46.blend_equation_advanced.blend_specific.GL_HARDLIGHT_KHR,Fail
120KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_COLOR_KHR,Fail
121KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_HUE_KHR,Fail
122KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_LUMINOSITY_KHR,Fail
123KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_SATURATION_KHR,Fail
124KHR-GL46.blend_equation_advanced.blend_specific.GL_LIGHTEN_KHR,Fail
125KHR-GL46.blend_equation_advanced.blend_specific.GL_MULTIPLY_KHR,Fail
126KHR-GL46.blend_equation_advanced.blend_specific.GL_OVERLAY_KHR,Fail
127KHR-GL46.blend_equation_advanced.blend_specific.GL_SCREEN_KHR,Fail
128KHR-GL46.blend_equation_advanced.blend_specific.GL_SOFTLIGHT_KHR,Fail
129KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_enable,Fail
130KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_warn,Fail
131KHR-GL46.blend_equation_advanced.test_coherency.mixedSequence,Fail
132KHR-GL46.blend_equation_advanced.test_coherency.multiplySequence,Fail
133
134# textureGatherOffset seems to be broken on this driver
135KHR-GL46.gpu_shader5.texture_gather_offset_color_array,Fail
136KHR-GL46.gpu_shader5.texture_gather_offset_color_clamp_to_border,Fail
137KHR-GL46.gpu_shader5.texture_gather_offset_color_clamp_to_edge,Fail
138KHR-GL46.gpu_shader5.texture_gather_offset_color_repeat,Fail
139KHR-GL46.gpu_shader5.texture_gather_offset_depth_array,Fail
140KHR-GL46.gpu_shader5.texture_gather_offset_depth_clamp_border,Fail
141KHR-GL46.gpu_shader5.texture_gather_offset_depth_clamp_edge,Fail
142KHR-GL46.gpu_shader5.texture_gather_offset_depth_repeat,Fail
143KHR-GL46.gpu_shader5.texture_gather_offset_depth_repeat_y,Fail
144KHR-GL46.gpu_shader5.texture_gather_offsets_color,Fail
145KHR-GL46.gpu_shader5.texture_gather_offsets_depth,Fail
146
147# This test fails after mysteriously failing to create a pipeline
148KHR-Single-GL46.enhanced_layouts.xfb_global_buffer,Crash
149
150# These pass on AMDVLK
151KHR-GL46.gpu_shader_fp64.fp64.conversions
152KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex
153KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment
154KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment
155KHR-GL46.geometry_shader.adjacency.adjacency_indiced_line_strip
156KHR-GL46.geometry_shader.adjacency.adjacency_indiced_lines
157KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangle_strip
158KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangles
159KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_line_strip
160KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_lines
161KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip
162KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangles
163KHR-GL46.geometry_shader.api.max_image_uniforms
164KHR-GL46.geometry_shader.api.max_shader_storage_blocks
165KHR-GL46.geometry_shader.constant_variables.constant_variables
166KHR-GL46.geometry_shader.input.gl_in_array_contents
167KHR-GL46.geometry_shader.input.gl_in_array_length
168KHR-GL46.geometry_shader.limits.max_input_components
169KHR-GL46.geometry_shader.limits.max_uniform_blocks
170KHR-GL46.geometry_shader.limits.max_uniform_components
171KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
172KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
173KHR-GL46.geometry_shader.primitive_counter.lines_to_points
174KHR-GL46.geometry_shader.primitive_counter.lines_to_points_rp
175KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip
176KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip_rp
177KHR-GL46.geometry_shader.primitive_counter.point_to_point
178KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
179KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
180KHR-GL46.geometry_shader.primitive_counter.points_to_points_rp
181KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip
182KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip_rp
183KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
184KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
185KHR-GL46.geometry_shader.primitive_counter.triangles_to_points
186KHR-GL46.geometry_shader.primitive_counter.triangles_to_points_rp
187KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip
188KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip_rp
189KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines
190KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points
191KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles
192KHR-GL46.geometry_shader.qualifiers.flat_interpolation
193KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.degenerate_triangle
194KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule1
195KHR-GL46.compute_shader.pipeline-post-xfb
196KHR-GL46.transform_feedback.draw_xfb_stream_test
197KHR-Single-GL46.enhanced_layouts.xfb_all_stages
198KHR-Single-GL46.enhanced_layouts.xfb_block_member_stride
199KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_block_member
200KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_component
201KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_variable
202KHR-Single-GL46.enhanced_layouts.xfb_capture_struct
203KHR-Single-GL46.enhanced_layouts.xfb_explicit_location
204KHR-Single-GL46.enhanced_layouts.xfb_stride
205KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list
206KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list_and_api
207KHR-Single-GL46.enhanced_layouts.xfb_struct_explicit_location
208KHR-Single-GL46.enhanced_layouts.xfb_vertex_streams
209KHR-GL46.transform_feedback.capture_geometry_interleaved_test
210KHR-GL46.transform_feedback.capture_geometry_separate_test
211KHR-GL46.transform_feedback.capture_vertex_interleaved_test
212KHR-GL46.transform_feedback.capture_vertex_separate_test
213KHR-GL46.transform_feedback.query_geometry_interleaved_test
214KHR-GL46.transform_feedback.query_geometry_separate_test
215KHR-GL46.transform_feedback.query_vertex_interleaved_test
216KHR-GL46.transform_feedback.query_vertex_separate_test
217GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_basic_outline
218GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_double_precision
219GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry
220GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry_primitive_types
221GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_interleaved
222GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_interleaved
223GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_separate
224GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_misc
225GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_overflow
226GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_vertex_id
227GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_basic
228GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_framebuffer
229GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_two_buffers
230GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_basic_outline
231GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_geometry_instanced
232GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_multiple_streams
233GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_overflow
234GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_queried
235GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_basic
236GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_conditional_render
237GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_streams
238KHR-GL46.texture_buffer.texture_buffer_operations_transform_feedback
239GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_attrib
240GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_bgra
241GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_conversion
242GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_divisor
243KHR-GL46.direct_state_access.buffers_functional
244KHR-GL46.direct_state_access.vertex_arrays_attribute_format
245KHR-GL46.direct_state_access.vertex_arrays_vertex_buffers
246KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components
247KHR-GL46.gpu_shader_fp64.fp64.named_uniform_blocks
248KHR-GL46.shader_atomic_counters.advanced-usage-multi-stage
249KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_vertex
250KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment
251KHR-GL46.shaders.loops.do_while_constant_iterations.nested_vertex
252KHR-GL46.shading_language_420pack.length_of_vector_and_matrix
253KHR-GL46.texture_buffer.texture_buffer_texture_buffer_range
254KHR-GL46.texture_cube_map_array.texture_size_geometry_sh
255KHR-GL46.texture_cube_map_array.texture_size_vertex_sh
256KHR-GL46.vertex_attrib_binding.basic-inputL-case1
257KHR-GL46.vertex_attrib_binding.basic-inputL-case2
258
259# VKCTS coverage gap: fails on all non-mesa drivers
260KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule2,Fail
261KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3,Fail
262KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4,Fail
263KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5,Fail
264KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6,Fail
265KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7,Fail
266
267# Passes on AMDVLK, fails on PRO if not in a specific caselist order
268KHR-GL46.direct_state_access.vertex_arrays_attribute_binding_divisor,Fail
269
270# No VKCTS coverage, no pass
271KHR-GL46.cull_distance.coverage,Fail
272KHR-GL46.cull_distance.functional,Fail
273
274# VK_EXT_image_2d_view_of_3d
275KHR-GL46.shader_image_load_store.non-layered_binding,Fail
276KHR-GL46.shader_image_size.advanced-nonMS-cs-float,Fail
277KHR-GL46.shader_image_size.advanced-nonMS-cs-int,Fail
278KHR-GL46.shader_image_size.advanced-nonMS-cs-uint,Fail
279KHR-GL46.shader_image_size.advanced-nonMS-fs-float,Fail
280KHR-GL46.shader_image_size.advanced-nonMS-fs-int,Fail
281KHR-GL46.shader_image_size.advanced-nonMS-fs-uint,Fail
282KHR-GL46.shader_image_size.advanced-nonMS-gs-float,Fail
283KHR-GL46.shader_image_size.advanced-nonMS-gs-int,Fail
284KHR-GL46.shader_image_size.advanced-nonMS-gs-uint,Fail
285KHR-GL46.shader_image_size.advanced-nonMS-tcs-float,Fail
286KHR-GL46.shader_image_size.advanced-nonMS-tcs-int,Fail
287KHR-GL46.shader_image_size.advanced-nonMS-tcs-uint,Fail
288KHR-GL46.shader_image_size.advanced-nonMS-tes-float,Fail
289KHR-GL46.shader_image_size.advanced-nonMS-tes-int,Fail
290KHR-GL46.shader_image_size.advanced-nonMS-tes-uint,Fail
291KHR-GL46.shader_image_size.advanced-nonMS-vs-float,Fail
292KHR-GL46.shader_image_size.advanced-nonMS-vs-int,Fail
293KHR-GL46.shader_image_size.advanced-nonMS-vs-uint,Fail
294
295# Stencil sampling is apparently broken
296KHR-GL46.texture_cube_map_array.sampling,Fail
297KHR-GL46.texture_view.view_sampling,Fail
298
299# Occlusion query predicate broken
300KHR-GL46.conditional_render_inverted.functional,Fail
301
302# Stencil blitting broken
303KHR-GL46.direct_state_access.framebuffers_blit,Fail
304
305# GL_RGB10_A2UI (VK_FORMAT_A2B10G10R10_USCALED_PACK32) broken
306KHR-GL46.direct_state_access.renderbuffers_storage,Fail
307
308# GL_RGB10_A2UI (VK_FORMAT_A2B10G10R10_USCALED_PACK32) and stencil both broken
309KHR-GL46.direct_state_access.renderbuffers_storage_multisample
310
311# VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT with VK_PRIMITIVE_TOPOLOGY_POINT_LIST is broken
312KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives,Fail
313