1 // © 2016 and later: Unicode, Inc. and others. 2 // License & terms of use: http://www.unicode.org/copyright.html 3 /* 4 ********************************************************************** 5 * Copyright (C) 1999-2016, International Business Machines 6 * Corporation and others. All Rights Reserved. 7 ********************************************************************** 8 * Date Name Description 9 * 10/22/99 alan Creation. This is an internal header. 10 * It should not be exported. 11 ********************************************************************** 12 */ 13 14 #ifndef UVECTOR_H 15 #define UVECTOR_H 16 17 #include "unicode/utypes.h" 18 #include "unicode/uobject.h" 19 #include "cmemory.h" 20 #include "uarrsort.h" 21 #include "uelement.h" 22 23 U_NAMESPACE_BEGIN 24 25 /** 26 * Ultralightweight C++ implementation of a `void*` vector 27 * that is (mostly) compatible with java.util.Vector. 28 * 29 * This is a very simple implementation, written to satisfy an 30 * immediate porting need. As such, it is not completely fleshed out, 31 * and it aims for simplicity and conformity. Nonetheless, it serves 32 * its purpose (porting code from java that uses java.util.Vector) 33 * well, and it could be easily made into a more robust vector class. 34 * 35 * *Design notes* 36 * 37 * There is index bounds checking, but little is done about it. If 38 * indices are out of bounds, either nothing happens, or zero is 39 * returned. We *do* avoid indexing off into the weeds. 40 * 41 * Since we don't have garbage collection, UVector was given the 42 * option to *own* its contents. To employ this, set a deleter 43 * function. The deleter is called on a `void *` pointer when that 44 * pointer is released by the vector, either when the vector itself is 45 * destructed, or when a call to `setElementAt()` overwrites an element, 46 * or when a call to remove()` or one of its variants explicitly 47 * removes an element. If no deleter is set, or the deleter is set to 48 * zero, then it is assumed that the caller will delete elements as 49 * needed. 50 * 51 * *Error Handling* Functions that can fail, from out of memory conditions 52 * for example, include a UErrorCode parameter. Any function called 53 * with an error code already indicating a failure will not modify the 54 * vector in any way. 55 * 56 * For vectors that have a deleter function, any failure in inserting 57 * an element into the vector will instead delete the element that 58 * could not be adopted. This simplifies object ownership 59 * management around calls to `addElement()` and `insertElementAt()`; 60 * error or no, the function always takes ownership of an incoming object 61 * from the caller. 62 * 63 * In order to implement methods such as `contains()` and `indexOf()`, 64 * UVector needs a way to compare objects for equality. To do so, it 65 * uses a comparison function, or "comparer." If the comparer is not 66 * set, or is set to zero, then all such methods will act as if the 67 * vector contains no element. That is, indexOf() will always return 68 * -1, contains() will always return false, etc. 69 * 70 * <p><b>To do</b> 71 * 72 * <p>Improve the handling of index out of bounds errors. 73 * 74 * @author Alan Liu 75 */ 76 class U_COMMON_API UVector : public UObject { 77 // NOTE: UVector uses the UElement (union of void* and int32_t) as 78 // its basic storage type. It uses UElementsAreEqual as its 79 // comparison function. It uses UObjectDeleter as its deleter 80 // function. This allows sharing of support functions with UHashtable. 81 82 private: 83 int32_t count = 0; 84 85 int32_t capacity = 0; 86 87 UElement* elements = nullptr; 88 89 UObjectDeleter *deleter = nullptr; 90 91 UElementsAreEqual *comparer = nullptr; 92 93 public: 94 UVector(UErrorCode &status); 95 96 UVector(int32_t initialCapacity, UErrorCode &status); 97 98 UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status); 99 100 UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status); 101 102 virtual ~UVector(); 103 104 /** 105 * Assign this object to another (make this a copy of 'other'). 106 * Use the 'assign' function to assign each element. 107 */ 108 void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec); 109 110 /** 111 * Compare this vector with another. They will be considered 112 * equal if they are of the same size and all elements are equal, 113 * as compared using this object's comparer. 114 */ 115 bool operator==(const UVector& other) const; 116 117 /** 118 * Equivalent to !operator==() 119 */ 120 inline bool operator!=(const UVector& other) const {return !operator==(other);} 121 122 //------------------------------------------------------------ 123 // java.util.Vector API 124 //------------------------------------------------------------ 125 126 /** 127 * Add an element at the end of the vector. 128 * For use only with vectors that do not adopt their elements, which is to say, 129 * have not set an element deleter function. See `adoptElement()`. 130 */ 131 void addElement(void *obj, UErrorCode &status); 132 133 /** 134 * Add an element at the end of the vector. 135 * For use only with vectors that adopt their elements, which is to say, 136 * have set an element deleter function. See `addElement()`. 137 * 138 * If the element cannot be successfully added, it will be deleted. This is 139 * normal ICU _adopt_ behavior - one way or another ownership of the incoming 140 * object is transferred from the caller. 141 * 142 * `addElement()` and `adoptElement()` are separate functions to make it easier 143 * to see what the function is doing at call sites. Having a single combined function, 144 * as in earlier versions of UVector, had proved to be error-prone. 145 */ 146 void adoptElement(void *obj, UErrorCode &status); 147 148 void addElement(int32_t elem, UErrorCode &status); 149 150 void setElementAt(void* obj, int32_t index); 151 152 void setElementAt(int32_t elem, int32_t index); 153 154 void insertElementAt(void* obj, int32_t index, UErrorCode &status); 155 156 void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); 157 158 void* elementAt(int32_t index) const; 159 160 int32_t elementAti(int32_t index) const; 161 162 UBool equals(const UVector &other) const; 163 firstElement()164 inline void* firstElement() const {return elementAt(0);} 165 lastElement()166 inline void* lastElement() const {return elementAt(count-1);} 167 lastElementi()168 inline int32_t lastElementi() const {return elementAti(count-1);} 169 170 int32_t indexOf(void* obj, int32_t startIndex = 0) const; 171 172 int32_t indexOf(int32_t obj, int32_t startIndex = 0) const; 173 contains(void * obj)174 inline UBool contains(void* obj) const {return indexOf(obj) >= 0;} 175 contains(int32_t obj)176 inline UBool contains(int32_t obj) const {return indexOf(obj) >= 0;} 177 178 UBool containsAll(const UVector& other) const; 179 180 UBool removeAll(const UVector& other); 181 182 UBool retainAll(const UVector& other); 183 184 void removeElementAt(int32_t index); 185 186 UBool removeElement(void* obj); 187 188 void removeAllElements(); 189 size()190 inline int32_t size() const {return count;} 191 isEmpty()192 inline UBool isEmpty() const {return count == 0;} 193 194 UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); 195 196 /** 197 * Change the size of this vector as follows: If newSize is 198 * smaller, then truncate the array, possibly deleting held 199 * elements for i >= newSize. If newSize is larger, grow the 200 * array, filling in new slots with nullptr. 201 */ 202 void setSize(int32_t newSize, UErrorCode &status); 203 204 /** 205 * Fill in the given array with all elements of this vector. 206 */ 207 void** toArray(void** result) const; 208 209 //------------------------------------------------------------ 210 // New API 211 //------------------------------------------------------------ 212 213 UObjectDeleter *setDeleter(UObjectDeleter *d); hasDeleter()214 bool hasDeleter() {return deleter != nullptr;} 215 216 UElementsAreEqual *setComparer(UElementsAreEqual *c); 217 218 inline void* operator[](int32_t index) const {return elementAt(index);} 219 220 /** 221 * Removes the element at the given index from this vector and 222 * transfer ownership of it to the caller. After this call, the 223 * caller owns the result and must delete it and the vector entry 224 * at 'index' is removed, shifting all subsequent entries back by 225 * one index and shortening the size of the vector by one. If the 226 * index is out of range or if there is no item at the given index 227 * then 0 is returned and the vector is unchanged. 228 */ 229 void* orphanElementAt(int32_t index); 230 231 /** 232 * Returns true if this vector contains none of the elements 233 * of the given vector. 234 * @param other vector to be checked for containment 235 * @return true if the test condition is met 236 */ 237 UBool containsNone(const UVector& other) const; 238 239 /** 240 * Insert the given object into this vector at its sorted position 241 * as defined by 'compare'. The current elements are assumed to 242 * be sorted already. 243 */ 244 void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec); 245 246 /** 247 * Insert the given integer into this vector at its sorted position 248 * as defined by 'compare'. The current elements are assumed to 249 * be sorted already. 250 */ 251 void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec); 252 253 /** 254 * Sort the contents of the vector, assuming that the contents of the 255 * vector are of type int32_t. 256 */ 257 void sorti(UErrorCode &ec); 258 259 /** 260 * Sort the contents of this vector, using a caller-supplied function 261 * to do the comparisons. (It's confusing that 262 * UVector's UElementComparator function is different from the 263 * UComparator function type defined in uarrsort.h) 264 */ 265 void sort(UElementComparator *compare, UErrorCode &ec); 266 267 /** 268 * Stable sort the contents of this vector using a caller-supplied function 269 * of type UComparator to do the comparison. Provides more flexibility 270 * than UVector::sort() because an additional user parameter can be passed to 271 * the comparison function. 272 */ 273 void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec); 274 275 /** 276 * ICU "poor man's RTTI", returns a UClassID for this class. 277 */ 278 static UClassID U_EXPORT2 getStaticClassID(); 279 280 /** 281 * ICU "poor man's RTTI", returns a UClassID for the actual class. 282 */ 283 virtual UClassID getDynamicClassID() const override; 284 285 private: 286 int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const; 287 288 void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec); 289 290 public: 291 // Disallow 292 UVector(const UVector&) = delete; 293 294 // Disallow 295 UVector& operator=(const UVector&) = delete; 296 297 }; 298 299 300 /** 301 * Ultralightweight C++ implementation of a `void*` stack 302 * that is (mostly) compatible with java.util.Stack. As in java, this 303 * is merely a paper thin layer around UVector. See the UVector 304 * documentation for further information. 305 * 306 * *Design notes* 307 * 308 * The element at index `n-1` is (of course) the top of the 309 * stack. 310 * 311 * The poorly named `empty()` method doesn't empty the 312 * stack; it determines if the stack is empty. 313 * 314 * @author Alan Liu 315 */ 316 class U_COMMON_API UStack : public UVector { 317 public: 318 UStack(UErrorCode &status); 319 320 UStack(int32_t initialCapacity, UErrorCode &status); 321 322 UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status); 323 324 UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status); 325 326 virtual ~UStack(); 327 328 // It's okay not to have a virtual destructor (in UVector) 329 // because UStack has no special cleanup to do. 330 empty()331 inline UBool empty() const {return isEmpty();} 332 peek()333 inline void* peek() const {return lastElement();} 334 peeki()335 inline int32_t peeki() const {return lastElementi();} 336 337 /** 338 * Pop and return an element from the stack. 339 * For stacks with a deleter function, the caller takes ownership 340 * of the popped element. 341 */ 342 void* pop(); 343 344 int32_t popi(); 345 push(void * obj,UErrorCode & status)346 inline void* push(void* obj, UErrorCode &status) { 347 if (hasDeleter()) { 348 adoptElement(obj, status); 349 return (U_SUCCESS(status)) ? obj : nullptr; 350 } else { 351 addElement(obj, status); 352 return obj; 353 } 354 } 355 push(int32_t i,UErrorCode & status)356 inline int32_t push(int32_t i, UErrorCode &status) { 357 addElement(i, status); 358 return i; 359 } 360 361 /* 362 If the object o occurs as an item in this stack, 363 this method returns the 1-based distance from the top of the stack. 364 */ 365 int32_t search(void* obj) const; 366 367 /** 368 * ICU "poor man's RTTI", returns a UClassID for this class. 369 */ 370 static UClassID U_EXPORT2 getStaticClassID(); 371 372 /** 373 * ICU "poor man's RTTI", returns a UClassID for the actual class. 374 */ 375 virtual UClassID getDynamicClassID() const override; 376 377 // Disallow 378 UStack(const UStack&) = delete; 379 380 // Disallow 381 UStack& operator=(const UStack&) = delete; 382 }; 383 384 U_NAMESPACE_END 385 386 #endif 387