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1void half2x4_neg1()            { half2x4 m;      half4   v = m[-1]; }
2void half2x4_0()               { half2x4 m;      half4   v = m[0]; }
3void half2x4_1()               { half2x4 m;      half4   v = m[1]; }
4void half2x4_2()               { half2x4 m;      half4   v = m[2]; }
5void half2x4_3()               { half2x4 m;      half4   v = m[3]; }
6void half2x4_4()               { half2x4 m;      half4   v = m[4]; }
7void half2x4_huge()            { half2x4 m;      half4   v = m[1000000000]; }
8
9void half3x3_neg1()            { half3x3 m;      half3   v = m[-1]; }
10void half3x3_0()               { half3x3 m;      half3   v = m[0]; }
11void half3x3_1()               { half3x3 m;      half3   v = m[1]; }
12void half3x3_2()               { half3x3 m;      half3   v = m[2]; }
13void half3x3_3()               { half3x3 m;      half3   v = m[3]; }
14void half3x3_4()               { half3x3 m;      half3   v = m[4]; }
15void half3x3_huge()            { half3x3 m;      half3   v = m[1000000000]; }
16
17void half4x2_neg1()            { half4x2 m;      half2   v = m[-1]; }
18void half4x2_0()               { half4x2 m;      half2   v = m[0]; }
19void half4x2_1()               { half4x2 m;      half2   v = m[1]; }
20void half4x2_2()               { half4x2 m;      half2   v = m[2]; }
21void half4x2_3()               { half4x2 m;      half2   v = m[3]; }
22void half4x2_4()               { half4x2 m;      half2   v = m[4]; }
23void half4x2_huge()            { half4x2 m;      half2   v = m[1000000000]; }
24
25void half4_neg1_constidx()     { half3x3 m;      const int INDEX = -1;         half3 v = m[INDEX]; }
26void half4_0_constidx()        { half3x3 m;      const int INDEX = 0;          half3 v = m[INDEX]; }
27void half4_1_constidx()        { half3x3 m;      const int INDEX = 1;          half3 v = m[INDEX]; }
28void half4_2_constidx()        { half3x3 m;      const int INDEX = 2;          half3 v = m[INDEX]; }
29void half4_3_constidx()        { half3x3 m;      const int INDEX = 3;          half3 v = m[INDEX]; }
30void half4_4_constidx()        { half3x3 m;      const int INDEX = 4;          half3 v = m[INDEX]; }
31void half4_huge_constidx()     { half3x3 m;      const int INDEX = 1000000000; half3 v = m[INDEX]; }
32