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1 // Copyright 2021 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_OBJECTS_JS_SHADOW_REALMS_H_
6 #define V8_OBJECTS_JS_SHADOW_REALMS_H_
7 
8 #include "src/objects/js-objects.h"
9 #include "torque-generated/bit-fields.h"
10 
11 // Has to be the last include (doesn't have include guards):
12 #include "src/objects/object-macros.h"
13 
14 namespace v8 {
15 namespace internal {
16 
17 class NativeContext;
18 
19 #include "torque-generated/src/objects/js-shadow-realms-tq.inc"
20 
21 // ShadowRealm object from the JS ShadowRealm spec proposal:
22 // https://github.com/tc39/proposal-shadowrealm
23 class JSShadowRealm
24     : public TorqueGeneratedJSShadowRealm<JSShadowRealm, JSObject> {
25  public:
26   DECL_PRINTER(JSShadowRealm)
27   EXPORT_DECL_VERIFIER(JSShadowRealm)
28 
29   class BodyDescriptor;
30 
31   TQ_OBJECT_CONSTRUCTORS(JSShadowRealm)
32 };
33 
34 }  // namespace internal
35 }  // namespace v8
36 
37 #include "src/objects/object-macros-undef.h"
38 
39 #endif  // V8_OBJECTS_JS_SHADOW_REALMS_H_
40