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1 // © 2016 and later: Unicode, Inc. and others.
2 // License & terms of use: http://www.unicode.org/copyright.html
3 /*
4 **********************************************************************
5 *   Copyright (C) 1999-2016, International Business Machines
6 *   Corporation and others.  All Rights Reserved.
7 **********************************************************************
8 *   Date        Name        Description
9 *   10/22/99    alan        Creation.  This is an internal header.
10 *                           It should not be exported.
11 **********************************************************************
12 */
13 
14 #ifndef UVECTOR_H
15 #define UVECTOR_H
16 
17 #include "unicode/utypes.h"
18 #include "unicode/uobject.h"
19 #include "cmemory.h"
20 #include "uarrsort.h"
21 #include "uelement.h"
22 
23 U_NAMESPACE_BEGIN
24 
25 /**
26  * Ultralightweight C++ implementation of a `void*` vector
27  * that is (mostly) compatible with java.util.Vector.
28  *
29  * This is a very simple implementation, written to satisfy an
30  * immediate porting need.  As such, it is not completely fleshed out,
31  * and it aims for simplicity and conformity.  Nonetheless, it serves
32  * its purpose (porting code from java that uses java.util.Vector)
33  * well, and it could be easily made into a more robust vector class.
34  *
35  * *Design notes*
36  *
37  * There is index bounds checking, but little is done about it.  If
38  * indices are out of bounds, either nothing happens, or zero is
39  * returned.  We *do* avoid indexing off into the weeds.
40  *
41  * Since we don't have garbage collection, UVector was given the
42  * option to *own* its contents.  To employ this, set a deleter
43  * function.  The deleter is called on a `void *` pointer when that
44  * pointer is released by the vector, either when the vector itself is
45  * destructed, or when a call to `setElementAt()` overwrites an element,
46  * or when a call to remove()` or one of its variants explicitly
47  * removes an element.  If no deleter is set, or the deleter is set to
48  * zero, then it is assumed that the caller will delete elements as
49  * needed.
50  *
51  * *Error Handling* Functions that can fail, from out of memory conditions
52  * for example, include a UErrorCode parameter. Any function called
53  * with an error code already indicating a failure will not modify the
54  * vector in any way.
55  *
56  * For vectors that have a deleter function, any failure in inserting
57  * an element into the vector will instead delete the element that
58  * could not be adopted. This simplifies object ownership
59  * management around calls to `addElement()` and `insertElementAt()`;
60  * error or no, the function always takes ownership of an incoming object
61  * from the caller.
62  *
63  * In order to implement methods such as `contains()` and `indexOf()`,
64  * UVector needs a way to compare objects for equality.  To do so, it
65  * uses a comparison function, or "comparer."  If the comparer is not
66  * set, or is set to zero, then all such methods will act as if the
67  * vector contains no element.  That is, indexOf() will always return
68  * -1, contains() will always return false, etc.
69  *
70  * <p><b>To do</b>
71  *
72  * <p>Improve the handling of index out of bounds errors.
73  *
74  * @author Alan Liu
75  */
76 class U_COMMON_API UVector : public UObject {
77     // NOTE: UVector uses the UElement (union of void* and int32_t) as
78     // its basic storage type.  It uses UElementsAreEqual as its
79     // comparison function.  It uses UObjectDeleter as its deleter
80     // function.  This allows sharing of support functions with UHashtable.
81 
82 private:
83     int32_t count = 0;
84 
85     int32_t capacity = 0;
86 
87     UElement* elements = nullptr;
88 
89     UObjectDeleter *deleter = nullptr;
90 
91     UElementsAreEqual *comparer = nullptr;
92 
93 public:
94     UVector(UErrorCode &status);
95 
96     UVector(int32_t initialCapacity, UErrorCode &status);
97 
98     UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
99 
100     UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
101 
102     virtual ~UVector();
103 
104     /**
105      * Assign this object to another (make this a copy of 'other').
106      * Use the 'assign' function to assign each element.
107      */
108     void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec);
109 
110     /**
111      * Compare this vector with another.  They will be considered
112      * equal if they are of the same size and all elements are equal,
113      * as compared using this object's comparer.
114      */
115     bool operator==(const UVector& other) const;
116 
117     /**
118      * Equivalent to !operator==()
119      */
120     inline bool operator!=(const UVector& other) const {return !operator==(other);}
121 
122     //------------------------------------------------------------
123     // java.util.Vector API
124     //------------------------------------------------------------
125 
126     /**
127      * Add an element at the end of the vector.
128      * For use only with vectors that do not adopt their elements, which is to say,
129      * have not set an element deleter function. See `adoptElement()`.
130      */
131     void addElement(void *obj, UErrorCode &status);
132 
133     /**
134      * Add an element at the end of the vector.
135      * For use only with vectors that adopt their elements, which is to say,
136      * have set an element deleter function. See `addElement()`.
137      *
138      * If the element cannot be successfully added, it will be deleted. This is
139      * normal ICU _adopt_ behavior - one way or another ownership of the incoming
140      * object is transferred from the caller.
141      *
142      * `addElement()` and `adoptElement()` are separate functions to make it easier
143      * to see what the function is doing at call sites. Having a single combined function,
144      * as in earlier versions of UVector, had proved to be error-prone.
145      */
146     void adoptElement(void *obj, UErrorCode &status);
147 
148     void addElement(int32_t elem, UErrorCode &status);
149 
150     void setElementAt(void* obj, int32_t index);
151 
152     void setElementAt(int32_t elem, int32_t index);
153 
154     void insertElementAt(void* obj, int32_t index, UErrorCode &status);
155 
156     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
157 
158     void* elementAt(int32_t index) const;
159 
160     int32_t elementAti(int32_t index) const;
161 
162     UBool equals(const UVector &other) const;
163 
firstElement()164     inline void* firstElement() const {return elementAt(0);}
165 
lastElement()166     inline void* lastElement() const {return elementAt(count-1);}
167 
lastElementi()168     inline int32_t lastElementi() const {return elementAti(count-1);}
169 
170     int32_t indexOf(void* obj, int32_t startIndex = 0) const;
171 
172     int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
173 
contains(void * obj)174     inline UBool contains(void* obj) const {return indexOf(obj) >= 0;}
175 
contains(int32_t obj)176     inline UBool contains(int32_t obj) const {return indexOf(obj) >= 0;}
177 
178     UBool containsAll(const UVector& other) const;
179 
180     UBool removeAll(const UVector& other);
181 
182     UBool retainAll(const UVector& other);
183 
184     void removeElementAt(int32_t index);
185 
186     UBool removeElement(void* obj);
187 
188     void removeAllElements();
189 
size()190     inline int32_t size() const {return count;}
191 
isEmpty()192     inline UBool isEmpty() const {return count == 0;}
193 
194     UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
195 
196     /**
197      * Change the size of this vector as follows: If newSize is
198      * smaller, then truncate the array, possibly deleting held
199      * elements for i >= newSize.  If newSize is larger, grow the
200      * array, filling in new slots with nullptr.
201      */
202     void setSize(int32_t newSize, UErrorCode &status);
203 
204     /**
205      * Fill in the given array with all elements of this vector.
206      */
207     void** toArray(void** result) const;
208 
209     //------------------------------------------------------------
210     // New API
211     //------------------------------------------------------------
212 
213     UObjectDeleter *setDeleter(UObjectDeleter *d);
hasDeleter()214     bool hasDeleter() {return deleter != nullptr;}
215 
216     UElementsAreEqual *setComparer(UElementsAreEqual *c);
217 
218     inline void* operator[](int32_t index) const {return elementAt(index);}
219 
220     /**
221      * Removes the element at the given index from this vector and
222      * transfer ownership of it to the caller.  After this call, the
223      * caller owns the result and must delete it and the vector entry
224      * at 'index' is removed, shifting all subsequent entries back by
225      * one index and shortening the size of the vector by one.  If the
226      * index is out of range or if there is no item at the given index
227      * then 0 is returned and the vector is unchanged.
228      */
229     void* orphanElementAt(int32_t index);
230 
231     /**
232      * Returns true if this vector contains none of the elements
233      * of the given vector.
234      * @param other vector to be checked for containment
235      * @return true if the test condition is met
236      */
237     UBool containsNone(const UVector& other) const;
238 
239     /**
240      * Insert the given object into this vector at its sorted position
241      * as defined by 'compare'.  The current elements are assumed to
242      * be sorted already.
243      */
244     void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec);
245 
246     /**
247      * Insert the given integer into this vector at its sorted position
248      * as defined by 'compare'.  The current elements are assumed to
249      * be sorted already.
250      */
251     void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec);
252 
253     /**
254      * Sort the contents of the vector, assuming that the contents of the
255      * vector are of type int32_t.
256      */
257     void sorti(UErrorCode &ec);
258 
259     /**
260       * Sort the contents of this vector, using a caller-supplied function
261       * to do the comparisons.  (It's confusing that
262       *  UVector's UElementComparator function is different from the
263       *  UComparator function type defined in uarrsort.h)
264       */
265     void sort(UElementComparator *compare, UErrorCode &ec);
266 
267     /**
268      * Stable sort the contents of this vector using a caller-supplied function
269      * of type UComparator to do the comparison.  Provides more flexibility
270      * than UVector::sort() because an additional user parameter can be passed to
271      * the comparison function.
272      */
273     void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec);
274 
275     /**
276      * ICU "poor man's RTTI", returns a UClassID for this class.
277      */
278     static UClassID U_EXPORT2 getStaticClassID();
279 
280     /**
281      * ICU "poor man's RTTI", returns a UClassID for the actual class.
282      */
283     virtual UClassID getDynamicClassID() const override;
284 
285 private:
286     int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const;
287 
288     void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec);
289 
290 public:
291     // Disallow
292     UVector(const UVector&) = delete;
293 
294     // Disallow
295     UVector& operator=(const UVector&) = delete;
296 
297 };
298 
299 
300 /**
301  * Ultralightweight C++ implementation of a `void*` stack
302  * that is (mostly) compatible with java.util.Stack.  As in java, this
303  * is merely a paper thin layer around UVector.  See the UVector
304  * documentation for further information.
305  *
306  * *Design notes*
307  *
308  * The element at index `n-1` is (of course) the top of the
309  * stack.
310  *
311  * The poorly named `empty()` method doesn't empty the
312  * stack; it determines if the stack is empty.
313  *
314  * @author Alan Liu
315  */
316 class U_COMMON_API UStack : public UVector {
317 public:
318     UStack(UErrorCode &status);
319 
320     UStack(int32_t initialCapacity, UErrorCode &status);
321 
322     UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
323 
324     UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
325 
326     virtual ~UStack();
327 
328     // It's okay not to have a virtual destructor (in UVector)
329     // because UStack has no special cleanup to do.
330 
empty()331     inline UBool empty() const {return isEmpty();}
332 
peek()333     inline void* peek() const {return lastElement();}
334 
peeki()335     inline int32_t peeki() const {return lastElementi();}
336 
337     /**
338      * Pop and return an element from the stack.
339      * For stacks with a deleter function, the caller takes ownership
340      * of the popped element.
341      */
342     void* pop();
343 
344     int32_t popi();
345 
push(void * obj,UErrorCode & status)346     inline void* push(void* obj, UErrorCode &status) {
347         if (hasDeleter()) {
348             adoptElement(obj, status);
349             return (U_SUCCESS(status)) ? obj : nullptr;
350         } else {
351             addElement(obj, status);
352             return obj;
353         }
354     }
355 
push(int32_t i,UErrorCode & status)356     inline int32_t push(int32_t i, UErrorCode &status) {
357         addElement(i, status);
358         return i;
359     }
360 
361     /*
362     If the object o occurs as an item in this stack,
363     this method returns the 1-based distance from the top of the stack.
364     */
365     int32_t search(void* obj) const;
366 
367     /**
368      * ICU "poor man's RTTI", returns a UClassID for this class.
369      */
370     static UClassID U_EXPORT2 getStaticClassID();
371 
372     /**
373      * ICU "poor man's RTTI", returns a UClassID for the actual class.
374      */
375     virtual UClassID getDynamicClassID() const override;
376 
377     // Disallow
378     UStack(const UStack&) = delete;
379 
380     // Disallow
381     UStack& operator=(const UStack&) = delete;
382 };
383 
384 U_NAMESPACE_END
385 
386 #endif
387