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1uniform half4 colorGreen, colorRed;
2
3const float3x3 values = float3x3(1);
4
5inline float3 indexMatrix(int index) {
6    return values[index];
7}
8
9half4 main(float2 coords) {
10    float3 ok = indexMatrix(0) + indexMatrix(1) + indexMatrix(2);
11    float3 undefined = indexMatrix(-1) + indexMatrix(3);
12    return colorGreen;
13}
14