1# uncategorized 2GTF-GL46.gtf21.GL2FixedTests.vertex_order.vertex_order,Fail 3GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_all_buffer_blit,Fail 4GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_stencil_blit,Fail 5GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_missing_buffers_blit,Fail 6GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_dimensions_blit,Fail 7GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_height_blit,Fail 8GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_stencil_blit,Fail 9GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit,Fail 10GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage,Fail 11GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtin_type,Fail 12GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtin_type_double,Fail 13GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtins,Fail 14GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_draw,Fail 15GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_query_objects,Fail 16GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_verify_buffer,Fail 17GTF-GL46.gtf31.GL3Tests.draw_instanced.draw_instanced_vertex_attrib_stride,Fail 18GTF-GL46.gtf33.GL3Tests.instanced_arrays.instanced_arrays_stride,Fail 19GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_stride_pointer,Fail 20GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_pause_resume,Fail 21GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_states,Fail 22GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_draw_stream,Fail 23GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_components,Fail 24GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_multiple_buffers,Fail 25GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_two_buffers,Fail 26GTF-GL46.gtf44.GL31Tests.texture_stencil8.texture_stencil8_gl44,Fail 27KHR-GL46.clip_distance.coverage,Fail 28KHR-GL46.copy_image.functional,Fail 29KHR-GL46.direct_state_access.queries_functional,Fail 30KHR-GL46.direct_state_access.renderbuffers_storage_multisample,Fail 31KHR-GL46.direct_state_access.vertex_arrays_attribute_binding,Fail 32KHR-GL46.direct_state_access.vertex_arrays_enable_disable_attributes,Fail 33KHR-GL46.direct_state_access.xfb_functional,Fail 34KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-arrays,Fail 35KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-elements,Fail 36KHR-GL46.gpu_shader5.fma_precision_float,Fail 37KHR-GL46.gpu_shader5.fma_precision_vec2,Fail 38KHR-GL46.gpu_shader5.fma_precision_vec3,Fail 39KHR-GL46.gpu_shader5.fma_precision_vec4,Fail 40KHR-GL46.gpu_shader5.precise_qualifier,Fail 41KHR-GL46.gpu_shader5.uniform_blocks_array_indexing,Fail 42KHR-GL46.gpu_shader_fp64.fp64.conversions,Fail 43KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail 44KHR-GL46.packed_depth_stencil.blit.depth24_stencil8,Fail 45KHR-GL46.packed_depth_stencil.blit.depth32f_stencil8,Fail 46KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8,Fail 47KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8,Fail 48KHR-GL46.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries,Fail 49KHR-GL46.pipeline_statistics_query_tests_ARB.functional_tess_queries,Fail 50KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail 51KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment,Fail 52KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment,Fail 53KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex,Fail 54KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail 55KHR-GL46.sparse_texture_tests.InternalFormatQueries,Fail 56KHR-GL46.sparse_texture_tests.SparseTextureAllocation,Fail 57KHR-GL46.sparse_texture_tests.SparseTextureCommitment,Fail 58KHR-GL46.tessellation_shader.single.max_patch_vertices,Fail 59KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage,Fail 60KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through,Fail 61KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize,Fail 62KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn,Fail 63KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in,Fail 64KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel,Fail 65KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification,Fail 66KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case,Fail 67KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding,Fail 68KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls,Fail 69KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls,Fail 70KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_write_calls,Fail 71KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TCS_TES,Fail 72KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TES,Fail 73KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID,Fail 74KHR-GL46.tessellation_shader.tessellation_shader_tessellation.input_patch_discard,Fail 75KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles,Fail 76KHR-GL46.tessellation_shader.vertex.vertex_ordering,Fail 77KHR-GL46.tessellation_shader.vertex.vertex_spacing,Fail 78KHR-GL46.texture_cube_map_array.texture_size_tesselation_con_sh,Fail 79KHR-GL46.texture_cube_map_array.texture_size_tesselation_ev_sh,Fail 80KHR-GL46.transform_feedback.capture_special_interleaved_test,Fail 81KHR-GL46.transform_feedback.discard_geometry_test,Fail 82KHR-GL46.transform_feedback.discard_vertex_test,Fail 83KHR-GL46.transform_feedback.draw_xfb_feedbackk_test,Fail 84KHR-GL46.transform_feedback.draw_xfb_instanced_test,Fail 85KHR-GL46.transform_feedback.draw_xfb_stream_instanced_test,Fail 86KHR-GL46.transform_feedback.draw_xfb_test,Fail 87KHR-GL46.vertex_attrib_64bit.limits_test,Fail 88KHR-GL46.vertex_attrib_64bit.vao,Fail 89KHR-GL46.vertex_attrib_binding.advanced-bindingUpdate,Fail 90KHR-GL46.vertex_attrib_binding.basic-inputI-case2,Fail 91KHR-Single-GL46.enhanced_layouts.varying_array_components,Fail 92KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail 93KHR-Single-GL46.enhanced_layouts.varying_components,Fail 94KHR-Single-GL46.enhanced_layouts.varying_locations,Fail 95KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail 96KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail 97 98# These tests mysteriously fail to allocate descriptor sets with input attachments 99KHR-GL46.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier,Fail 100KHR-GL46.blend_equation_advanced.blend_all.GL_COLORDODGE_KHR_all_qualifier,Fail 101KHR-GL46.blend_equation_advanced.blend_all.GL_DARKEN_KHR_all_qualifier,Fail 102KHR-GL46.blend_equation_advanced.blend_all.GL_DIFFERENCE_KHR_all_qualifier,Fail 103KHR-GL46.blend_equation_advanced.blend_all.GL_EXCLUSION_KHR_all_qualifier,Fail 104KHR-GL46.blend_equation_advanced.blend_all.GL_HARDLIGHT_KHR_all_qualifier,Fail 105KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_COLOR_KHR_all_qualifier,Fail 106KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_HUE_KHR_all_qualifier,Fail 107KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_LUMINOSITY_KHR_all_qualifier,Fail 108KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_SATURATION_KHR_all_qualifier,Fail 109KHR-GL46.blend_equation_advanced.blend_all.GL_LIGHTEN_KHR_all_qualifier,Fail 110KHR-GL46.blend_equation_advanced.blend_all.GL_MULTIPLY_KHR_all_qualifier,Fail 111KHR-GL46.blend_equation_advanced.blend_all.GL_OVERLAY_KHR_all_qualifier,Fail 112KHR-GL46.blend_equation_advanced.blend_all.GL_SCREEN_KHR_all_qualifier,Fail 113KHR-GL46.blend_equation_advanced.blend_all.GL_SOFTLIGHT_KHR_all_qualifier,Fail 114KHR-GL46.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR,Fail 115KHR-GL46.blend_equation_advanced.blend_specific.GL_COLORDODGE_KHR,Fail 116KHR-GL46.blend_equation_advanced.blend_specific.GL_DARKEN_KHR,Fail 117KHR-GL46.blend_equation_advanced.blend_specific.GL_DIFFERENCE_KHR,Fail 118KHR-GL46.blend_equation_advanced.blend_specific.GL_EXCLUSION_KHR,Fail 119KHR-GL46.blend_equation_advanced.blend_specific.GL_HARDLIGHT_KHR,Fail 120KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_COLOR_KHR,Fail 121KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_HUE_KHR,Fail 122KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_LUMINOSITY_KHR,Fail 123KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_SATURATION_KHR,Fail 124KHR-GL46.blend_equation_advanced.blend_specific.GL_LIGHTEN_KHR,Fail 125KHR-GL46.blend_equation_advanced.blend_specific.GL_MULTIPLY_KHR,Fail 126KHR-GL46.blend_equation_advanced.blend_specific.GL_OVERLAY_KHR,Fail 127KHR-GL46.blend_equation_advanced.blend_specific.GL_SCREEN_KHR,Fail 128KHR-GL46.blend_equation_advanced.blend_specific.GL_SOFTLIGHT_KHR,Fail 129KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_enable,Fail 130KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_warn,Fail 131KHR-GL46.blend_equation_advanced.test_coherency.mixedSequence,Fail 132KHR-GL46.blend_equation_advanced.test_coherency.multiplySequence,Fail 133 134# textureGatherOffset seems to be broken on this driver 135KHR-GL46.gpu_shader5.texture_gather_offset_color_array,Fail 136KHR-GL46.gpu_shader5.texture_gather_offset_color_clamp_to_border,Fail 137KHR-GL46.gpu_shader5.texture_gather_offset_color_clamp_to_edge,Fail 138KHR-GL46.gpu_shader5.texture_gather_offset_color_repeat,Fail 139KHR-GL46.gpu_shader5.texture_gather_offset_depth_array,Fail 140KHR-GL46.gpu_shader5.texture_gather_offset_depth_clamp_border,Fail 141KHR-GL46.gpu_shader5.texture_gather_offset_depth_clamp_edge,Fail 142KHR-GL46.gpu_shader5.texture_gather_offset_depth_repeat,Fail 143KHR-GL46.gpu_shader5.texture_gather_offset_depth_repeat_y,Fail 144KHR-GL46.gpu_shader5.texture_gather_offsets_color,Fail 145KHR-GL46.gpu_shader5.texture_gather_offsets_depth,Fail 146 147# This test fails after mysteriously failing to create a pipeline 148KHR-Single-GL46.enhanced_layouts.xfb_global_buffer,Crash 149 150# These pass on AMDVLK 151KHR-GL46.gpu_shader_fp64.fp64.conversions 152KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex 153KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment 154KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment 155KHR-GL46.geometry_shader.adjacency.adjacency_indiced_line_strip 156KHR-GL46.geometry_shader.adjacency.adjacency_indiced_lines 157KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangle_strip 158KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangles 159KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_line_strip 160KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_lines 161KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip 162KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangles 163KHR-GL46.geometry_shader.api.max_image_uniforms 164KHR-GL46.geometry_shader.api.max_shader_storage_blocks 165KHR-GL46.geometry_shader.constant_variables.constant_variables 166KHR-GL46.geometry_shader.input.gl_in_array_contents 167KHR-GL46.geometry_shader.input.gl_in_array_length 168KHR-GL46.geometry_shader.limits.max_input_components 169KHR-GL46.geometry_shader.limits.max_uniform_blocks 170KHR-GL46.geometry_shader.limits.max_uniform_components 171KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip 172KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp 173KHR-GL46.geometry_shader.primitive_counter.lines_to_points 174KHR-GL46.geometry_shader.primitive_counter.lines_to_points_rp 175KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip 176KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip_rp 177KHR-GL46.geometry_shader.primitive_counter.point_to_point 178KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip 179KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp 180KHR-GL46.geometry_shader.primitive_counter.points_to_points_rp 181KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip 182KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip_rp 183KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip 184KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp 185KHR-GL46.geometry_shader.primitive_counter.triangles_to_points 186KHR-GL46.geometry_shader.primitive_counter.triangles_to_points_rp 187KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip 188KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip_rp 189KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines 190KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points 191KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles 192KHR-GL46.geometry_shader.qualifiers.flat_interpolation 193KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.degenerate_triangle 194KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule1 195KHR-GL46.compute_shader.pipeline-post-xfb 196KHR-GL46.transform_feedback.draw_xfb_stream_test 197KHR-Single-GL46.enhanced_layouts.xfb_all_stages 198KHR-Single-GL46.enhanced_layouts.xfb_block_member_stride 199KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_block_member 200KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_component 201KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_variable 202KHR-Single-GL46.enhanced_layouts.xfb_capture_struct 203KHR-Single-GL46.enhanced_layouts.xfb_explicit_location 204KHR-Single-GL46.enhanced_layouts.xfb_stride 205KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list 206KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list_and_api 207KHR-Single-GL46.enhanced_layouts.xfb_struct_explicit_location 208KHR-Single-GL46.enhanced_layouts.xfb_vertex_streams 209KHR-GL46.transform_feedback.capture_geometry_interleaved_test 210KHR-GL46.transform_feedback.capture_geometry_separate_test 211KHR-GL46.transform_feedback.capture_vertex_interleaved_test 212KHR-GL46.transform_feedback.capture_vertex_separate_test 213KHR-GL46.transform_feedback.query_geometry_interleaved_test 214KHR-GL46.transform_feedback.query_geometry_separate_test 215KHR-GL46.transform_feedback.query_vertex_interleaved_test 216KHR-GL46.transform_feedback.query_vertex_separate_test 217GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_basic_outline 218GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_double_precision 219GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry 220GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry_primitive_types 221GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_interleaved 222GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_interleaved 223GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_separate 224GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_misc 225GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_overflow 226GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_vertex_id 227GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_basic 228GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_framebuffer 229GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_two_buffers 230GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_basic_outline 231GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_geometry_instanced 232GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_multiple_streams 233GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_overflow 234GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_queried 235GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_basic 236GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_conditional_render 237GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_streams 238KHR-GL46.texture_buffer.texture_buffer_operations_transform_feedback 239GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_attrib 240GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_bgra 241GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_conversion 242GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_divisor 243KHR-GL46.direct_state_access.buffers_functional 244KHR-GL46.direct_state_access.vertex_arrays_attribute_format 245KHR-GL46.direct_state_access.vertex_arrays_vertex_buffers 246KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components 247KHR-GL46.gpu_shader_fp64.fp64.named_uniform_blocks 248KHR-GL46.shader_atomic_counters.advanced-usage-multi-stage 249KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_vertex 250KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment 251KHR-GL46.shaders.loops.do_while_constant_iterations.nested_vertex 252KHR-GL46.shading_language_420pack.length_of_vector_and_matrix 253KHR-GL46.texture_buffer.texture_buffer_texture_buffer_range 254KHR-GL46.texture_cube_map_array.texture_size_geometry_sh 255KHR-GL46.texture_cube_map_array.texture_size_vertex_sh 256KHR-GL46.vertex_attrib_binding.basic-inputL-case1 257KHR-GL46.vertex_attrib_binding.basic-inputL-case2 258 259# VKCTS coverage gap: fails on all non-mesa drivers 260KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule2,Fail 261KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3,Fail 262KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4,Fail 263KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5,Fail 264KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6,Fail 265KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7,Fail 266 267# Passes on AMDVLK, fails on PRO if not in a specific caselist order 268KHR-GL46.direct_state_access.vertex_arrays_attribute_binding_divisor,Fail 269 270# No VKCTS coverage, no pass 271KHR-GL46.cull_distance.coverage,Fail 272KHR-GL46.cull_distance.functional,Fail 273 274# VK_EXT_image_2d_view_of_3d 275KHR-GL46.shader_image_load_store.non-layered_binding,Fail 276KHR-GL46.shader_image_size.advanced-nonMS-cs-float,Fail 277KHR-GL46.shader_image_size.advanced-nonMS-cs-int,Fail 278KHR-GL46.shader_image_size.advanced-nonMS-cs-uint,Fail 279KHR-GL46.shader_image_size.advanced-nonMS-fs-float,Fail 280KHR-GL46.shader_image_size.advanced-nonMS-fs-int,Fail 281KHR-GL46.shader_image_size.advanced-nonMS-fs-uint,Fail 282KHR-GL46.shader_image_size.advanced-nonMS-gs-float,Fail 283KHR-GL46.shader_image_size.advanced-nonMS-gs-int,Fail 284KHR-GL46.shader_image_size.advanced-nonMS-gs-uint,Fail 285KHR-GL46.shader_image_size.advanced-nonMS-tcs-float,Fail 286KHR-GL46.shader_image_size.advanced-nonMS-tcs-int,Fail 287KHR-GL46.shader_image_size.advanced-nonMS-tcs-uint,Fail 288KHR-GL46.shader_image_size.advanced-nonMS-tes-float,Fail 289KHR-GL46.shader_image_size.advanced-nonMS-tes-int,Fail 290KHR-GL46.shader_image_size.advanced-nonMS-tes-uint,Fail 291KHR-GL46.shader_image_size.advanced-nonMS-vs-float,Fail 292KHR-GL46.shader_image_size.advanced-nonMS-vs-int,Fail 293KHR-GL46.shader_image_size.advanced-nonMS-vs-uint,Fail 294 295# Stencil sampling is apparently broken 296KHR-GL46.texture_cube_map_array.sampling,Fail 297KHR-GL46.texture_view.view_sampling,Fail 298 299# Occlusion query predicate broken 300KHR-GL46.conditional_render_inverted.functional,Fail 301 302# Stencil blitting broken 303KHR-GL46.direct_state_access.framebuffers_blit,Fail 304 305# GL_RGB10_A2UI (VK_FORMAT_A2B10G10R10_USCALED_PACK32) broken 306KHR-GL46.direct_state_access.renderbuffers_storage,Fail 307 308# GL_RGB10_A2UI (VK_FORMAT_A2B10G10R10_USCALED_PACK32) and stencil both broken 309KHR-GL46.direct_state_access.renderbuffers_storage_multisample 310 311# VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT with VK_PRIMITIVE_TOPOLOGY_POINT_LIST is broken 312KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives,Fail 313