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1 #include <cstdio>
2 #include <fstream>
3 #include <iostream>
4 #include <sstream>
5 #include <string>
6 #include <vector>
7 
8 #include "libplatform/libplatform.h"
9 #include "node_internals.h"
10 #include "node_snapshot_builder.h"
11 #include "util-inl.h"
12 #include "v8.h"
13 
14 int BuildSnapshot(int argc, char* argv[]);
15 
16 #ifdef _WIN32
17 #include <windows.h>
18 
wmain(int argc,wchar_t * wargv[])19 int wmain(int argc, wchar_t* wargv[]) {
20   // Windows needs conversion from wchar_t to char.
21 
22   // Convert argv to UTF8.
23   char** argv = new char*[argc + 1];
24   for (int i = 0; i < argc; i++) {
25     // Compute the size of the required buffer
26     DWORD size = WideCharToMultiByte(
27         CP_UTF8, 0, wargv[i], -1, nullptr, 0, nullptr, nullptr);
28     if (size == 0) {
29       // This should never happen.
30       fprintf(stderr, "Could not convert arguments to utf8.");
31       exit(1);
32     }
33     // Do the actual conversion
34     argv[i] = new char[size];
35     DWORD result = WideCharToMultiByte(
36         CP_UTF8, 0, wargv[i], -1, argv[i], size, nullptr, nullptr);
37     if (result == 0) {
38       // This should never happen.
39       fprintf(stderr, "Could not convert arguments to utf8.");
40       exit(1);
41     }
42   }
43   argv[argc] = nullptr;
44 #else   // UNIX
45 int main(int argc, char* argv[]) {
46   argv = uv_setup_args(argc, argv);
47 
48   // Disable stdio buffering, it interacts poorly with printf()
49   // calls elsewhere in the program (e.g., any logging from V8.)
50   setvbuf(stdout, nullptr, _IONBF, 0);
51   setvbuf(stderr, nullptr, _IONBF, 0);
52 #endif  // _WIN32
53 
54   v8::V8::SetFlagsFromString("--random_seed=42");
55   v8::V8::SetFlagsFromString("--harmony-import-assertions");
56   return BuildSnapshot(argc, argv);
57 }
58 
59 int BuildSnapshot(int argc, char* argv[]) {
60   if (argc < 2) {
61     std::cerr << "Usage: " << argv[0] << " <path/to/output.cc>\n";
62     std::cerr << "       " << argv[0] << " --build-snapshot "
63               << "<path/to/script.js> <path/to/output.cc>\n";
64     return 1;
65   }
66 
67   std::unique_ptr<node::InitializationResult> result =
68       node::InitializeOncePerProcess(
69           std::vector<std::string>(argv, argv + argc));
70 
71   CHECK(!result->early_return());
72   CHECK_EQ(result->exit_code(), 0);
73 
74   std::string out_path;
75   if (node::per_process::cli_options->build_snapshot) {
76     out_path = result->args()[2];
77   } else {
78     out_path = result->args()[1];
79   }
80 
81   std::ofstream out(out_path, std::ios::out | std::ios::binary);
82   if (!out) {
83     std::cerr << "Cannot open " << out_path << "\n";
84     return 1;
85   }
86 
87   int exit_code = 0;
88   {
89     exit_code = node::SnapshotBuilder::Generate(
90         out, result->args(), result->exec_args());
91     if (exit_code == 0) {
92       if (!out) {
93         std::cerr << "Failed to write " << out_path << "\n";
94         exit_code = 1;
95       }
96     }
97   }
98 
99   node::TearDownOncePerProcess();
100   return exit_code;
101 }
102