1 /*
2 * Copyright © 2011 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file barrier.c
26 * Implementation of various pipeline barrier entry points.
27 *
28 * \author Marek Olšák <maraeo@gmail.com>
29 */
30
31 #include "context.h"
32 #include "api_exec_decl.h"
33
34 #include "pipe/p_context.h"
35
36
37 static void
memory_barrier(struct gl_context * ctx,GLbitfield barriers)38 memory_barrier(struct gl_context *ctx, GLbitfield barriers)
39 {
40 struct pipe_context *pipe = ctx->pipe;
41 unsigned flags = 0;
42
43 if (barriers & GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
44 flags |= PIPE_BARRIER_VERTEX_BUFFER;
45 if (barriers & GL_ELEMENT_ARRAY_BARRIER_BIT)
46 flags |= PIPE_BARRIER_INDEX_BUFFER;
47 if (barriers & GL_UNIFORM_BARRIER_BIT)
48 flags |= PIPE_BARRIER_CONSTANT_BUFFER;
49 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
50 flags |= PIPE_BARRIER_TEXTURE;
51 if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
52 flags |= PIPE_BARRIER_IMAGE;
53 if (barriers & GL_COMMAND_BARRIER_BIT)
54 flags |= PIPE_BARRIER_INDIRECT_BUFFER;
55 if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT) {
56 /* The PBO may be
57 * (1) bound as a texture for PBO uploads, or
58 * (2) accessed by the CPU via transfer ops.
59 * For case (2), we assume automatic flushing by the driver.
60 */
61 flags |= PIPE_BARRIER_TEXTURE;
62 }
63 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT) {
64 /* GL_TEXTURE_UPDATE_BARRIER_BIT:
65 * Texture updates translate to:
66 * (1) texture transfers to/from the CPU,
67 * (2) texture as blit destination, or
68 * (3) texture as framebuffer.
69 * Some drivers may handle these automatically, and can ignore the bit.
70 */
71 flags |= PIPE_BARRIER_UPDATE_TEXTURE;
72 }
73 if (barriers & GL_BUFFER_UPDATE_BARRIER_BIT) {
74 /* GL_BUFFER_UPDATE_BARRIER_BIT:
75 * Buffer updates translate to
76 * (1) buffer transfers to/from the CPU,
77 * (2) resource copies and clears.
78 * Some drivers may handle these automatically, and can ignore the bit.
79 */
80 flags |= PIPE_BARRIER_UPDATE_BUFFER;
81 }
82 if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
83 flags |= PIPE_BARRIER_MAPPED_BUFFER;
84 if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
85 flags |= PIPE_BARRIER_QUERY_BUFFER;
86 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
87 flags |= PIPE_BARRIER_FRAMEBUFFER;
88 if (barriers & GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
89 flags |= PIPE_BARRIER_STREAMOUT_BUFFER;
90 if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT)
91 flags |= PIPE_BARRIER_SHADER_BUFFER;
92 if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)
93 flags |= PIPE_BARRIER_SHADER_BUFFER;
94
95 if (flags && pipe->memory_barrier)
96 pipe->memory_barrier(pipe, flags);
97 }
98
99 void GLAPIENTRY
_mesa_TextureBarrierNV(void)100 _mesa_TextureBarrierNV(void)
101 {
102 GET_CURRENT_CONTEXT(ctx);
103
104 if (!ctx->Extensions.NV_texture_barrier) {
105 _mesa_error(ctx, GL_INVALID_OPERATION,
106 "glTextureBarrier(not supported)");
107 return;
108 }
109
110 ctx->pipe->texture_barrier(ctx->pipe, PIPE_TEXTURE_BARRIER_SAMPLER);
111 }
112
113 void GLAPIENTRY
_mesa_MemoryBarrier(GLbitfield barriers)114 _mesa_MemoryBarrier(GLbitfield barriers)
115 {
116 GET_CURRENT_CONTEXT(ctx);
117
118 memory_barrier(ctx, barriers);
119 }
120
121 static ALWAYS_INLINE void
memory_barrier_by_region(struct gl_context * ctx,GLbitfield barriers,bool no_error)122 memory_barrier_by_region(struct gl_context *ctx, GLbitfield barriers,
123 bool no_error)
124 {
125 GLbitfield all_allowed_bits = GL_ATOMIC_COUNTER_BARRIER_BIT |
126 GL_FRAMEBUFFER_BARRIER_BIT |
127 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
128 GL_SHADER_STORAGE_BARRIER_BIT |
129 GL_TEXTURE_FETCH_BARRIER_BIT |
130 GL_UNIFORM_BARRIER_BIT;
131
132 /* From section 7.11.2 of the OpenGL ES 3.1 specification:
133 *
134 * "When barriers is ALL_BARRIER_BITS, shader memory accesses will be
135 * synchronized relative to all these barrier bits, but not to other
136 * barrier bits specific to MemoryBarrier."
137 *
138 * That is, if barriers is the special value GL_ALL_BARRIER_BITS, then all
139 * barriers allowed by glMemoryBarrierByRegion should be activated."
140 */
141 if (barriers == GL_ALL_BARRIER_BITS) {
142 memory_barrier(ctx, all_allowed_bits);
143 return;
144 }
145
146 /* From section 7.11.2 of the OpenGL ES 3.1 specification:
147 *
148 * "An INVALID_VALUE error is generated if barriers is not the special
149 * value ALL_BARRIER_BITS, and has any bits set other than those
150 * described above."
151 */
152 if (!no_error && (barriers & ~all_allowed_bits) != 0) {
153 _mesa_error(ctx, GL_INVALID_VALUE,
154 "glMemoryBarrierByRegion(unsupported barrier bit");
155 }
156
157 memory_barrier(ctx, barriers);
158 }
159
160 void GLAPIENTRY
_mesa_MemoryBarrierByRegion_no_error(GLbitfield barriers)161 _mesa_MemoryBarrierByRegion_no_error(GLbitfield barriers)
162 {
163 GET_CURRENT_CONTEXT(ctx);
164 memory_barrier_by_region(ctx, barriers, true);
165 }
166
167 void GLAPIENTRY
_mesa_MemoryBarrierByRegion(GLbitfield barriers)168 _mesa_MemoryBarrierByRegion(GLbitfield barriers)
169 {
170 GET_CURRENT_CONTEXT(ctx);
171 memory_barrier_by_region(ctx, barriers, false);
172 }
173
174 void GLAPIENTRY
_mesa_BlendBarrier(void)175 _mesa_BlendBarrier(void)
176 {
177 GET_CURRENT_CONTEXT(ctx);
178
179 if (!ctx->Extensions.KHR_blend_equation_advanced) {
180 _mesa_error(ctx, GL_INVALID_OPERATION,
181 "glBlendBarrier(not supported)");
182 return;
183 }
184
185 ctx->pipe->texture_barrier(ctx->pipe, PIPE_TEXTURE_BARRIER_FRAMEBUFFER);
186 }
187
188 void GLAPIENTRY
_mesa_FramebufferFetchBarrierEXT(void)189 _mesa_FramebufferFetchBarrierEXT(void)
190 {
191 GET_CURRENT_CONTEXT(ctx);
192
193 if (!ctx->Extensions.EXT_shader_framebuffer_fetch_non_coherent) {
194 _mesa_error(ctx, GL_INVALID_OPERATION,
195 "glFramebufferFetchBarrierEXT(not supported)");
196 return;
197 }
198
199 ctx->pipe->texture_barrier(ctx->pipe, PIPE_TEXTURE_BARRIER_FRAMEBUFFER);
200 }
201