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1 // Copyright 2018 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_BUILTINS_CONSTANTS_TABLE_BUILDER_H_
6 #define V8_BUILTINS_CONSTANTS_TABLE_BUILDER_H_
7 
8 #include "src/base/macros.h"
9 #include "src/utils/allocation.h"
10 #include "src/utils/identity-map.h"
11 #include "src/handles/handles.h"
12 
13 namespace v8 {
14 namespace internal {
15 
16 class Isolate;
17 class Object;
18 
19 // Utility class to build the builtins constants table and store it on the root
20 // list. The constants table contains constants used by builtins, and is there
21 // to avoid directly embedding them into code objects, which would not be
22 // possible for off-heap (and thus immutable) code objects.
23 class BuiltinsConstantsTableBuilder final {
24  public:
25   explicit BuiltinsConstantsTableBuilder(Isolate* isolate);
26 
27   BuiltinsConstantsTableBuilder(const BuiltinsConstantsTableBuilder&) = delete;
28   BuiltinsConstantsTableBuilder& operator=(
29       const BuiltinsConstantsTableBuilder&) = delete;
30 
31   // Returns the index within the builtins constants table for the given
32   // object, possibly adding the object to the table. Objects are deduplicated.
33   uint32_t AddObject(Handle<Object> object);
34 
35   // Self-references during code generation start out by referencing a handle
36   // with a temporary dummy object. Once the final Code object exists, such
37   // entries in the constants map must be patched up.
38   void PatchSelfReference(Handle<Object> self_reference,
39                           Handle<Code> code_object);
40 
41   // References to the array that stores basic block usage counters start out as
42   // references to a unique oddball. Once the actual array has been allocated,
43   // such entries in the constants map must be patched up.
44   void PatchBasicBlockCountersReference(Handle<ByteArray> counters);
45 
46   // Should be called after all affected code (e.g. builtins and bytecode
47   // handlers) has been generated.
48   void Finalize();
49 
50  private:
51   Isolate* isolate_;
52 
53   // Maps objects to corresponding indices within the constants list.
54   using ConstantsMap = IdentityMap<uint32_t, FreeStoreAllocationPolicy>;
55   ConstantsMap map_;
56 };
57 
58 }  // namespace internal
59 }  // namespace v8
60 
61 #endif  // V8_BUILTINS_CONSTANTS_TABLE_BUILDER_H_
62