1 // Copyright 2021 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_OBJECTS_JS_SHADOW_REALMS_H_ 6 #define V8_OBJECTS_JS_SHADOW_REALMS_H_ 7 8 #include "src/objects/js-objects.h" 9 #include "torque-generated/bit-fields.h" 10 11 // Has to be the last include (doesn't have include guards): 12 #include "src/objects/object-macros.h" 13 14 namespace v8 { 15 namespace internal { 16 17 class NativeContext; 18 19 #include "torque-generated/src/objects/js-shadow-realms-tq.inc" 20 21 // ShadowRealm object from the JS ShadowRealm spec proposal: 22 // https://github.com/tc39/proposal-shadowrealm 23 class JSShadowRealm 24 : public TorqueGeneratedJSShadowRealm<JSShadowRealm, JSObject> { 25 public: 26 DECL_PRINTER(JSShadowRealm) 27 EXPORT_DECL_VERIFIER(JSShadowRealm) 28 29 class BodyDescriptor; 30 31 TQ_OBJECT_CONSTRUCTORS(JSShadowRealm) 32 }; 33 34 } // namespace internal 35 } // namespace v8 36 37 #include "src/objects/object-macros-undef.h" 38 39 #endif // V8_OBJECTS_JS_SHADOW_REALMS_H_ 40