1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=f5b6d371c4d65e5b5ac6eebdd4b237d8
5 REG_FIDDLE(Matrix_setAffine, 256, 256, true, 0) {
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7 SkMatrix matrix;
8 matrix.setAll(2, 3, 4, 5, 6, 7, 0, 0, 1);
9 SkScalar affine[6];
10 if (matrix.asAffine(affine)) {
11 const char* names[] = { "ScaleX", "SkewY", "SkewX", "ScaleY", "TransX", "TransY" };
12 for (int i = 0; i < 6; ++i) {
13 SkDebugf("%s: %g ", names[i], affine[i]);
14 }
15 SkDebugf("\n");
16 matrix.reset();
17 matrix.setAffine(affine);
18 matrix.dump();
19 }
20 }
21 } // END FIDDLE
22