1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm/gm.h"
9 #include "include/core/SkBlendMode.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkColorSpace.h"
13 #include "include/core/SkFont.h"
14 #include "include/core/SkImage.h"
15 #include "include/core/SkImageFilter.h"
16 #include "include/core/SkImageInfo.h"
17 #include "include/core/SkMaskFilter.h"
18 #include "include/core/SkMatrix.h"
19 #include "include/core/SkPaint.h"
20 #include "include/core/SkPicture.h"
21 #include "include/core/SkPictureRecorder.h"
22 #include "include/core/SkPoint.h"
23 #include "include/core/SkRect.h"
24 #include "include/core/SkRefCnt.h"
25 #include "include/core/SkScalar.h"
26 #include "include/core/SkShader.h"
27 #include "include/core/SkSize.h"
28 #include "include/core/SkString.h"
29 #include "include/core/SkSurface.h"
30 #include "include/core/SkTextBlob.h"
31 #include "include/core/SkTileMode.h"
32 #include "include/core/SkTypeface.h"
33 #include "include/core/SkTypes.h"
34 #include "include/effects/SkGradientShader.h"
35 #include "include/effects/SkImageFilters.h"
36 #include "include/effects/SkShaderMaskFilter.h"
37 #include "include/utils/SkRandom.h"
38 #include "src/core/SkCanvasPriv.h"
39 #include "tools/Resources.h"
40 #include "tools/ToolUtils.h"
41
42 #include <string.h>
43 #include <initializer_list>
44
45 // Test kInitWithPrevious_SaveLayerFlag by drawing an image, save a layer with the flag, which
46 // should seed the layer with the image (from below). Then we punch a hole in the layer and
47 // restore with kPlus mode, which should show the mandrill super-bright on the outside, but
48 // normal where we punched the hole.
49 DEF_SIMPLE_GM(savelayer_initfromprev, canvas, 256, 256) {
50 canvas->drawImage(GetResourceAsImage("images/mandrill_256.png"), 0, 0);
51
52 SkCanvas::SaveLayerRec rec;
53 SkPaint paint;
54 paint.setBlendMode(SkBlendMode::kPlus);
55 rec.fSaveLayerFlags = SkCanvas::kInitWithPrevious_SaveLayerFlag;
56 rec.fPaint = &paint;
57 canvas->saveLayer(rec);
58 paint.setBlendMode(SkBlendMode::kClear);
59 canvas->drawCircle(128, 128, 96, paint);
60 canvas->restore();
61 };
62
63 DEF_SIMPLE_GM(savelayer_coverage, canvas, 500, 500) {
64 canvas->saveLayer(nullptr, nullptr);
65
66 SkRect r = { 0, 0, 200, 200 };
67 SkPaint layerPaint;
68 layerPaint.setBlendMode(SkBlendMode::kModulate);
69
70 auto image = GetResourceAsImage("images/mandrill_128.png");
71
__anon572f263a0102(SkCanvas* canvas, SkCanvas::SaveLayerRec& rec) 72 auto proc = [layerPaint](SkCanvas* canvas, SkCanvas::SaveLayerRec& rec) {
73 SkPaint paint;
74 paint.setColor(SK_ColorRED);
75
76 canvas->saveLayer(rec);
77 canvas->drawCircle(100, 100, 50, paint);
78 paint.setColor(0x8800FF00);
79 canvas->drawRect({10, 90, 190, 110}, paint);
80 canvas->restore();
81 };
82
83 const int yflags[] = { 0, SkCanvas::kInitWithPrevious_SaveLayerFlag };
84 for (int y = 0; y <= 1; ++y) {
85 const int xflags[] = { 0, SkCanvas::kMaskAgainstCoverage_EXPERIMENTAL_DONT_USE_SaveLayerFlag };
86 for (int x = 0; x <= 1; ++x) {
87 canvas->save();
88 canvas->translate(x * 200.f, y * 200.f);
89
90 SkCanvas::SaveLayerRec rec(&r, &layerPaint, yflags[y] | xflags[x]);
91 canvas->drawImageRect(image, r, SkSamplingOptions(), nullptr);
92 proc(canvas, rec);
93
94 canvas->restore();
95 }
96 }
97
98 canvas->restore();
99 }
100
draw_cell(SkCanvas * canvas,sk_sp<SkTextBlob> blob,SkColor c,SkScalar w,SkScalar h,bool useDrawBehind)101 static void draw_cell(SkCanvas* canvas, sk_sp<SkTextBlob> blob, SkColor c, SkScalar w, SkScalar h,
102 bool useDrawBehind) {
103 SkRect r = SkRect::MakeWH(w, h);
104 SkPaint p;
105 p.setColor(c);
106 p.setBlendMode(SkBlendMode::kSrc);
107 canvas->drawRect(r, p);
108 p.setBlendMode(SkBlendMode::kSrcOver);
109
110 const SkScalar margin = 80;
111 r.fLeft = w - margin;
112
113 // save the behind image
114 SkDEBUGCODE(int sc0 =) canvas->getSaveCount();
115 SkDEBUGCODE(int sc1 =) SkCanvasPriv::SaveBehind(canvas, &r);
116 SkDEBUGCODE(int sc2 =) canvas->getSaveCount();
117 SkASSERT(sc0 == sc1);
118 SkASSERT(sc0 + 1 == sc2);
119
120 // draw the foreground (including over the 'behind' section)
121 p.setColor(SK_ColorBLACK);
122 canvas->drawTextBlob(blob, 10, 30, p);
123
124 // draw the treatment
125 const SkPoint pts[] = { {r.fLeft,0}, {r.fRight, 0} };
126 const SkColor colors[] = { 0x88000000, 0x0 };
127 auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
128 p.setShader(sh);
129 p.setBlendMode(SkBlendMode::kDstIn);
130
131 if (useDrawBehind) {
132 SkCanvasPriv::DrawBehind(canvas, p);
133 } else {
134 canvas->drawRect(r, p);
135 }
136
137 // this should restore the behind image
138 canvas->restore();
139 SkDEBUGCODE(int sc3 =) canvas->getSaveCount();
140 SkASSERT(sc3 == sc0);
141
142 // just outline where we expect the treatment to appear
143 p.reset();
144 p.setStyle(SkPaint::kStroke_Style);
145 p.setAlphaf(0.25f);
146 }
147
draw_list(SkCanvas * canvas,sk_sp<SkTextBlob> blob,bool useDrawBehind)148 static void draw_list(SkCanvas* canvas, sk_sp<SkTextBlob> blob, bool useDrawBehind) {
149 SkAutoCanvasRestore acr(canvas, true);
150
151 SkRandom rand;
152 SkScalar w = 400;
153 SkScalar h = 40;
154 for (int i = 0; i < 8; ++i) {
155 SkColor c = rand.nextU(); // ensure we're opaque
156 c = (c & 0xFFFFFF) | 0x80000000;
157 draw_cell(canvas, blob, c, w, h, useDrawBehind);
158 canvas->translate(0, h);
159 }
160 }
161
162 DEF_SIMPLE_GM(save_behind, canvas, 830, 670) {
163 SkFont font;
164 font.setTypeface(ToolUtils::create_portable_typeface());
165 font.setSize(30);
166
167 const char text[] = "This is a very long line of text";
168 auto blob = SkTextBlob::MakeFromText(text, strlen(text), font);
169
170 for (bool useDrawBehind : {false, true}) {
171 canvas->save();
172
173 draw_list(canvas, blob, useDrawBehind);
174 canvas->translate(0, 350);
175 canvas->saveLayer({0, 0, 400, 320}, nullptr);
176 draw_list(canvas, blob, useDrawBehind);
177 canvas->restore();
178
179 canvas->restore();
180 canvas->translate(430, 0);
181 }
182 }
183
184 #include "include/effects/SkGradientShader.h"
185
186 DEF_SIMPLE_GM(savelayer_f16, canvas, 900, 300) {
187 int n = 15;
188 SkRect r{0, 0, 300, 300};
189 SkPaint paint;
190
191 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
192 paint.setShader(SkGradientShader::MakeSweep(r.centerX(), r.centerY(),
193 colors, nullptr, SK_ARRAY_COUNT(colors)));
194
195 canvas->drawOval(r, paint);
196
197 paint.setAlphaf(1.0f/n);
198 paint.setBlendMode(SkBlendMode::kPlus);
199
200 for (auto flags : {0, (int)SkCanvas::kF16ColorType}) {
201 canvas->translate(r.width(), 0);
202
203 SkCanvas::SaveLayerRec rec;
204 rec.fSaveLayerFlags = flags;
205 canvas->saveLayer(rec);
206 for (int i = 0; i < n; ++i) {
207 canvas->drawOval(r, paint);
208 }
209 canvas->restore();
210 }
211 }
212