1 // Copyright 2021 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_OBJECTS_JS_SHADOW_REALMS_INL_H_ 6 #define V8_OBJECTS_JS_SHADOW_REALMS_INL_H_ 7 8 #include "src/api/api-inl.h" 9 #include "src/heap/heap-write-barrier-inl.h" 10 #include "src/objects/js-shadow-realms.h" 11 #include "src/objects/smi-inl.h" 12 13 // Has to be the last include (doesn't have include guards): 14 #include "src/objects/object-macros.h" 15 16 namespace v8 { 17 namespace internal { 18 19 #include "torque-generated/src/objects/js-shadow-realms-tq-inl.inc" 20 21 TQ_OBJECT_CONSTRUCTORS_IMPL(JSShadowRealm) 22 23 } // namespace internal 24 } // namespace v8 25 26 #include "src/objects/object-macros-undef.h" 27 28 #endif // V8_OBJECTS_JS_SHADOW_REALMS_INL_H_ 29