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1 #include "libm.h"
2 
nextafterf(float x,float y)3 float nextafterf(float x, float y)
4 {
5 	union {float f; uint32_t i;} ux={x}, uy={y};
6 	uint32_t ax, ay, e;
7 
8 	if (isnan(x) || isnan(y))
9 		return x + y;
10 	if (ux.i == uy.i)
11 		return y;
12 	ax = ux.i & 0x7fffffff;
13 	ay = uy.i & 0x7fffffff;
14 	if (ax == 0) {
15 		if (ay == 0)
16 			return y;
17 		ux.i = (uy.i & 0x80000000) | 1;
18 	} else if (ax > ay || ((ux.i ^ uy.i) & 0x80000000))
19 		ux.i--;
20 	else
21 		ux.i++;
22 	e = ux.i & 0x7f800000;
23 	/* raise overflow if ux.f is infinite and x is finite */
24 	if (e == 0x7f800000)
25 		FORCE_EVAL(x+x);
26 	/* raise underflow if ux.f is subnormal or zero */
27 	if (e == 0)
28 		FORCE_EVAL(x*x + ux.f*ux.f);
29 	return ux.f;
30 }
31