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1 /*
2  * Copyright © 2011 Marek Olšák <maraeo@gmail.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file barrier.c
26  * Implementation of various pipeline barrier entry points.
27  *
28  * \author Marek Olšák <maraeo@gmail.com>
29  */
30 
31 #include "context.h"
32 #include "api_exec_decl.h"
33 
34 #include "pipe/p_context.h"
35 
36 
37 static void
memory_barrier(struct gl_context * ctx,GLbitfield barriers)38 memory_barrier(struct gl_context *ctx, GLbitfield barriers)
39 {
40    struct pipe_context *pipe = ctx->pipe;
41    unsigned flags = 0;
42 
43    if (barriers & GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
44       flags |= PIPE_BARRIER_VERTEX_BUFFER;
45    if (barriers & GL_ELEMENT_ARRAY_BARRIER_BIT)
46       flags |= PIPE_BARRIER_INDEX_BUFFER;
47    if (barriers & GL_UNIFORM_BARRIER_BIT)
48       flags |= PIPE_BARRIER_CONSTANT_BUFFER;
49    if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
50       flags |= PIPE_BARRIER_TEXTURE;
51    if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
52       flags |= PIPE_BARRIER_IMAGE;
53    if (barriers & GL_COMMAND_BARRIER_BIT)
54       flags |= PIPE_BARRIER_INDIRECT_BUFFER;
55    if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT) {
56       /* The PBO may be
57        *  (1) bound as a texture for PBO uploads, or
58        *  (2) accessed by the CPU via transfer ops.
59        * For case (2), we assume automatic flushing by the driver.
60        */
61       flags |= PIPE_BARRIER_TEXTURE;
62    }
63    if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT) {
64       /* GL_TEXTURE_UPDATE_BARRIER_BIT:
65        * Texture updates translate to:
66        *  (1) texture transfers to/from the CPU,
67        *  (2) texture as blit destination, or
68        *  (3) texture as framebuffer.
69        * Some drivers may handle these automatically, and can ignore the bit.
70        */
71       flags |= PIPE_BARRIER_UPDATE_TEXTURE;
72    }
73    if (barriers & GL_BUFFER_UPDATE_BARRIER_BIT) {
74       /* GL_BUFFER_UPDATE_BARRIER_BIT:
75        * Buffer updates translate to
76        *  (1) buffer transfers to/from the CPU,
77        *  (2) resource copies and clears.
78        * Some drivers may handle these automatically, and can ignore the bit.
79        */
80       flags |= PIPE_BARRIER_UPDATE_BUFFER;
81    }
82    if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
83       flags |= PIPE_BARRIER_MAPPED_BUFFER;
84    if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
85       flags |= PIPE_BARRIER_QUERY_BUFFER;
86    if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
87       flags |= PIPE_BARRIER_FRAMEBUFFER;
88    if (barriers & GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
89       flags |= PIPE_BARRIER_STREAMOUT_BUFFER;
90    if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT)
91       flags |= PIPE_BARRIER_SHADER_BUFFER;
92    if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)
93       flags |= PIPE_BARRIER_SHADER_BUFFER;
94 
95    if (flags && pipe->memory_barrier)
96       pipe->memory_barrier(pipe, flags);
97 }
98 
99 void GLAPIENTRY
_mesa_TextureBarrierNV(void)100 _mesa_TextureBarrierNV(void)
101 {
102    GET_CURRENT_CONTEXT(ctx);
103 
104    if (!ctx->Extensions.NV_texture_barrier) {
105       _mesa_error(ctx, GL_INVALID_OPERATION,
106                   "glTextureBarrier(not supported)");
107       return;
108    }
109 
110    ctx->pipe->texture_barrier(ctx->pipe, PIPE_TEXTURE_BARRIER_SAMPLER);
111 }
112 
113 void GLAPIENTRY
_mesa_MemoryBarrier(GLbitfield barriers)114 _mesa_MemoryBarrier(GLbitfield barriers)
115 {
116    GET_CURRENT_CONTEXT(ctx);
117 
118    memory_barrier(ctx, barriers);
119 }
120 
121 static ALWAYS_INLINE void
memory_barrier_by_region(struct gl_context * ctx,GLbitfield barriers,bool no_error)122 memory_barrier_by_region(struct gl_context *ctx, GLbitfield barriers,
123                          bool no_error)
124 {
125    GLbitfield all_allowed_bits = GL_ATOMIC_COUNTER_BARRIER_BIT |
126                                  GL_FRAMEBUFFER_BARRIER_BIT |
127                                  GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
128                                  GL_SHADER_STORAGE_BARRIER_BIT |
129                                  GL_TEXTURE_FETCH_BARRIER_BIT |
130                                  GL_UNIFORM_BARRIER_BIT;
131 
132    /* From section 7.11.2 of the OpenGL ES 3.1 specification:
133     *
134     *    "When barriers is ALL_BARRIER_BITS, shader memory accesses will be
135     *     synchronized relative to all these barrier bits, but not to other
136     *     barrier bits specific to MemoryBarrier."
137     *
138     * That is, if barriers is the special value GL_ALL_BARRIER_BITS, then all
139     * barriers allowed by glMemoryBarrierByRegion should be activated."
140     */
141    if (barriers == GL_ALL_BARRIER_BITS) {
142       memory_barrier(ctx, all_allowed_bits);
143       return;
144    }
145 
146    /* From section 7.11.2 of the OpenGL ES 3.1 specification:
147     *
148     *    "An INVALID_VALUE error is generated if barriers is not the special
149     *     value ALL_BARRIER_BITS, and has any bits set other than those
150     *     described above."
151     */
152    if (!no_error && (barriers & ~all_allowed_bits) != 0) {
153       _mesa_error(ctx, GL_INVALID_VALUE,
154                   "glMemoryBarrierByRegion(unsupported barrier bit");
155    }
156 
157    memory_barrier(ctx, barriers);
158 }
159 
160 void GLAPIENTRY
_mesa_MemoryBarrierByRegion_no_error(GLbitfield barriers)161 _mesa_MemoryBarrierByRegion_no_error(GLbitfield barriers)
162 {
163    GET_CURRENT_CONTEXT(ctx);
164    memory_barrier_by_region(ctx, barriers, true);
165 }
166 
167 void GLAPIENTRY
_mesa_MemoryBarrierByRegion(GLbitfield barriers)168 _mesa_MemoryBarrierByRegion(GLbitfield barriers)
169 {
170    GET_CURRENT_CONTEXT(ctx);
171    memory_barrier_by_region(ctx, barriers, false);
172 }
173 
174 void GLAPIENTRY
_mesa_BlendBarrier(void)175 _mesa_BlendBarrier(void)
176 {
177    GET_CURRENT_CONTEXT(ctx);
178 
179    if (!ctx->Extensions.KHR_blend_equation_advanced) {
180       _mesa_error(ctx, GL_INVALID_OPERATION,
181                   "glBlendBarrier(not supported)");
182       return;
183    }
184 
185    ctx->pipe->texture_barrier(ctx->pipe, PIPE_TEXTURE_BARRIER_FRAMEBUFFER);
186 }
187 
188 void GLAPIENTRY
_mesa_FramebufferFetchBarrierEXT(void)189 _mesa_FramebufferFetchBarrierEXT(void)
190 {
191    GET_CURRENT_CONTEXT(ctx);
192 
193    if (!ctx->Extensions.EXT_shader_framebuffer_fetch_non_coherent) {
194       _mesa_error(ctx, GL_INVALID_OPERATION,
195                   "glFramebufferFetchBarrierEXT(not supported)");
196       return;
197    }
198 
199    ctx->pipe->texture_barrier(ctx->pipe, PIPE_TEXTURE_BARRIER_FRAMEBUFFER);
200 }
201