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1 // Copyright Joyent, Inc. and other Node contributors.
2 //
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the
5 // "Software"), to deal in the Software without restriction, including
6 // without limitation the rights to use, copy, modify, merge, publish,
7 // distribute, sublicense, and/or sell copies of the Software, and to permit
8 // persons to whom the Software is furnished to do so, subject to the
9 // following conditions:
10 //
11 // The above copyright notice and this permission notice shall be included
12 // in all copies or substantial portions of the Software.
13 //
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
17 // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
18 // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19 // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20 // USE OR OTHER DEALINGS IN THE SOFTWARE.
21 
22 #ifndef SRC_BASE_OBJECT_H_
23 #define SRC_BASE_OBJECT_H_
24 
25 #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
26 
27 #include <type_traits>  // std::remove_reference
28 #include "memory_tracker.h"
29 #include "v8.h"
30 
31 namespace node {
32 
33 class Environment;
34 class IsolateData;
35 class Realm;
36 template <typename T, bool kIsWeak>
37 class BaseObjectPtrImpl;
38 
39 namespace worker {
40 class TransferData;
41 }
42 
43 extern uint16_t kNodeEmbedderId;
44 
45 class BaseObject : public MemoryRetainer {
46  public:
47   enum InternalFields { kEmbedderType, kSlot, kInternalFieldCount };
48 
49   // Associates this object with `object`. It uses the 1st internal field for
50   // that, and in particular aborts if there is no such field.
51   // This is the designated constructor.
52   BaseObject(Realm* realm, v8::Local<v8::Object> object);
53   // Convenient constructor for constructing BaseObject in the principal realm.
54   inline BaseObject(Environment* env, v8::Local<v8::Object> object);
55   ~BaseObject() override;
56 
57   BaseObject() = delete;
58 
59   // Returns the wrapped object.  Returns an empty handle when
60   // persistent.IsEmpty() is true.
61   inline v8::Local<v8::Object> object() const;
62 
63   // Same as the above, except it additionally verifies that this object
64   // is associated with the passed Isolate in debug mode.
65   inline v8::Local<v8::Object> object(v8::Isolate* isolate) const;
66 
67   inline v8::Global<v8::Object>& persistent();
68 
69   inline Environment* env() const;
70   inline Realm* realm() const;
71 
72   // Get a BaseObject* pointer, or subclass pointer, for the JS object that
73   // was also passed to the `BaseObject()` constructor initially.
74   // This may return `nullptr` if the C++ object has not been constructed yet,
75   // e.g. when the JS object used `MakeLazilyInitializedJSTemplate`.
76   static inline void SetInternalFields(v8::Local<v8::Object> object,
77                                        void* slot);
78   static inline void TagNodeObject(v8::Local<v8::Object> object);
79   static void LazilyInitializedJSTemplateConstructor(
80       const v8::FunctionCallbackInfo<v8::Value>& args);
81   static inline BaseObject* FromJSObject(v8::Local<v8::Value> object);
82   template <typename T>
83   static inline T* FromJSObject(v8::Local<v8::Value> object);
84 
85   // Make the `v8::Global` a weak reference and, `delete` this object once
86   // the JS object has been garbage collected and there are no (strong)
87   // BaseObjectPtr references to it.
88   void MakeWeak();
89 
90   // Undo `MakeWeak()`, i.e. turn this into a strong reference that is a GC
91   // root and will not be touched by the garbage collector.
92   inline void ClearWeak();
93 
94   // Reports whether this BaseObject is using a weak reference or detached,
95   // i.e. whether is can be deleted by GC once no strong BaseObjectPtrs refer
96   // to it anymore.
97   inline bool IsWeakOrDetached() const;
98 
99   inline v8::EmbedderGraph::Node::Detachedness GetDetachedness() const override;
100 
101   // Utility to create a FunctionTemplate with one internal field (used for
102   // the `BaseObject*` pointer) and a constructor that initializes that field
103   // to `nullptr`.
104   static v8::Local<v8::FunctionTemplate> MakeLazilyInitializedJSTemplate(
105       IsolateData* isolate);
106   static v8::Local<v8::FunctionTemplate> MakeLazilyInitializedJSTemplate(
107       Environment* env);
108 
109   // Setter/Getter pair for internal fields that can be passed to SetAccessor.
110   template <int Field>
111   static void InternalFieldGet(v8::Local<v8::String> property,
112                                const v8::PropertyCallbackInfo<v8::Value>& info);
113   template <int Field, bool (v8::Value::*typecheck)() const>
114   static void InternalFieldSet(v8::Local<v8::String> property,
115                                v8::Local<v8::Value> value,
116                                const v8::PropertyCallbackInfo<void>& info);
117 
118   // This is a bit of a hack. See the override in async_wrap.cc for details.
119   virtual bool IsDoneInitializing() const;
120 
121   // Can be used to avoid this object keeping itself alive as a GC root
122   // indefinitely, for example when this object is owned and deleted by another
123   // BaseObject once that is torn down. This can only be called when there is
124   // a BaseObjectPtr to this object.
125   inline void Detach();
126 
127   static inline v8::Local<v8::FunctionTemplate> GetConstructorTemplate(
128       Environment* env);
129   static v8::Local<v8::FunctionTemplate> GetConstructorTemplate(
130       IsolateData* isolate_data);
131 
132   // Interface for transferring BaseObject instances using the .postMessage()
133   // method of MessagePorts (and, by extension, Workers).
134   // GetTransferMode() returns a transfer mode that indicates how to deal with
135   // the current object:
136   // - kUntransferable:
137   //     No transfer is possible, either because this type of BaseObject does
138   //     not know how to be transferred, or because it is not in a state in
139   //     which it is possible to do so (e.g. because it has already been
140   //     transferred).
141   // - kTransferable:
142   //     This object can be transferred in a destructive fashion, i.e. will be
143   //     rendered unusable on the sending side of the channel in the process
144   //     of being transferred. (In C++ this would be referred to as movable but
145   //     not copyable.) Objects of this type need to be listed in the
146   //     `transferList` argument of the relevant postMessage() call in order to
147   //     make sure that they are not accidentally destroyed on the sending side.
148   //     TransferForMessaging() will be called to get a representation of the
149   //     object that is used for subsequent deserialization.
150   //     The NestedTransferables() method can be used to transfer other objects
151   //     along with this one, if a situation requires it.
152   // - kCloneable:
153   //     This object can be cloned without being modified.
154   //     CloneForMessaging() will be called to get a representation of the
155   //     object that is used for subsequent deserialization, unless the
156   //     object is listed in transferList, in which case TransferForMessaging()
157   //     is attempted first.
158   // After a successful clone, FinalizeTransferRead() is called on the receiving
159   // end, and can read deserialize JS data possibly serialized by a previous
160   // FinalizeTransferWrite() call.
161   enum class TransferMode {
162     kUntransferable,
163     kTransferable,
164     kCloneable
165   };
166   virtual TransferMode GetTransferMode() const;
167   virtual std::unique_ptr<worker::TransferData> TransferForMessaging();
168   virtual std::unique_ptr<worker::TransferData> CloneForMessaging() const;
169   virtual v8::Maybe<std::vector<BaseObjectPtrImpl<BaseObject, false>>>
170       NestedTransferables() const;
171   virtual v8::Maybe<bool> FinalizeTransferRead(
172       v8::Local<v8::Context> context, v8::ValueDeserializer* deserializer);
173 
174   // Indicates whether this object is expected to use a strong reference during
175   // a clean process exit (due to an empty event loop).
176   virtual bool IsNotIndicativeOfMemoryLeakAtExit() const;
177 
178   virtual inline void OnGCCollect();
179 
is_snapshotable()180   virtual inline bool is_snapshotable() const { return false; }
181 
182  private:
183   v8::Local<v8::Object> WrappedObject() const override;
184   bool IsRootNode() const override;
185   static void DeleteMe(void* data);
186 
187   // persistent_handle_ needs to be at a fixed offset from the start of the
188   // class because it is used by src/node_postmortem_metadata.cc to calculate
189   // offsets and generate debug symbols for BaseObject, which assumes that the
190   // position of members in memory are predictable. For more information please
191   // refer to `doc/contributing/node-postmortem-support.md`
192   friend int GenDebugSymbols();
193   friend class CleanupQueue;
194   template <typename T, bool kIsWeak>
195   friend class BaseObjectPtrImpl;
196 
197   v8::Global<v8::Object> persistent_handle_;
198 
199   // Metadata that is associated with this BaseObject if there are BaseObjectPtr
200   // or BaseObjectWeakPtr references to it.
201   // This object is deleted when the BaseObject itself is destroyed, and there
202   // are no weak references to it.
203   struct PointerData {
204     // Number of BaseObjectPtr instances that refer to this object. If this
205     // is non-zero, the BaseObject is always a GC root and will not be destroyed
206     // during cleanup until the count drops to zero again.
207     unsigned int strong_ptr_count = 0;
208     // Number of BaseObjectWeakPtr instances that refer to this object.
209     unsigned int weak_ptr_count = 0;
210     // Indicates whether MakeWeak() has been called.
211     bool wants_weak_jsobj = false;
212     // Indicates whether Detach() has been called. If that is the case, this
213     // object will be destroyed once the strong pointer count drops to zero.
214     bool is_detached = false;
215     // Reference to the original BaseObject. This is used by weak pointers.
216     BaseObject* self = nullptr;
217   };
218 
219   inline bool has_pointer_data() const;
220   // This creates a PointerData struct if none was associated with this
221   // BaseObject before.
222   PointerData* pointer_data();
223 
224   // Functions that adjust the strong pointer count.
225   void decrease_refcount();
226   void increase_refcount();
227 
228   Realm* realm_;
229   PointerData* pointer_data_ = nullptr;
230 };
231 
232 // Global alias for FromJSObject() to avoid churn.
233 template <typename T>
Unwrap(v8::Local<v8::Value> obj)234 inline T* Unwrap(v8::Local<v8::Value> obj) {
235   return BaseObject::FromJSObject<T>(obj);
236 }
237 
238 #define ASSIGN_OR_RETURN_UNWRAP(ptr, obj, ...)                                 \
239   do {                                                                         \
240     *ptr = static_cast<typename std::remove_reference<decltype(*ptr)>::type>(  \
241         BaseObject::FromJSObject(obj));                                        \
242     if (*ptr == nullptr) return __VA_ARGS__;                                   \
243   } while (0)
244 
245 // Implementation of a generic strong or weak pointer to a BaseObject.
246 // If strong, this will keep the target BaseObject alive regardless of other
247 // circumstances such as the GC or Environment cleanup.
248 // If weak, destruction behaviour is not affected, but the pointer will be
249 // reset to nullptr once the BaseObject is destroyed.
250 // The API matches std::shared_ptr closely. However, this class is not thread
251 // safe, that is, we can't have different BaseObjectPtrImpl instances in
252 // different threads referring to the same BaseObject instance.
253 template <typename T, bool kIsWeak>
254 class BaseObjectPtrImpl final {
255  public:
256   inline BaseObjectPtrImpl();
257   inline ~BaseObjectPtrImpl();
258   inline explicit BaseObjectPtrImpl(T* target);
259 
260   // Copy and move constructors. Note that the templated version is not a copy
261   // or move constructor in the C++ sense of the word, so an identical
262   // untemplated version is provided.
263   template <typename U, bool kW>
264   inline BaseObjectPtrImpl(const BaseObjectPtrImpl<U, kW>& other);
265   inline BaseObjectPtrImpl(const BaseObjectPtrImpl& other);
266   template <typename U, bool kW>
267   inline BaseObjectPtrImpl& operator=(const BaseObjectPtrImpl<U, kW>& other);
268   inline BaseObjectPtrImpl& operator=(const BaseObjectPtrImpl& other);
269   inline BaseObjectPtrImpl(BaseObjectPtrImpl&& other);
270   inline BaseObjectPtrImpl& operator=(BaseObjectPtrImpl&& other);
271 
272   inline void reset(T* ptr = nullptr);
273   inline T* get() const;
274   inline T& operator*() const;
275   inline T* operator->() const;
276   inline operator bool() const;
277 
278   template <typename U, bool kW>
279   inline bool operator ==(const BaseObjectPtrImpl<U, kW>& other) const;
280   template <typename U, bool kW>
281   inline bool operator !=(const BaseObjectPtrImpl<U, kW>& other) const;
282 
283  private:
284   union {
285     BaseObject* target;                     // Used for strong pointers.
286     BaseObject::PointerData* pointer_data;  // Used for weak pointers.
287   } data_;
288 
289   inline BaseObject* get_base_object() const;
290   inline BaseObject::PointerData* pointer_data() const;
291 };
292 
293 template <typename T>
294 using BaseObjectPtr = BaseObjectPtrImpl<T, false>;
295 template <typename T>
296 using BaseObjectWeakPtr = BaseObjectPtrImpl<T, true>;
297 
298 // Create a BaseObject instance and return a pointer to it.
299 // This variant leaves the object as a GC root by default.
300 template <typename T, typename... Args>
301 inline BaseObjectPtr<T> MakeBaseObject(Args&&... args);
302 // Create a BaseObject instance and return a pointer to it.
303 // This variant detaches the object by default, meaning that the caller fully
304 // owns it, and once the last BaseObjectPtr to it is destroyed, the object
305 // itself is also destroyed.
306 template <typename T, typename... Args>
307 inline BaseObjectPtr<T> MakeDetachedBaseObject(Args&&... args);
308 
309 }  // namespace node
310 
311 #endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
312 
313 #endif  // SRC_BASE_OBJECT_H_
314