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1 /*
2  * Copyright © 2022 Imagination Technologies Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to deal
6  * in the Software without restriction, including without limitation the rights
7  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8  * copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #ifndef ROGUE_BUILD_DATA_H
25 #define ROGUE_BUILD_DATA_H
26 
27 #include <stdbool.h>
28 #include <stddef.h>
29 #include <stdint.h>
30 
31 #include "compiler/shader_enums.h"
32 #include "nir/nir.h"
33 #include "rogue.h"
34 
35 /* Max number of I/O varying variables.
36  * Fragment shader: MAX_VARYING + 1 (W coefficient).
37  * Vertex shader: MAX_VARYING + 1 (position slot).
38  */
39 #define ROGUE_MAX_IO_VARYING_VARS (MAX_VARYING + 1)
40 
41 /* VERT_ATTRIB_GENERIC0-15 */
42 #define ROGUE_MAX_IO_ATTRIB_VARS 16
43 
44 /* Max buffers entries that can be used. */
45 /* TODO: Currently UBOs are the only supported buffers. */
46 #define ROGUE_MAX_BUFFERS 24
47 
48 struct rogue_compiler;
49 struct rogue_shader;
50 struct rogue_shader_binary;
51 
52 /**
53  * \brief UBO data.
54  */
55 struct rogue_ubo_data {
56    size_t num_ubo_entries;
57    size_t desc_set[ROGUE_MAX_BUFFERS];
58    size_t binding[ROGUE_MAX_BUFFERS];
59    size_t dest[ROGUE_MAX_BUFFERS];
60    size_t size[ROGUE_MAX_BUFFERS];
61 };
62 
63 /**
64  * \brief Compile time constants that need uploading.
65  */
66 struct rogue_compile_time_consts_data {
67    /* TODO: Output these from the compiler. */
68    /* TODO: Add the other types. */
69    struct {
70       size_t num;
71       size_t dest;
72       /* TODO: This should probably be bigger. Big enough to account for all
73        * available writable special constant regs.
74        */
75       uint32_t value[ROGUE_MAX_BUFFERS];
76    } static_consts;
77 };
78 
79 /**
80  * \brief Per-stage common build data.
81  */
82 struct rogue_common_build_data {
83    size_t temps;
84    size_t internals;
85    size_t coeffs;
86    size_t shareds;
87 
88    struct rogue_ubo_data ubo_data;
89    struct rogue_compile_time_consts_data compile_time_consts_data;
90 };
91 
92 /**
93  * \brief Arguments for the FPU iterator(s)
94  * (produces varyings for the fragment shader).
95  */
96 struct rogue_iterator_args {
97    uint32_t num_fpu_iterators;
98    uint32_t fpu_iterators[ROGUE_MAX_IO_VARYING_VARS];
99    uint32_t destination[ROGUE_MAX_IO_VARYING_VARS];
100    size_t base[ROGUE_MAX_IO_VARYING_VARS];
101    size_t components[ROGUE_MAX_IO_VARYING_VARS];
102 };
103 
104 /**
105  * \brief Vertex input register allocations.
106  */
107 struct rogue_vertex_inputs {
108    size_t num_input_vars;
109    size_t base[ROGUE_MAX_IO_ATTRIB_VARS];
110    size_t components[ROGUE_MAX_IO_ATTRIB_VARS];
111 };
112 
113 /**
114  * \brief Vertex output allocations.
115  */
116 struct rogue_vertex_outputs {
117    size_t num_output_vars;
118    size_t base[ROGUE_MAX_IO_VARYING_VARS];
119    size_t components[ROGUE_MAX_IO_VARYING_VARS];
120 };
121 
122 /**
123  * \brief Stage-specific build data.
124  */
125 struct rogue_build_data {
126    struct rogue_fs_build_data {
127       struct rogue_iterator_args iterator_args;
128       enum rogue_msaa_mode msaa_mode;
129       bool phas; /* Indicates the presence of PHAS instruction. */
130    } fs;
131    struct rogue_vs_build_data {
132       struct rogue_vertex_inputs inputs;
133       size_t num_vertex_input_regs; /* Final number of inputs. */
134 
135       struct rogue_vertex_outputs outputs;
136       size_t num_vertex_outputs; /* Final number of outputs. */
137 
138       size_t num_varyings; /* Final number of varyings. */
139    } vs;
140 };
141 
142 /**
143  * \brief Shared multi-stage build context.
144  */
145 struct rogue_build_ctx {
146    struct rogue_compiler *compiler;
147 
148    /* Shaders in various stages of compilations. */
149    nir_shader *nir[MESA_SHADER_FRAGMENT + 1];
150    struct rogue_shader *rogue[MESA_SHADER_FRAGMENT + 1];
151    struct rogue_shader_binary *binary[MESA_SHADER_FRAGMENT + 1];
152 
153    struct rogue_common_build_data common_data[MESA_SHADER_FRAGMENT + 1];
154    struct rogue_build_data stage_data;
155 };
156 
157 PUBLIC
158 struct rogue_build_ctx *
159 rogue_create_build_context(struct rogue_compiler *compiler);
160 
161 PUBLIC
162 bool rogue_collect_io_data(struct rogue_build_ctx *ctx, nir_shader *nir);
163 
164 PUBLIC
165 size_t rogue_coeff_index_fs(struct rogue_iterator_args *args,
166                             gl_varying_slot location,
167                             size_t component);
168 
169 PUBLIC
170 size_t rogue_output_index_vs(struct rogue_vertex_outputs *outputs,
171                              gl_varying_slot location,
172                              size_t component);
173 
174 PUBLIC
175 size_t rogue_ubo_reg(struct rogue_ubo_data *ubo_data,
176                      size_t desc_set,
177                      size_t binding,
178                      size_t offset_bytes);
179 
180 #endif /* ROGUE_BUILD_DATA_H */
181